Recommendations based on "Donut Disaster"
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By Derek Landy
It's the fourth Skulduggery Pleasant adventure! only Skulduggery Pleasant himself is lost on the other side of a portal, with only some evil gods for company. Can he possible survive? (Yes, all right, he's already dead. But still.) What can we say, without giving too much away? Not much, is the answer. But what we CAN say is that this book is hilarious, it's tense, and it's packed with all the eye-popping action, crackling one liners and imaginative set pieces you've come to expect. There's a new threat to our plucky heroine, of course. But that's not all. There's also the little fact of the Big Bad, the uber-baddy who's going to come along and really, really destroy the world. (Really.) And what we learn about that villain in this book will literally make your jaw fall off and your hair go white with shock. (Not really.) Will Skulduggery make it out of the Faceless Ones' dimension? Who knows. The problem is, he may not have much to come back to!
By Michael Ford
This gripping sequel to Forgotten City is a twist-filled survival adventure that’s Mad Max for tweens. Everything Kobi once believed was a lie. Not only are there other survivors of the Waste that devastated the world thirteen years ago, but beyond the wasteland of Old Seattle lies a gleaming new city where thousands are desperate for a cure. To put an end to the Waste—and bring justice to those responsible–Kobi and his new friends will have to return to the heart of Old Seattle, where the outbreak began. It’s a dangerous journey. But Kobi knows what lies ahead. And he’s ready to fight. Nail-biting suspense and nonstop thrills make this action-packed adventure perfect for young readers who love survival adventures like Gary Paulsen’s Hatchet or dystopian series like Jeanne DuPrau’s City of Ember.
By Kevin Hearne
In the fifth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan will at last bind a new Druid to protect the earth—but first he must go toe-to-toe with the Roman god Bacchus, the Norse pantheon, and an ancient vampire, all hell-bent on ensuring his demise.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldThe downside to faking your own death is that people tend to get upset when they find out they’ve been had. In Atticus O’Sullivan’s case, they’re upset enough to come after him to make sure he dies for real this time. Yet he can’t remain in hiding anymore: He has to bind his apprentice, Granuaile, to the earth so that she can become the first new Druid in centuries.But the Roman god Bacchus wants mortal revenge for a slight against him, and he proceeds to act on the principle that Atticus should hate his life until it can be ended. Members of the Norse pantheon aren’t particularly pleased with Atticus either—especially one who had languished in darkness, slowly going mad, and is now free to work his mischief again.On top of that, an ancient vampire, who’d like to remove Atticus and Granuaile as threats to his kind, is working on his own plan for their destruction.Forced to work at the base of Mount Olympus, Atticus and Granuaile must survive the three-month process of her binding and escape the many traps set for them. It’s fortunate that they have Oberon the Irish Wolfhound on their side—but is one good dog going to be enough to see them through it?Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED
By Robin Jarvis
The second novel in the extraordinary, ground-breaking, genre-busting new trilogy from master of fantasy Robin Jarvis Five months have passed since the publication of the devilish book discovered in Dancing Jax. It is on its ninth reprint and tens of millions of copies have been sold in the UK. The entire country is now under its evil spell. Yet a tiny percentage of the population have proven to be immune to the words of Austerly Fellows. The number of unaffected children between the ages of 7 and 15 is only 49. With the critical eyes of the rest of the world turned towards Britain, the Ismus decides to send the children for an intensive holiday camp, where they will study the sacred text and learn to embrace it. But after the holiday is over, the children are told their stay has been extended. A barbed wire fence is put up around the site. And it soon becomes apparent that the place is not a camp and the children are not guests. They are prisoners of war...
By Karen Traviss
Based on the blockbuster Xbox game, this is the stunning story of the men and women who stood between a planet and total destruction—and now have to face the consequences of their actions. After a brutal fifteen-year war for survival, the Coalition of Ordered Governments is forced to destroy mankind’s last city in a final bid to stop the Locust Horde. As the survivors flee Jacinto, they must contend with the last of the Locust, bent on vengeance, as they struggle to stay alive in an icy wilderness. Marcus Fenix, Dom Santiago, and their fellow Gears fight to get Jacinto’s refugees to a safe haven, but find themselves in a lawless new world where the enemy is human—and as desperate and dangerous as any grub.
By Karen Traviss
Continuing the saga of the bestselling game series! In the third of three official tie-in novels to the hugely successful videogame from Microsoft and Epic Games, Marcus Fenix and his Gears defend humanity’s final city from the Locust horde.With the Locust Horde apparently destroyed, Jacinto’s survivors have begun to rebuild human society on the Locust stronghold. Raiding pirate gangs take a toll—but it’s nothing that Marcus Fenix and the Gears can’t handle. Then the nightmare they thought they’d left behind begins to stalk them again. Something far worse, something even the Locust dreaded, has emerged to spread across the planet, and not even this remote island haven is beyond its reach. Gears and Stranded must fight side by side to survive their deadliest enemy yet, falling back on the savage tactics of another bloody siege—Anvil Gate.
By Dale Brown, Jim DeFelice
In a volatile world, America’s worst nightmares can become real—anywhere, anytime, and with no warning. But there is one potent defense: a top-secret military facility in the Nevada desert where the high-tech future of warfare is being conceived and constructed. Masters of astonishing military technology that enables them to deploy almost instantaneously to any part of the Earth, the Dreamland team must now stop a dangerous revolution in the making in Eastern Europe—where a mysterious group of insurgents has blown up an essential pipeline, thereby disrupting Europe’s gas supply. With NATO and the EU paralyzed by the crisis, it falls to Dreamland’s best and brightest to keep the world from the brink of another Cold War. But the secret hand of an old enemy is pulling the strings from the shadows, hoping to reap the rewards of chaos. And the devastating results could erupt with intense, white-hot fury.
By Alan Dean Foster
From one of the most brilliant imaginations in science fiction comes Flinx Transcendent, Alan Dean Foster's thrilling conclusion to the series that began over thirty-five years ago-the epic adventures of Flinx and his flying minidrag companion, Pip. Flinx is the only one with even the tiniest chance of stopping the evil colossus barreling in to destroy the Humanx Commonwealth (and everything else in the Milky Way). With time running out, Flinx is a man in search of a solution and in search of himself. His efforts take him to the land of his mortal enemies, the bloodthirsty AAnn, where chances are excellent that Flinx's discovery-and summary execution-will eliminate all his demons and doubts in one masterstroke. The way Flinx is feeling, that might not be the worst imaginable end. After years of searching for his father, he finally has-and must bear-the truth. And now he must also seek out an ancient sentient weapons platform wandering around somewhere in the galaxy and then communicate with it, a powwow that could very well fry his already frazzled brain. Then there are the oblivion-craving assassins determined to stop Flinx before he can prevent total annihilation. With a future that rosy, it's no surprise he's flirting with disaster. Still, Flinx is no quitter, and he's got something else going for him-an uncanny ability to improvise and triumph (or at least survive) in impossible situations. He's certainly been through enough of them, and now he's going to need every ounce of that know-how, because he's venturing to places where the laws of physics fear to tread, where no one's ever been, to do what no one's ever done, and where his deadliest enemy is so close it's invisible.
By Michael Grant
Michael Grant, author of the New York Times bestselling Gone books, shows his funny side in this fantasy-adventure series, which concludes with this fourth book.Monty Python–like humor makes the Magnificent 12 perfect for fans of funny, action-filled series like Dan Gutman's Genius Files. The characters travel across the world, which also makes this series a great pick for readers and teachers with an interest in geography.In The Magnificent 12: The Power, time is running out for Mack MacAvoy and the Magnificent Twel—er—Seven! In just a few short days, the Pale Queen will emerge from her earthly prison to destroy the world.If Mack and the Magnificent Twel—er—Seven can convince the traitor Valin to switch sides, and then assemble the other four Magnifica, the Pale Queen won't stand a chance. It will all be over!Maybe.
By Dale Lucas
The second book in a series featuring two misfit partners working a case in a crime-ridden city filled with orcs, humans, elves, dwarves, and mages - The Lord of the Rings meets Lethal Weapon.In the most dangerous district of the city, the Fifth Ward, Rem and Torval have been perfecting their good cop, bad cop routine while protecting residents from drug-dealing orcs, mind-controlling elves, uncooperative mages, and humans being typical humans.But when a perplexing case of arson leads to a series of gruesome, unsolvable murders, the two partners must challenge their own assumptions and loyalties if they are to preserve their partnership, wrest justice from the chaos, and keep their ward from tearing itself apart. "A brilliant premise, wonderfully told. A city that breathes, and heroes you can't help but root for." -- Nicholas Eames, author of Kings of the Wyld"A glorious tour through fantasy's seamier side. A wilder ride than Middle Earth, and you'll love every minute of it!" -- Jon Hollins, author of the Dragon Lords seriesFor more from Dale Lucas, check out The Fifth Ward: First Watch.