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By Henry Dreyfuss

"A ready reference aid and an inspiration to designers . All in all the best book now available on symbols." --Library Journal This unparalleled reference represents a major achievement in the field of graphic design. Famed industrial designer Henry Dreyfuss recognized the importance of symbols in communicating more quickly and effectively; for many years he and his staff collected and codified graphic symbols as they are used in all walks of life throughout the world. The result is this "dictionary" of universally used graphic symbols. Henry Dreyfuss designed this sourcebook to be as practical and easy to use as possible by arranging the symbol information within ingeniously devised sections: Basic Symbols represents a concise and highly selective grouping of symbols common to all disciplines (on-off, up-down, etc.). Disciplines provides symbols used in accommodations and travel, agriculture, architecture, business, communications, engineering, photography, sports, safety, traffic controls, and many other areas. Color lists the meanings of each of the colors in various worldwide applications and cultures. Graphic Form displays symbols from all disciplines grouped according to form (squares, circles, arrows, human figures, etc.) creating a unique way to identify a symbol out of context, as well as giving designers a frame of reference for developing new symbols. To make the sourcebook truly universal, the Table of Contents contains translations of each of the section titles and discipline areas into 17 languages in addition to English.

By Michael Witwer, Kyle Newman, Jon Peterson, Sam Witwer, Official Dungeons & Dragons Licensed

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity.FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARDFrom one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

By Stephenie Meyer

This must-have hardcover edition--the only official guide--is the definitive encyclopedic reference to the Twilight Saga and provides readers with everything they need to further explore the unforgettable world Stephenie Meyer created in Twilight, New Moon, Eclipse, Breaking Dawn, and The Short Second Life of Bree Tanner. This comprehensive handbook—essential for every Twilight Saga fan—is full-color throughout with nearly 100 gorgeous illustrations and photographs and with exclusive new material, character profiles, genealogical charts, maps, extensive cross-references, and much more.Excerpts from The Twilight Saga: The Official Illustrated Guide(Click on Thumbnails to Enlarge [PDF]) Map of Forks in the Twilight Universe La Push Beach Cullen Coven

By Yana Toboso

In this first-ever full-color illustration collection by manga artist Yana Toboso, the New York Times bestselling manga series Black Butler comes to vivid life. Starting at the beginning of the tale of Earl Ciel Phantomhive and his inimitable butler, Sebastian, the collection focuses on the series through the immensely popular Circus Arc. In addition to these glorious color cuts are illustrations from her debut work, Rust Blaster, as well as promotional art from Black Butler and the artist's own tribute illustrations for other popular manga series. As anyone picking up this gorgeous beribboned hardcover tome will realise, black is a colour of many facets, indeed!

By Saatchi Collection, Norman Rosenthal, Brooks Adams, Royal Academy of Arts (Great Britain)

Sensation is the first definitive survey of work by the younger generation of British artists that has captivated the international art world with its vitality and inventiveness. As a constant and prodigious collector and patron of young British artists, Charles Saatchi has been unique in his commitment to British art as it is now being produced. His support extends far beyond those such as Damien Hirst and Rachel Whiteread, whose work has acquired wide notoriety, to dozens of others at the cutting edge of the current art scene. Sensation features the work of forty-two of the most exciting and radical artists working in Britain today. Many of them--such as Jenny Saville, Rachel Whiteread, or Jake & Dinos Chapman--are already internationally acclaimed; others are destined to be. The book's original and penetrating essays include the critical context of their work and trace the phenomenon of the British art scene since "Freeze," the 1988 exhibition that is now recognized as a defining moment in the story of British art. Cutting through tabloid headlines, controversial press coverage, and art-world debate, Sensation reveals the achievements of young British artists and the role played by courageous and imaginative patronage. Features art by: Darren Almond Richard Billingham Glenn Brown Simon Callery Jake & Dinos Chapman Adam Chodzko Mat Collishaw Keith Coventry Peter Davies Tracey Emin Paul Finnegan Mark Francis Alex Hartley Marcus Harvey Mona Hatoum Damien Hirst Gary Hume Michael Landy Abigail Lane Langlands & Bell Sarah Lucas Martin Maloney Jason Martin Alain Miller Ron Mueck Chris Ofili Jonathan Parsons Richard Patterson Simon Patterson Hadrian Pigott Marc Quinn Fiona Rae James Rielly Jenny Saville Yinka Shonibare Jane Simpson Sam Taylor-Wood Gavin Turk Mark Wallinger Gillian Wearing Rachel Whiteread Cerith Wyn Evans

By Henry Chalfant

“Many of the images are today iconic masterpieces. . . . One of the most influential art books of its time.” —The Big Issue In 1984 the groundbreaking Subway Art brought graffiti to the world, presenting stunning photographic documentation of the burgeoning movement in New York. Thirty years later, this bible of street art has been updated with over seventy photographs not included in the original edition and new insights on an incredibly rich period for urban art and its legacy. In new introductions, authors Martha Cooper and Henry Chalfant recall how they gained entry into the New York City graffiti community in the 1970s and 1980s. New afterwords continue the story, tracing the decline of the subway and graffiti scene in the late 1980s to its unexpected rebirth as a global art movement. The authors reveal how the lives of the original subway artists have unfolded and mourn the loss of several to the darker forces of the street.

By Weta

The Hobbit: An Unexpected Journey Chronicles: Art & Design is a sumptuous celebration of the creative vision of Academy Award-winning filmmaker Peter Jackson's The Hobbit: An Unexpected Journey. The book is packed with more than 1,000 images of concept artwork, photographs and development paintings by the artists working behind the scenes to bring Middle-earth to life, who each provide detailed and entertaining commentary that reveals the story behind the vision. As a bonus feature unique to this book, there is a special fold-out map printed in glow-in-the-dark ink and a giant four-page fold-out of Bilbo's contract. Complied by Weta Workshop senior concept designer Daniel Falconer, this is the first in a series of lavish hardcover books written and designed by the award-winning team at Weta, who are working closely with the production team to guarantee that these books will be bursting with insider information and stunning visual imagery.

By Bianca Bosker

AN INSTANT NEW YORK TIMES BESTSELLER NAMED A BEST BOOK OF 2024 BY NPR, TIME, AND THE ECONOMIST “Get the Picture is one of the funniest books I’ve read . . . Brilliant.” —The Washington Post “A gripping and often hilarious investigation into the art world. . . . Bosker goes full Tom Wolfe.” —TIME “Funny, whip-smart, and gorgeously written, Get the Picture will forever transform the way you see. . . . I loved every word.” —Suleika Jaouad, New York Times bestselling author of Between Two Kingdoms The New York Times bestselling author of Cork Dork takes readers on another fascinating, hilarious, and revelatory journey—this time burrowing deep inside the secretive world of art and artists An award-winning journalist obsessed with obsession, Bianca Bosker’s existence was upended when she wandered into the art world—and couldn’t look away. Intrigued by artists who hyperventilate around their favorite colors and art fiends who max out credit cards to show hunks of metal they think can change the world, Bosker grew fixated on understanding why art matters and how she—or any of us—could engage with it more deeply. In Get the Picture, Bosker throws herself into the nerve center of art and the people who live for it: gallerists, collectors, curators, and, of course, artists themselves—the kind who work multiple jobs to afford their studios while scrabbling to get eyes on their art. As she stretches canvases until her fingers blister, talks her way into A-list parties full of billionaire collectors, has her face sat on by a nearly-naked performance artist, and forces herself to stare at a single sculpture for hours on end while working as a museum security guard, she discovers not only the inner workings of the art-canonization machine but also a more expansive way of living. Probing everything from cave paintings to Instagram, and from the science of sight to the importance of beauty as it examines art’s role in our culture, our economy, and our hearts, Get the Picture is a rollicking adventure that will change the way you see forever.

By Claude Delafosse

Explores the inside of the human body, depicting organs, bones, and muscles and how they function. Includes a paper flashlight that can be used to view hidden images.

By Will Eisner

A series of vignettes, in graphic novel format, built around elements that make up New York City--its buildings, people, trash and treasures.