Recommendations based on "Gravity Dreams"
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By Neal Asher
Most of Neal Asher's stories are set in a galactic future-scape called 'The Polity', and with this collection of marvellously inventive and action-packed short stories, he takes us further into the manifold diversities of that amazing universe. No one does monsters better than Neal Asher, so be prepared to revisit the lives and lifestyles of such favourites as the gabbleduck and the hooder, to savour alien poisons, the walking dead, the Sea of Death, and the putrefactor symbiont. Through these stories, welcome to a universe of unbridled imagination, each one of them a delight in itself.Contents:Softly Spoke the Gabbleduck [Polity Universe] (2005) / novelette by Neal AsherPutrefactors [Polity Universe] (1999) / novelette by Neal AsherGarp and Geronamid [Polity Universe] (2005) / novelette by Neal Asher (variant of Garp & Geronamid)The Sea of Death [Polity Universe] (2001) / short story by Neal AsherAlien Archaeology [Polity Universe] (2007) / novella by Neal AsherAcephalous Dreams [Polity Universe] (2005) / novelette by Neal AsherSnow in the Desert [Polity Universe] (2002) / novelette by Neal AsherChoudapt [Polity Universe] (2000) / novelette by Neal AsherAdaptogenic [Polity Universe] (1994) / short story by Neal AsherThe Gabble [Polity Universe] (2006) / novelette by Neal Asher.
By James S. A. Corey
The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series.A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
By Becky Chambers
The acclaimed modern science fiction masterpiece, included on Library Journal's Best SFF of 2016, the Barnes & Nobles Sci-Fi Fantasy Blog Best Books of 2015, the Tor.com Best Books of 2015, Reader’s Choice, as well as nominated for the Arthur C. Clarke Award, the Kitschie, and the Bailey's Women's Prize.Follow a motley crew on an exciting journey through space—and one adventurous young explorer who discovers the meaning of family in the far reaches of the universe—in this light-hearted debut space opera from a rising sci-fi star.Rosemary Harper doesn’t expect much when she joins the crew of the aging Wayfarer. While the patched-up ship has seen better days, it offers her a bed, a chance to explore the far-off corners of the galaxy, and most importantly, some distance from her past. An introspective young woman who learned early to keep to herself, she’s never met anyone remotely like the ship’s diverse crew, including Sissix, the exotic reptilian pilot, chatty engineers Kizzy and Jenks who keep the ship running, and Ashby, their noble captain.Life aboard the Wayfarer is chaotic and crazy—exactly what Rosemary wants. It’s also about to get extremely dangerous when the crew is offered the job of a lifetime. Tunneling wormholes through space to a distant planet is definitely lucrative and will keep them comfortable for years. But risking her life wasn’t part of the plan. In the far reaches of deep space, the tiny Wayfarer crew will confront a host of unexpected mishaps and thrilling adventures that force them to depend on each other. To survive, Rosemary’s got to learn how to rely on this assortment of oddballs—an experience that teaches her about love and trust, and that having a family isn’t necessarily the worst thing in the universe.
By Iain M. Banks
It begins in the realm of the Real, where matter still matters. It begins with a murder. And it will not end until the Culture has gone to war with death itself. Lededje Y'breq is one of the Intagliated, her marked body bearing witness to a family shame, her life belonging to a man whose lust for power is without limit. Prepared to risk everything for her freedom, her release, when it comes, is at a price, and to put things right she will need the help of the Culture. Benevolent, enlightened and almost infinitely resourceful though it may be, the Culture can only do so much for any individual. With the assistance of one of its most powerful - and arguably deranged - warships, Lededje finds herself heading into a combat zone not even sure which side the Culture is really on. A war - brutal, far-reaching - is already raging within the digital realms that store the souls of the dead, and it's about to erupt into reality. It started in the realm of the Real and that is where it will end. It will touch countless lives and affect entire civilizations, but at the center of it all is a young woman whose need for revenge masks another motive altogether. SURFACE DETAIL is Iain M. Banks' new Culture novel, a breathtaking achievement from a writer whose body of work is without parallel in the modern history of science fiction.
By Alastair Reynolds
Elysium Fire is a smoldering tale of murderers, secret cultists, tampered memories, and unthinkable power, of bottomless corruption and overpowering idealism from the king of modern space opera. Ten thousand city-state habitats orbit the planet Yellowstone, forming a near-perfect democratic human paradise. But even utopia needs a police force. For the citizens of the Glitter Band that organization is Panoply, and the prefects are its operatives. Prefect Tom Dreyfus has a new emergency on his hands. Across the habitats and their hundred million citizens, people are dying suddenly and randomly, victims of a bizarre and unprecedented malfunction of their neural implants. And these "melters" leave no clues behind as to the cause of their deaths. . . As panic rises in the populace, a charismatic figure is sowing insurrection, convincing a small but growing number of habitats to break away from the Glitter Band and form their own independent colonies.
By Dale Brown, Jim DeFelice
In the Nevada desert, the high-tech future of warfare is being conceived and constructed at a top-secret military facility called Dreamland Strike Zone.An Asian war that would have escalated into a nuclear nightmare has been halted, thanks to the raw courage, unparalleled skill, and total commitment of the Dreamland force. But an analysis of radar data has revealed the presence of an unknown super-weapon in the area: a robot warplane with terrifying capabilities, dubbed the "ghost clone." Though strikingly similar to Dreamland's own U/MF Flighthawk, no one knows where this fearsome instrument of destruction originated, but a rogue nation possessing a squadron of them could wreak unimaginable havoc on an unsuspecting free world. Now nothing less than a brazen, brilliantly conceived deception will lure the ghost clone out of hiding—and only a daring strike on enemy soil can avert a tomorrow too terrible to consider . . . if it isn't already too late.
By John David Anderson
Beloved and bestselling author John David Anderson returns with the conclusion to the epic sci-fi coming-of-age tale that began in Stowaway, which Booklist called "The Mandalorian meets Guardians of the Galaxy" in a starred review. Leo Fender is no stranger to catastrophe, whether it's the intergalactic war that took his mother's life or the ongoing fight for his own. He's seen his planet plundered, his ship attacked, his father kidnapped, and his brother go missing--and found himself stranded on a ship with a bunch of mercenary space pirates. Still, nothing could have prepared him for the moment he and the crew tried to save his father...and discovered a dark plot that could destroy hundreds of worlds in the blink of an eye. Now Leo is adrift. His father has sent him on a mission with nothing but a data chip and a name of someone who could help, and Captain Bastian Black and the crew of the Icarus are determined to see this through to the end with Leo, to fulfill his father's wish and prevent further conflict. But as Leo searches for answers, he can't help but wonder what it would take to end the war, to track down his father and brother and return to whatever home they have left--and if the cost of doing so is one he would be able to pay.
By Jack Vance
Stranded on the distant planet Tschai, young Adam Reith is the sole survivor of a space mission who discovers the world is inhabited--not only by warring alien cultures, but human slaves as well, taken early in Earth's history. Reith must find a way off planet to warn the Earth of Tschai's deadly existence.Against a backdrop of baroque cities and haunted wastelands, sumptuous palaces and riotous inns, Reith will encounter deadly wastrels and murderous aliens, dastardly villains and conniving scoundrels.And always the random beauty in need of rescue...
By K. B. Wagers
The Near-Earth Orbital Guard (Neo-G)--inspired by the real-life mission of the Coast Guard--patrols and protects the solar system. Now the crew of Zuma's Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black. Zuma's Ghost has won the Boarding Games for the second straight year. The crew--led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa--has all come together to form an unstoppable team. Until it all comes apart. Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they're going to fulfill their mission in the black. After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there's more to Chae that the crew doesn't know, and they must hide a secret that could endanger everyone they love--as well as their new teammates--if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma's Ghost gets involved, they end up as targets of this ruthless enemy. With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?
By K. B. Wagers
"A rollicking space adventure" (Locus), military sci-fi meets found family space opera when the crew of Zuma's Ghost find themselves under attack, shocking truths are about to be exposed, and the NeoG--the Coast Guard in space--is once again called to action! Ensign Nell "Sapphi" Zika has been working hard to get past her trauma, but the unnerving pleas for help she's hearing in the Verge and the song she can't get out of her head are making that increasingly difficult. As Zuma's Ghost gears up for a final run at the Boarding Games, their expert hacker is feeling anything but confident. Plus, her chief's robot dog, Doge, is acting weird--a computer problem she can't find an answer to--and the increasing number of missing freighters is putting everyone living on or stationed around Trappist on edge. It doesn't help the NeoG's mission that Dread Treasure is sidelined from competing in the Boarding Games, and Commander D'Arcy Montaglione is stuck on the front lines of the mystery of the missing ships while also stuck in his own head. Never good at trusting people to begin with, he's struggling to piece together his new crew in the aftermath of a great betrayal, knowing this may be his final chance at command. The last thing he wants to do is prove his enemies right and end up getting shoved behind a desk and forgotten. The easy answer to missing ships is pirates, but D'Arcy soon realizes the easiest answer is rarely the right one out in the vacuum of space. What's worse is that the actual pirates are scared of something out beyond the asteroid belt. Something that's been taking their ships too... As the unknowns multiply and one of their mysterious enemies escalates by launching an attack on the NeoG itself, the Interceptor crews must brave both cyber and outer space to hunt down their foes, but no one is prepared for the truth that is revealed or the way it will shake the foundations of everything they believe about the universe.