Recommendations based on "Forever Midnight On a World of Constant Daylight, Blood Is in the Air!"
Based on your reading history, we think you will also enjoy the following books.
By Richard K. Morgan
In the twenty-fifth century, humankind has spread throughout the galaxy, monitored by the watchful eye of the U.N. While divisions in race, religion, and class still exist, advances in technology have redefined life itself. Now, assuming one can afford the expensive procedure, a person’s consciousness can be stored in a cortical stack at the base of the brain and easily downloaded into a new body (or “sleeve”) making death nothing more than a minor blip on a screen.Ex-U.N. envoy Takeshi Kovacs has been killed before, but his last death was particularly painful. Dispatched one hundred eighty light-years from home, re-sleeved into a body in Bay City (formerly San Francisco, now with a rusted, dilapidated Golden Gate Bridge), Kovacs is thrown into the dark heart of a shady, far-reaching conspiracy that is vicious even by the standards of a society that treats “existence” as something that can be bought and sold. For Kovacs, the shell that blew a hole in his chest was only the beginning. . . .From the Trade Paperback edition.
By Alastair Reynolds
Alastair Reynolds pushes the boundaries of science fiction and “confirms his place among the leaders of the hard-science space-opera renaissance” (Publishers Weekly) in this novel in his Revelation Space universe.Late in the twenty-sixth century, the human race has advanced enough to accidentally trigger the Inhibitors—alien killing machines designed to detect intelligent life and destroy it. The only hope for humanity lies in the recovery of a secret cache of doomsday weapons—and a renegade named Clavain who is determined to find them. But other factions want the weapons for their own purposes—and the weapons themselves have another agenda altogether...
By Alastair Reynolds
Alastair Reynolds continues his Revelation Space series with this “first-rate work of science fiction, a thoroughly modern space opera full of dangers and marvels to match”(SF Site).The Inhibitors were designed to eliminate any life form reaching a certain level of intelligence—and they’ve targeted Humanity. War veteran Clavain and a ragtag group of refugees have fled into hiding. Their leadership is faltering, and their situation is growing more desperate. But their little colony has just received an unexpected visitor: an avenging angel with the power to lead mankind to safety—or draw down its darkest enemy.And as she leads them to an apparently insignificant moon light-years away, it begins to dawn on Clavain and his companions that to beat one enemy, it may be necessary to forge an alliance with something much worse...
By James S. A. Corey
The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series.A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
By James S. A. Corey
The first novella set in the universe of James S. A. Corey's epic Captive's War series. Humanity's war is eternal, spread across the galaxy and the ages. Humanity's best hope to end the endless slaughter is the Livesuit forces. Soldiers meld their bodies to the bleeding edge technology, becoming something more than human for the duration of a war that might never end. For more from James S. A. Corey, check out: The Captive’s War: The Mercy of Gods The Expanse: Leviathan Wakes Caliban’s War Abaddon’s Gate Cibola Burn Nemesis Games Babylon’s Ashes Persepolis Rising Tiamat’s Wrath Leviathan Falls Memory’s Legion The Expanse Short Fiction: Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers
By Anne McCaffrey
As director of the Jerhattan Parapsychic Center, telepath Rhyssa Owen coordinated the job assignments for psychically gifted Talents. And though she had her hands full dealing with the unreasonable demand for kinetics to work on the space platform that would be humankind's stepping-stone to the stars, she was always ready to welcome new Talents to the Center.Feisty and streetwise, twelve-year-old Tirla used her extraordinary knack for languages to eke out a living in the Linear developments, where the poor struggled to make ends meet and children were conscripted or sold into menial work programs. Young Peter, paralyzed in a freak accident, hoped someday to get into space where zero gravity would enable him to function more easily. Both desperately needed help only other Talents could provide.With the appearance in her life of one extraordinary man with no measurable Talent at all, Rhyssa suddenly found herself questioning everything she thought she knew about her people. And when two Talented children were discovered to have some very unusual -- and unexpected -- abilities, she realized that she would have to reassess the potential of all Talentkind...From the Paperback edition.
By Dale Brown, Jim DeFelice
A volatile U.S. ally has fallen prey to the terrorist beast. India is the target of radical Islamic jihadists, and the world watches breathlessly as tensions escalate between the uneasy giant and its longtime nemesis Pakistan—with China waiting in the wings, eager to flex its military might. A nuclear showdown seems inevitable, unless the masterminds at Dreamland can get to the mysterious source of the terror and end it, swiftly and permanently. Every technological wonder the military possesses must be employed to avert an all-out Apocalypse—from an awesome new hybrid Navy destroyer to robot Flighthawks. But the fate of the region and the world will depend on the newest brainchild of the Dreamland team: an unproven instrument of ultimate power code-named End Game.
By Jack Campbell
"The Alliance woke Captain John "Black Jack" Geary from cryogenic sleep to take command of the fleet in the century-long conflict against the Syndicate Worlds. Now Admiral Geary's victory has earned him the adoration of the people--and the enmity of politicians convinced that a living hero can be a very inconvenient thing. The war may be over, but Geary and his newly christened First Fleet have been ordered back into action to investigate the aliens occupying the far side of Syndic space and to determinehow much of a threat they represent to the Alliance. And while the Syndic Worlds are no longer united, individually they may be more dangerous than ever before. Geary knows that members of the military high command and the government question his loyaltyto the Alliance and fear his staging a coup--so he can't help but wonder if the fleet is being deliberately sent on a suicide mission.."--
By James White
A planet with intelligent life is battling a plague and fighting wars when a battleship is sent to rescue them.