Recommendations based on "Dungeon Crawler Carl: A LitRPG/Gamelit Adventure"
Based on your reading history, we think you will also enjoy the following books.
By Paul Stewart, Chris Riddell
‘Oh, Sky above!’ Linius wailed. ‘If I had known then what I know now…’Quint, son of a sky pirate captain, and new apprentice to Linius Pallitax, the Most High Academe, has been set some highly important tasks. Just how important, Quint is about to find out as he and Linius’s only daughter, Maris, are plunged into a terrifying adventure that takes them deep within the rock upon which Sanctaphrax is built. Here, they unwittingly invoke an ancient curse — the curse of the gloamglozer…A dramatic and exuberant fantasy filled with colourful characters and illustrated with exquisite detail.From the Trade Paperback edition.
By Jim C. Hines
After barely surviving an adventure he never wanted, the scrawny little nearsighted goblin called Jig is now known as Jig Dragonslayer, and has the power of healing, thanks to the forgotten god he worships. But being a hero isn't all it's cracked up to be. Not when the goblin leader wants him dead, and everyone else actually expects him to keep doing heroic-and incredibly dangerous-things.
By James Frey
This second thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline—and win Endgame. Before the Calling . . . Twelve Players-in-training are tested to the very edge of their physical and mental abilities. Endgame: The Training Diaries Volume 2: Descendant follows Baitsakhan, Maccabee, Shari, and Aisling, as they prepare for the apocalyptic game they may or may not be chosen to take part in. They must shed their normal lives and transform into the Players they were meant to be. They must train, learn, prepare. To Play, survive, and solve. To kill or be killed. Endgame is real. Endgame is coming. And only one can win.
By Chris Kuzneski
THE HUNTERSIf you seek, they will find...The treasure:For two thousand years, Alexander the Great's legendary tomb - and the extraordinary riches within - has remained hidden, but recent events hold the key to locating the fabled vault. Only one team can solve the mystery that has plagued historians for centuries.The mission: The Hunters - an elite group assembled by an enigmatic billionaire to locate the world's greatest treasures - are tasked with finding the tomb. Following clues to Egypt, they encounter hostile forces determined to stop them. What started as a treasure hunt quickly becomes a rescue mission that will take the lives of hundreds and leave a city in ruins.As the danger mounts, will the Hunters rise to the challenge?Or will the team be killed before they find the ultimate prize? High-octane action. Brilliant characters. Classic Kuzneski.
By Chris Archer
When George and his friends find an ancient map hidden in his house, they think they're in for a modern-day treasure hunt -- but they soon discover that there's more at stake than buried riches. Now that George and his friends have explored the mysterious tunnels beneath his house and discovered the journal of the pirate Captain Kidd, they begin to believe there really is a treasure. But the only truly real thing is the danger. There is still a lot they don't know. They know there are 4 maps, but they don't know what they lead to. They know there are weird guys hanging out in the tunnels. And it looks like someone's been digging, but why? They know the tunnels are lined with booby traps. But who set them? They know the truth is hidden down there. But is it worth it?
By R. G. Austin
While you are exploring an ancient volcano, the ground suddenly gives way and you plunge through darkness into a misty cave. What will you do?
By A. J. Dalton
The gods will see you brought down ... The spirits of your ancestors will have their revenge upon you ... The Saviours will drain you of your very soul. In claiming a place in the world, mortals have won many enemies for themselves. The ancient gods are jealous and conspire against them. The King of the Dead looks to lead his armies into the land of the living. In their own realm, the mighty Declension watches and waits, as events begin to unfold precisely as they had always planned. Jillan and his companions are beset on all sides, yet are plagued by self-doubt and internal division. When the final battle for survival begins, both they and their gods face extinction. They are easy prey for the warriors of the Declension, who are intent upon stripping Jillan of his magic and raising up their empire once more. His friends and beloved Hella taken from him, Jillan is captured and tortured. He is ultimately broken and condemned to work in a mine, to see out his days labouring in misery for the enemy he has fought against his entire life. He is a man without hope.
By Glen Cook
Determined to stop a series of brutal murders of women, Garrett enters the sleazy underside of a medievalesque bazaar of sex, getting into one mess after another
By Patrick Carman
The final adventure in bestselling author Patrick Carman's delightfully wacky Floors trilogy! Taking mystery and adventure to the next level. It's not every day that a hotel loses its top floor. Then again, the Whippet Hotel is no stranger to wackiness. So when the entire floor is hoisted into the night sky by a nearly invisible airship, Leo and Remi know they're in for the ride of their lives. But little do the boys know just how amazing their voyage will become. They are headed to the field of wacky inventions, where they will have to compete against a number of foes for an incredible prize. It will take all of Leo and Remi's bravery, skill, and burping power to decode the outrageous puzzles hidden among the floors of Merganzer D. Whippet's newest and most peculiar construction. But they must -- because if they don't, they'll lose their beloved Whippet Hotel forever.
By David Dalglish
An Epic Fantasy Isekai LitRPG perfect for fans of Accidental Champion and He Who Fights With Monsters. Conquer the artificial world. Level Up. Kill the God. Inside the mysterious Artifact world of Yensere, Nick has scored a major victory in the war against God-King Vaan, but now the true test of power has begun, and it won't end until either Nick or Vaan are truly dead. Fighting alongside the army of the usurper king, the mighty Batal the Beast, they march their way toward Castle Goltara, the seat of power for the supposed Conqueror of Time. Outside the Artifact, things are dire--whatever approaches from inside the black sun portal in Majus' atmosphere shall soon arrive, but Nick's older brother, Simon, struggles to find haven for his crew or obtain permission to flee their station with the Artifact. A religious cult has taken power within the OPC, and they see the coming invaders not as a threat, but as potential salvation. With the lives of everyone on the station at risk, Nick has no choice but to push onward, finally unraveling the riddle that is the two black suns. With the capital in sight, the group now face the God-King's his most powerful and devout Harbingers. Besting them will push Nick and his friends to the limits of their power, but Nick has two secret weapons on his side: the sentient sword, Sorrow, who was there six centuries ago when the God-King first rose to power, and a new addition to the team who seems to have the full knowledge of Yensere, and an incredible amount of power, at the tip of her fingers...