Recommendations based on "Guardians of the Flame: The Heroes (Books 4 and 5)"
Based on your reading history, we think you will also enjoy the following books.
By Anthony Ryan
In Blood Song, Anthony Ryan introduced readers to “a fascinating world of conflicting religions and the wars fought in the name of those faiths” (Library Journal). Now Ryan’s epic tale continues as Vaelin Al Sorna discovers that there is no escape from the call of destiny…“The blood-song rose with an unexpected tune, a warm hum mingling recognition with an impression of safety. He had a sense it was welcoming him home.”Vaelin Al Sorna, warrior of the Sixth Order, called Darkblade, called Hope Killer. The greatest warrior of his day, and witness to the greatest defeat of his nation: King Janus’s vision of a Greater Unified Realm drowned in the blood of brave men fighting for a cause Vaelin alone knows was forged from a lie. Sick at heart, he comes home, determined to kill no more. Named Tower Lord of the Northern Reaches by King Janus’s grateful heir, he can perhaps find peace in a colder, more remote land far from the intrigues of a troubled Realm.But those gifted with the blood-song are never destined to live a quiet life. Many died in King Janus’s wars, but many survived, and Vaelin is a target, not just for those seeking revenge but for those who know what he can do. The Faith has been sundered, and many have no doubt who their leader should be. The new King is weak, but his sister is strong. The blood-song is powerful, rich in warning and guidance in times of trouble, but is only a fraction of the power available to others who understand more of its mysteries. Something moves against the Realm, something that commands mighty forces, and Vaelin will find to his great regret that when faced with annihilation, even the most reluctant hand must eventually draw a sword.
By John Gwynne
1st UK ed #408/500. DJ is fine in Mylar. UNREAD
By Joe Abercrombie
Sharp Ends is the ultimate collection of award winning tales and exclusive new short stories from the master of grimdark fantasy, Joe Abercrombie.Violence explodes, treachery abounds, and the words are as deadly as the weapons in this rogue's gallery of side-shows, back-stories, and sharp endings from the world of the First Law.The Union army may be full of bastards, but there's only one who thinks he can save the day single-handed when the Gurkish come calling: the incomparable Colonel Sand dan Glokta.Curnden Craw and his dozen are out to recover a mysterious item from beyond the Crinna. Only one small problem: no one seems to know what the item is.Shevedieh, the self-styled best thief in Styria, lurches from disaster to catastrophe alongside her best friend and greatest enemy, Javre, Lioness of Hoskopp.And after years of bloodshed, the idealistic chieftain Bethod is desperate to bring peace to the North. There's only one obstacle left -- his own lunatic champion, the most feared man in the North: the Bloody-Nine . . .
By Raymond E. Feist
Book 2 in Raymond E. Feist's bestselling Firemane Saga! Hatushaly and his young wife Hava are living a good life, working to reopen the burned-out Inn of the Three Stars in the prosperous trading town of Beran's Hill. But there is a great deal more to this bucolic scene than meets the eye. Both Hatu and Hava were raised on the secret island of Coaltachin, and though they may appear to be no more than a young couple in love, preparing for the midsummer festival where their friends Declan and Gwen will be wed, they are in fact assassins on a mission, waiting instructions from their masters in the Kingdom of Night. Moreover, Hatu is the last remaining member of the ruling family of Ithrace - the legendary Firemanes. He dyes his flaming red hair, and has studied to control his dangerous magical powers. But however hard Hatu may be hiding from all those who would seek to use or to destroy him, fate has other plans. Horrific events are approaching Beran's Hill, bringing death and devastation to the peaceful town as unknown and monstrous forces are unleashed. And nothing will ever be the same again.
By RAYMOND E FEIST
A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.
By Michael J. Sullivan
Two men who hate each other. One impossible mission. A legend in the making. Hadrian Blackwater, a warrior with nothing to fight for, is paired with Royce Melborn, a thieving assassin with nothing to lose. Hired by an old wizard, they must steal a treasure that no one can reach. The Crown Tower is the impregnable remains of the grandest fortress ever built and home to the realm's most prized possessions. But it isn't gold or jewels that the wizard is after, and if he can just keep them from killing each other, they just might succeed. Chronological Order The Crown Tower (Riyria Chronicles #1) The Rose and the Thorn (Riyria Chronicles #2) Theft of Swords (Riyria Revelations #1 & #2): contains The Crown Conspiracy & Avempartha Rise of Empire (Riyria Revelations #3 & #4): contains Nyphron Rising & The Emerald Storm Heir of Novron (Riyria Revelations #5 & #6): contains Wintertide & Percepliquis *** Fantasy Faction's Top 10 Anticipated Books for 2013 ****** BestFantasyBooks.com Most Anticipated Books of 2013 ****** Ranting Dragon's 50 Fantasy & Sci-Fi Novels to Look Forward to in 2013 ***
By Daniel Abraham
***THE SUNDAY TIMES BESTSELLING SERIES*** 'ATMOSPHERIC AND FASCINATING' Joe Abercrombie on Age of Ash 'Spectacular' Django Wexler on Age of Ash From the Sunday Times bestselling and critically acclaimed author Daniel Abraham, co-author of The Expanse, comes the second novel in a monumental epic fantasy trilogy that unfolds within the walls of a single great city, over the course of one tumultuous year. Kithamar is a center of trade and wealth, an ancient city with a long, bloody history where countless thousands live and their stories endure. This is Garreth's. Garreth Left is heir to one of Kithamar's most prominent merchant families. The path of his life was paved long before he was born. Learn the family trade, marry to secure wealthy in-laws, and inherit the business when the time is right. But to Garreth, a life chosen for him is no life at all. In one night, a chance meeting with an enigmatic stranger changes everything. He falls in love with a woman whose name he doesn't even know, and he will do anything to find her again. His search leads him down corridors and alleys that are best left unexplored, where ancient gods hide in the shadows, and every deal made has a dangerous edge. The path that Garreth chooses will change the course of not only those he loves, but the entire future of Kithamar's citizens. In Kithamar, every story matters - and the fate of the city is woven from them all. Praise for the Kithamar Trilogy: 'This outstanding series debut . . . instantly hooks readers with dual mysteries . . . Readers will eagerly anticipate the sequel' Publishers Weekly 'Age of Ash is a stunningly written, character driven story, centred on thieves, grief and dark magic. Abraham certainly knows how to enchant his readers and transport them to the city of Kithamar, a place of beauty and of forbidding secrets' Fantasy Hive 'Atmospheric and fascinating' Joe Abercrombie, Sunday Times bestselling author of A Little Hatred 'Kithamar is a spectacular creation, a city brought to life by dance, intricate worldbuilding and subtle magic. Fans of Scott Lynch . . . will enjoy this one' Django Wexler, author of Ashes of the Sun 'Daniel Abraham builds this world up with all the confident craftsmanship you'd expect from an author of his pedigree . . . So hang on to your cloak and dagger, Kithamar is in the hands of a pro' SFX The Kithamar Trilogy Age of Ash Blade of Dream
By Taran Matharu
The next installment in New York Times bestselling author Taran Matharu's Soulbound Saga, continuing the harrowing journey of Jai as he navigates returning to his own people, growing in his magic and as a warrior, fending off attacks both without and within...and, of course, bonding even more with his dragon! Jai dreams of being a dragon rider. He dreams of freedom from the Sabine Empire and a world in which he can lead his people, the Kidara, to freedom. But even though he has his dragon, Winter, she is still growing, just as he's still growing in his own power. And the road to victory is even more fraught than he had hoped. Because even when he finds a tribe on the Great Steppe, they are not his people. More, they are outcasts, the Tainted, and he finds that he knows little of the customs and political intricacies that take place in these vast grasslands. He is a stranger amongst his own kind, and that is even more apparent when he reunites with the Kidara, for Jai's uncle rules, and is loath to cede power to his nephew. And even if Jai was sure he could take the reins of the leadership, he isn't sure he could actually hold them. But the legionaries and Gryphon Guard of the Sabine Empire are wreaking havoc against the other tribes of the Great Steppe, and Jai is forced to learn a lifetime's worth of knowledge in a matter of months. From taming the massive khiroi that make up the tribe's calvary, to levelling up his magic, to becoming a true warrior, worrying over the fate of the woman he loves, and strengthening his bond with Winter, Jai is a dragon rider with a massive weight on his young shoulders. And his greatest hope is that the shoulders of Winter will soon be strong enough to help carry him.
By Brent Weeks
Kylar has rejected the assassin's life. In the wake of the Godking's violent coup, both his master and his closest friend are dead. His friend was Logan Gyre, heir to Cenaria's throne, but few of the ruling class survive to mourn his loss. So Kylar is starting over: new city, new companions, and new profession. But when he learns that Logan might be alive, trapped and in hiding, Kylar faces an impossible choice. He could give up the way of shadows forever, and find peace with his young family. Or Kylar could succumb to his flair for destruction, the years of training, to save his friend and his country - and lose all he holds precious.
By Lou Anders
For fans of Lloyd Alexander and Brandon Mull comes the epic conclusion to the acclaimed Thrones and Bones fantasy-adventure trilogy that began with Frostborn. Find the Horn. Free the City. The chase continues for the legendary Horns of Osius. Thianna and Karn's quest to retrieve the horns from those who wish to abuse their power takes them to Thica, an ancient land where two tyrant queens reign supreme and where years earlier Thianna's mother was labeled a traitor. Soon the two heroes are caught up in an epic battle for control of the kingdom, one that puts their very lives at stake. The only way to overthrow the queens is to beat them at their own game. But with an entire empire against them, how can Karn and Thianna hope to compete--or better yet, survive? The novel includes instructions for playing the board game the Queen's Champion, a Thican timeline, and King Herakles Hammerfist's recipe for the Best Spanakopita Ever. Visit ThronesandBones.com for additional games, maps, character profiles, and more! Praise for the Thrones and Bones series "Future fans of Tolkien and George R. R. Martin can happily cut their serial-fantasy teeth on this first book of an eventual series." --Kirkus Reviews * "A powerful, fast-paced tale. . . . The setting is rich, the characters well-defined, and the danger ever-paramount." --Publishers Weekly, Starred "Good pacing, well-drawn characters, and engaging action scenes. And yes, there's the promise of more to come." --Booklist