Recommendations based on "Esrahaddon (The Rise and Fall)"

Based on your reading history, we think you will also enjoy the following books.

By Chakraborty, S. A.

The Final Chapter In The Bestselling, Critically Acclaimed Daevabad Trilogy, In Which A Con-woman And An Idealistic Djinn Prince Join Forces To Save A Magical Kingdom From A Devastating Civil War. Daevabad Has Fallen. After A Brutal Conquest Stripped The City Of Its Magic, Nahid Leader Banu Manizheh And Her Resurrected Commander, Dara, Must Try To Repair Their Fraying Alliance And Stabilize A Fractious, Warring People. But The Bloodletting And Loss Of His Beloved Nahri Have Unleashed The Worst Demons Of Dara's Dark Past. To Vanquish Them, He Must Face Some Ugly Truths About His History And Put Himself At The Mercy Of Those He Once Considered Enemies. Having Narrowly Escaped Their Murderous Families And Daevabad's Deadly Politics, Nahri And Ali, Now Safe In Cairo, Face Difficult Choices Of Their Own. While Nahri Finds Peace In The Old Rhythms And Familiar Comforts Of Her Human Home, She Is Haunted By The Knowledge That The Loved Ones She Left Behind And The People Who Considered Her A Savior Are At The Mercy Of A New Tyrant. Ali, Too, Cannot Help But Look Back, And Is Determined To Return To Rescue His City And The Family That Remains. Seeking Support In His Mother's Homeland, He Discovers That His Connection To The Marid Goes Far Deeper Than Expected And Threatens Not Only His Relationship With Nahri, But His Very Faith. As Peace Grows More Elusive And Old Players Return, Nahri, Ali, And Dara Come To Understand That In Order To Remake The World, They May Need To Fight Those They Once Loved...and Take A Stand For Those They Once Hurt.

By Anthony Reynolds

A collector’s edition hardcover that celebrates Ruination and League of Legends.This collector’s edition hardcover includes: A beautifully designed case Striking new cover artwork Stained edges Illustrated endpapers Color illustrations of characters from the novel Six new illustrations from scenes in the novel Color illustrations of artifacts from Ruination and League of Legends Color maps Color chapter titles A bookmark ribbon An exclusive new chapter featured at the end of the novel Individual art cards featuring Viego, Kalista, Erlok Grael, the maps from the world, and a diagram of the sword, SanctityDiscover an epic tale of magic, revenge, and an empire on the verge of ruin in the first ever novel set in the blockbuster universe of League of Legends. Camavor is a brutal land with a bloody legacy. Where the empire’s knights go, slaughter follows.Kalista seeks to change that. When her young and narcissistic uncle, Viego, becomes king, she vows to temper his destructive instincts, as his loyal confidant, advisor, and military general. But her plans are thwarted when an assassin’s poisoned blade strikes Viego’s wife, Isolde, afflicting her with a malady for which there is no cure.As Isolde’s condition worsens, Viego descends into madness and grief, threatening to drag Camavor down with him. Kalista makes a desperate gambit to save the kingdom: she searches for the long lost Blessed Isles, rumored to hold the queen’s salvation, if only Kalista can find them.But corruption grows in the Blessed Isles’ capital, where a vengeful warden seeks to ensnare Kalista in his cruel machinations. She will be forced to choose between her loyalty to Viego and doing what she knows is right--for even in the face of utter darkness, one noble act can shine a light that saves the world.

By RAYMOND E FEIST

A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.

By Drew Karpyshyn

This essential Star Wars Legends novel is the first in a trilogy chronicling the rise of the fearsome Sith lord Darth Bane.“A solid space adventure [that] charts the evolution of an antihero almost as chilling as Darth Vader.”—Publishers WeeklyOn the run from vengeful Republic forces, Dessel, a cortosis miner, vanishes into the ranks of the Sith army and ships out to join the bloody war against the Republic and its Jedi champions. There Dessel’s brutality, cunning, and exceptional command of the Force swiftly win him renown as a warrior. But in the eyes of his watchful masters, a far greater destiny awaits him.As an acolyte in the Sith academy, studying the secrets and skills of the dark side, Dessel embraces his new identity: Bane. But the true test is yet to come. In order to gain acceptance into the Brotherhood of Darkness, he must defy the most sacred traditions and reject all he has been taught. It is a trial by fire in which he must surrender fully to the dark side—and forge from the ashes a new era of absolute power.

By Terry Goodkind

Terry Goodkind's Wizard's First Rule, Book One of A Sword of Truth, was "a wonderfully creative, seamless, and stirring epic fantasy debut." -Kirkus ReviewsPiers Anthony lauded it as "a phenomenal fantasy, endlessly inventive, that surely marks the commencement of one of the major careers in the genre. It starts in early and keeps hitting you with new magical wonders, building into a truly gripping adventure."In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.

By Garth Nix

Abhorsen-In-Waiting Lirael and Prince Sameth, a Wallmaker, must confront and bind the evil spirit Oranis before it can destroy all life.

By Taran Matharu

The next installment in New York Times bestselling author Taran Matharu's Soulbound Saga, continuing the harrowing journey of Jai as he navigates returning to his own people, growing in his magic and as a warrior, fending off attacks both without and within...and, of course, bonding even more with his dragon! Jai dreams of being a dragon rider. He dreams of freedom from the Sabine Empire and a world in which he can lead his people, the Kidara, to freedom. But even though he has his dragon, Winter, she is still growing, just as he's still growing in his own power. And the road to victory is even more fraught than he had hoped. Because even when he finds a tribe on the Great Steppe, they are not his people. More, they are outcasts, the Tainted, and he finds that he knows little of the customs and political intricacies that take place in these vast grasslands. He is a stranger amongst his own kind, and that is even more apparent when he reunites with the Kidara, for Jai's uncle rules, and is loath to cede power to his nephew. And even if Jai was sure he could take the reins of the leadership, he isn't sure he could actually hold them. But the legionaries and Gryphon Guard of the Sabine Empire are wreaking havoc against the other tribes of the Great Steppe, and Jai is forced to learn a lifetime's worth of knowledge in a matter of months. From taming the massive khiroi that make up the tribe's calvary, to levelling up his magic, to becoming a true warrior, worrying over the fate of the woman he loves, and strengthening his bond with Winter, Jai is a dragon rider with a massive weight on his young shoulders. And his greatest hope is that the shoulders of Winter will soon be strong enough to help carry him.

By Michael J. Sullivan

This boxed set includes bestselling author Michael J. Sullivan's complete Riyria Revelations, an epic tale of treachery and adventure, sword fighting and magic, myth and legend."Good old-fashioned escapist fun." -Publishers WeeklyRoyce Melborn, a skilled thief, and his mercenary partner, Hadrian Blackwater, make a profitable living carrying out dangerous assignments for conspiring nobles - until they become the unwitting scapegoats in a plot to murder the king. Sentenced to death, their only hope is to unravel an ancient mystery before it's too late.The Riyria RevelationsTheft of SwordsRise of EmpireHeir of NovronFor more from Michael J. Sullivan, check out:The Riyria ChroniclesThe Crown TowerThe Rose and the Thorn

By David Zindell

From the author of Neverness comes a powerful new epic fantasy series. The Ea Cycle is as rich as Tolkien and as magical as the Arthurian myths. The world of Ea is an ancient world settled in eons past by the Star People. However, their ancestors floundered, in their purpose to create a great stellar civilisation on the new planet: they fell into moral decay.Now a champion has been born who will lead them back to greatness, by means of a spiritual – and adventurous – quest for Ea’s Grail: the Lightstone.His name is Valashu Elahad, and he is destined to become King. Blessed (or cursed?) with an empathy for all living things, he will lead his people into the lands of Morjin, into the heart of darkness, wielding a magical sword called Alkadadur, there to recover the mythical Lightstone and return in triumph with his prize. But Morjin is not to be vanquished so easily...

By Tad Williams

Product Description New York Times-bestselling Tad Williams’ landmark epic fantasy saga of Osten Ard begins an exciting new cycle!   “One of my favorite fantasy series.” —George R. R. Martin • “Groundbreaking.” —Patrick Rothfuss • “One of the great fantasy epics of all time.” —Christopher Paolini   Tad Williams introduced readers to the incredible fantasy world of Osten Ard in his internationally bestselling series Memory, Sorrow, and Thorn. The trilogy inspired a generation of modern fantasy writers, including George R.R. Martin, Patrick Rothfuss, and Christopher Paolini, and defined Tad Williams as one of the most important fantasy writers of our time. 



   BOOK TWO: STONE OF FAREWELL  It is a time of darkness, dread, and ultimate testing for the realm of Osten Ard, for the wild magic and terrifying minions of the undead Sithi ruler, Ineluki the Storm King, are spreading their seemingly undefeatable evil across the kingdom.   With the very land blighted by the power of Ineluki’s wrath, the tattered remnants of a once-proud human army flee in search of a last sanctuary and rallying point—the Stone of Farewell, a place shrouded in mystery and ancient sorrow.   An even as Prince Josua seeks to rally his scattered forces, Simon and the surviving members of the League of the Scroll are desperately struggling to discover the truth behind an almost-forgotten legend, which will take them from the fallen citadels of humans to the secret heartland of the Sithi—where near-immortals must at last decide whether to ally with the race of men in a final war against those of their own blood.   After the landmark Memory, Sorrow, and Thorn trilogy, the epic saga of Osten Ard continues with the brand-new novel, The Heart of What Was Lost. Then don’t miss the upcoming trilogy, The Last King of Osten Ard, beginning with The Witchwood Crown!   Praise for Osten Ard:  "Inspired me to write my own seven-book trilogy.... It’s one of my favorite fantasy series." —George R. R. Martin, New York Times-bestselling author of A Game of Thrones   "Groundbreaking...changed how people thought of the genre, and paved the way for so much modern fantasy. Including mine." —Patrick Rothfuss, New York Times-bestselling author of The Name of the Wind  "Tad Williams is a master storyteller, and the Osten Ard books are his masterpiece." —Brandon Sanderson, New York Times-bestselling author of Mistborn"Memory, Sorrow, and Thorn is one of the great fantasy epics of all time." —Christopher Paolini, New York Times-bestselling author of Eragon From Publishers Weekly In this panoramic, vigorous, often moving sequel to The Dragonbone Chair , the scattered allies opposing the pirate Elias, high king of Osten Ard, and Ineluki, the Storm King, struggle toward a meeting at the Stone of Farewell in the ancient, deserted city of Enki-e-Shao'saye. The boy Simon, the troll Binabek and their companions carry Thorn, one of three swords critical to the defeat of the forces of evil. After surviving many perils, Simon becomes the only mortal to enter Jao e-Tinukai'i, last refuge of the elven Sithi, seeking their support. A small band follows Prince Josua, leader of the resistance against his brother Elias; they are betrayed by the chieftain of the nomadic Thrithings-folk. As Elias consolidates his power with the aid of the Norns, the Storm King brings permanent winter to a stricken land. Williams adroitly weaves together the tales of these journeys, heralding a suitably epic and glorious conclusion. Copyright 1990 Reed Business Information, Inc. From Library Journal The advancing might of Ineluki the Storm King and his undead minions threatens to lock the world in eternal winter unless the tattered forces ranged against him can discover the secrets of the League of the Scroll and unite humans, Sithi elves, and Qanuc trolls. Continuing the story begun in The Dra gonbone Chair (LJ 9/15/88), Williams fleshes out the familiar themes of epic fantasy with vivid, likab