Recommendations based on "Ghost Knights of Camelot"

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By RJ Barker

"You fear the forest.. It is not foolish." His words rang like bells in the clearing, each face reacting to their din. "But the forest does not hate you, it does not hunt you. It simply does not care about you."From British Fantasy Award-winning author RJ Barker comes the second installment in a new epic fantasy trilogy set in a forest straight out of darkest folklore with outlaws fighting an evil empire and warring deities.The Forester known as Cahan led the village of Harn in rebellion against the all-powerful, oppressive forces of the Rai. A great victory was won, but to avoid retaliation he must lead the people of Harn into the Wyrdwood.Cahan never wanted this responsibility, but fate has its eye on him, and without him the people will be helpless against the terrors of the forest. But in the ground of Crua, a dark god is growing in power using the strength of decay. It is something new, something worse than the magics of the Rai, and it has its claws in Cahan. The people of Harn need him, and they will need new allies if they are to have any hope of surviving in the depths of the Wyrdwood.Especially if the man they consider a hero, the Forester, Cahan Du-Nahere, is as lost to them as he believes.Praise for Gods of the Wyrdwood"An experienced novelist at the top of his game—this is Avatar meets Dune, on shrooms." —SFX"A sweeping story of destiny and redemption. Weighty, deliberate, tender and brutal, this is a big, wonderful book and an utterly involving read." —Daily MailFor more from RJ Barker, check out:The Wounded KingdomAge of AssassinsBlood of AssassinsKing of AssassinsThe Tide Child TrilogyThe Bone ShipsCall of the Bone ShipsThe Bone Ship's Wake

By David Eddings

Now for the first time in one thrilling volume–the three magical novels that make up David Eddings’s epic fantasy The Elenium.In an ancient kingdom, the legacy of one royal family hangs in the balance, and the fate of a queen—and her empire—lies on the shoulders of one knight.Sparhawk, Knight and Queen’s Champion, has returned to Elenia after ten years of exile, only to find young Queen Ehlana trapped in a crystalline cocoon. The enchantments of the sorceress Sephrenia have kept the queen alive–but the spell is fading. In the meantime, Elenia is ruled by a prince regent, the puppet of the tyrannical Annias, who vows to seize power over all the land.Now Sparhawk must find the legendary Bhelliom, a sapphire that holds the key to Ehlana’s cure. Sparhawk and his companions will face monstrous foes and evil creatures on their journey, but even greater dangers lie in wait: for dark legions will stop at nothing to reach the radiant stone, which may possess powers too deadly for any mortal to bear.

By RAYMOND E FEIST

A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.

By Henry H. Neff

GRAVE FORCES ARE converging to seize control of the Book of Thoth, a hidden artifact whose pages hold the key to creating—or unraveling—the very threads of existence. Under the care and tutelage of Cooper, Rowan’s most lethal Agent, Max McDaniels and David Menlo embark on a quest to protect the book from the demon Astaroth, who would exploit its secrets with dire consequence. And with Astaroth free after centuries of imprisonment, the world outside Rowan’s gates has already become hostile.Far from home, cut off behind enemy lines, Max and his allies must journey across Europe, descend into the fabled Frankfurt Workshop, brave the tangled corners of the Black Forest . . . and cross beyond the veils of our very world.

By Paul Stewart, Chris Riddell

In the great floating city of Sanctaphrax, blizzards howl through the streets as the Edgeworld descends into an endless winter. Quint, the son of a sky pirate, has just begun his training at the Knights Academy—training that involves heading out over the Edge on tethers to develop his flying skills. But when Quint breaks the rules and heads out to Open Sky on his own, he runs into the great sky leviathans known as cloud-eaters and must use all his skill and ingenuity if catastrophe is not to strike the Edgeworld. . . .From the Hardcover edition.

By Peter V. Brett

In the grand tradition of George R.R. Martin and Robert Jordan, Sunday Times bestselling author Peter V. Brett continues his critically acclaimed Demon Cycle with the next dramatic instalment: THE SKULL THRONE. The Skull Throne of Krasia is a seat of powerful magic that unites the tribes and keeps the corelings at bay. From it, Ahmann Jardir was meant to conquer the known world and end the demon war once and for all. But Arlen Bales, the Painted Man, opposed Jardir's invasion and challenged him to a duel to the death, opening a struggle for succession that now threatens to tear both nations apart. Renna Bales, who may hold the key to peace, has disappeared. And as Jardir's sons move to claim the throne, risking a civil war among their people, Leesha and Rojer struggle to unite the Greenland Duchies against the Krasian advance. All the while, the corelings have grown stronger and without Arlen and Jardir, none may be able to stop them.

By Bernard Cornwell

As the ninth century wanes, England appears about to be plunged into chaos once more. For the Viking-raised but Saxon-born warrior, Uhtred, whose life seems to shadow the making of England, this presents him with difficult choices. King Alfred is dying and his passing threatens the island of Britain to renewed warfare. Alfred wants his son, Edward, to succeed him but there are other Saxon claimants to the throne as well as ambitious pagan Vikings to the north. Uhtred's loyalty -- and his vows -- were to Alfred, not to his son, and despite his long years of service to Alfred, he is still not committed to the Saxon cause. His own desire is to reclaim his long lost lands and castle to the north. But the challenge to him, as the king's warrior, is that he knows that he will either be the means of making Alfred's dream of a united and Christian England come to pass or be responsible for condemning it to oblivion. This novel is a dramatic story of the power of tribal commitment and the terrible difficulties of divided loyalties.

By Roger Zelazny

Across the worlds of shadow, Corwin, prince of the blood royal and heir to the throne of Amber, gathers his forces for an assault that will yield up to him the crown that is rightfully his.

By David Gemmell

Bane the Bastard is the illegitimate son of the Rigante king who men called Demonblade. Born of treachery, Bane grew up an outcast in his own land, feared by his fellow highlanders, and denied by the father whose unmistakable mark he bore–the eyes of Connavar, one tawny brown, the other emerald green.Hounded from the country of his birth, Bane found acceptance across the seas–only to have it stripped away in an instant by a cruel and deadly swordsman. Now fighting as a gladiator in the blood-soaked arenas of the Empire, Bane lives for one thing: revenge. And he pursues his goal with the same single-minded determination that won his father a crown.But more is at stake than a young warrior’s quest for vengeance. The armies of the Stone are preparing to march on the lands of the Rigante. The fate of human and Seidh alike will be decided by the clash of swords–and by the bonds of twisted love and bitterness between a father and a son . . .

By David Zindell

From the author of Neverness comes a powerful new epic fantasy series. The Ea Cycle is as rich as Tolkien and as magical as the Arthurian myths. The world of Ea is an ancient world settled in eons past by the Star People. However, their ancestors floundered, in their purpose to create a great stellar civilisation on the new planet: they fell into moral decay.Now a champion has been born who will lead them back to greatness, by means of a spiritual – and adventurous – quest for Ea’s Grail: the Lightstone.His name is Valashu Elahad, and he is destined to become King. Blessed (or cursed?) with an empathy for all living things, he will lead his people into the lands of Morjin, into the heart of darkness, wielding a magical sword called Alkadadur, there to recover the mythical Lightstone and return in triumph with his prize. But Morjin is not to be vanquished so easily...