Recommendations based on "Firedrake"
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By Matt Dinniman
Follow Carl, Princess Donut, and Mongo as they fight their way to the next level in the USA Today bestselling Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition!New Achievement! Total, Utter Failure.You failed a quest less than five minutes after you received it. Now that’s talent.A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?Welcome, Crawler. Welcome to the fifth floor of the dungeon.
By RIORDAN RICK
Thor's hammer is missing again. The thunder god has a disturbing habit of misplacing his weapon - the mightiest force in the Nine Worlds. But this time the hammer isn't just lost, it has fallen into enemy hands. If Magnus Chase and his friends can't retrieve the hammer quickly, the mortal worlds will be defenseless against an onslaught of giants. Ragnarok will begin. The Nine Worlds will burn. Unfortunately, the only person who can broker a deal for the hammer's return is the gods' worst enemy, Loki - and the price he wants is very high.
By Mari Mancusi
In this sci-fi adventure, the beloved author of Dragon Ops takes readers on a thrilling and heart-pounding journey through a high-stakes video game world. Now safely back at home, Ian and Lilli are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help? When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web--and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots--and the game's not even finished. Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?
By Adrian Tchaikovsky
The Arthur C. Clarke award-winning author of Children of Time brings us the third and final novel in an extraordinary space opera trilogy about humanity on the brink of extinction, and how one man's discovery will save or destroy us all. Idris Telemmier has uncovered a secret that changes everything - the Architects' greatest weakness. A shadowy Cartel scrambles to turn his discovery into a weapon against these alien destroyers of worlds. But between them and victory stands self-interest. The galaxy's great powers would rather pursue their own agendas than stand together against this shared terror Human and inhuman interests wrestle to control Idris' discovery, as the galaxy erupts into a mutually destructive and self-defeating war. The other great obstacle to striking against their alien threat is Idris himself. He knows that the Architects, despite their power, are merely tools of a higher intelligence. Deep within unspace, where time moves differently, and reality isn't quite what it seems, their masters are the true threat. Masters who are just becoming aware of humanity's daring - and taking steps to exterminate this annoyance forever. The Final Architecture Shards of Earth Eyes of the Void Lords of Uncreation
By Terry Brooks
“That is Brooks’ way of casting spells—transporting his readers into plausible realms where sorcery is alive, whether those places are in other ages or right in the middle of our own. As a result, he's reaped more than a few magical moments . . .”—Seattle Times As a Knight of the Word, John Ross has struggled against the dark forces of the Void and his minions for twenty-five years. The grim future he dreams each night—a world reduced to blood and ashes—will come true, unless he can stop them now, in the present. The birth of a gypsy morph, a rare and dangerous creature that could be an invaluable weapon in his fight against the Void, brings John Ross and Nest Freemark together again. Twice before, with the fate of the world hanging in the balance, the lives of Ross and Nest have intersected. Together, they have prevailed. But now they will face an ancient evil beyond anything they have ever encountered, a demon of ruthless intelligence and feral cunning. As a firestorm of evil erupts, threatening to consume lives and shatter dreams, they have but a single chance to solve the mystery of the Gypsy morph—and their own profound connection. “Superior to most of the fantasy fiction being published today.”—Rocky Mountain News
By Michelle Paver
Readers of Peter Lerangis's Seven Wonders and Brandon Mull's Five Kingdoms will love the mesmerizing Egyptian setting in the fourth installment of this epic survival story series Hylas and Pirra finally arrive in Egypt, only to find that the dagger Userref guarded is missing. Even worse, Telamon and the Crows are also in Egypt to hunt for the dagger, and they'll stop at nothing until they get what they've come for. But when Hylas realizes where the dagger is hidden--in Egypt's ancient tombs, buried with the restless souls of the dead--it's going to take all of his courage to slip inside. And as his otherworldly visions grow stronger, Hylas isn't confident that he'll have the strength to make it out alive. With Havoc the lioness and Echo the falcon at their sides, Hylas and Pirra must rescue the dagger and make a daring escape...before the gods of Egypt consume them all.
By Jeanne Cavelos
As billions die and the flames of destruction rage unchecked, the Shadows seem poised for absolute victory. Soon the entire galaxy will fall to their evil. But the war isn't over ... not yet. At long last, in a forgotten corner of the universe, Galen has finally won the Circle's permission to leave the techno-mage hiding place. He is the only mage who has faced the Shadows and lived, the only one who possesses the unstoppable Spell of Destruction.
By SHAUN F. MESSICK
With the enslavement of the human race and all faith lost, the only hope humanity has is hidden in a prophecy on a planet 22-light-years from Earth! After the initial attack by the Gnols, Earth lies in ruins with most of the cities destroyed and the majority of its population dead. Adrian Palmer remains in the custody of the Gnols who have established their capital in Washington D.C. as they await the arrival of their savior, Koroan Chast, to claim his new world. Knowing full well of their forthcoming execution, Adrian and Kevin find help from a group of rebels gathering in Missouri. Adrian knows that he needs to return to Terrest. But before he can escape, he and Kevin must face an old enemy, which may turn out to be futile. Meanwhile, on Terrest, Jake and Scott are left to lead what's left of the Terrestrian military. Defeated and desperate, Jake and Celeste embark on an insurmountable journey to Gnolom to discover the true origins of Koroan Chast's power. At the same time, Skip discovers new and old allies to help him in his escape from the slave camp of Zikf. Will he escape to continue his quest for the prophecy given by Jesus Christ? Or, is Koroan Chast the fulfillment of that prophecy? The story continues as old and new enemies collide in a saga of faith, love, power, and war. A story that stretches across the galaxy in search of the key that will free mankind or enslave him for eternity!
By Brandon Sanderson
They told David it was impossible - that even the Reckoners had never killed a High Epic. Yet, Steelheart - invincible, immortal, unconquerable - is dead. And he died by David's hand.Eliminating Steelheart was supposed to make life more simple. Instead, it only made David realise he has questions. Big ones. And there's no one in Newcago who can give him the answers he needs. Babylon Restored, the old borough of Manhattan, has possibilities, though. Ruled by the mysterious High Epic, Regalia, David is sure Babylon Restored will lead him to what he needs to find. And while entering another city oppressed by a High Epic despot is a gamble, David's willing to risk it. Because killing Steelheart left a hole in David's heart. A hole where his thirst for vengeance once lived. Somehow, he filled that hole with another Epic - Firefight. And he's willing to go on a quest darker, and more dangerous even, than the fight against Steelheart to find her, and to get his answers.
By Kelly McCullough
Prepare for a total systems failure in this WebMage novel from Kelly McCullough.Ravirn—umpteenth great-grandson of one of the three Fates—is a talented sorcerer and a computer hacker extraordinaire in a world where magic has merged with 21st century technology. But even though he’s the best hacker around, there are some things that even he can’t fix. Necessity—the sentient computer that runs the multiverse—is still broken, and the only thing that can repair her is a massive reboot. But while Necessity is offline, anyone with enough power can attempt to seize control of the entire multiverse. As the time for the reboot draws near, four clear contenders emerge: Zeus, Hades, Fate, and Eris—all Gods from the Greek mythos who are more than a match for any man, even a demi-god like Ravirn. Now, in order to protect Necessity, Ravirn has to utilize all of his skills as a mage and fight to prevent complete chaos—even if it costs him his life...