Recommendations based on "Doctor Aphra Fortune and fate"

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By Kevin Hearne

In the third novel in the New York Times bestselling Iron Druid Chronicles, two-thousand year-old Druid Atticus O’Sullivan must take down the Norse god of thunder himself.“A page-turning and often laugh-out-loud-funny caper through a mix of the modern and the mythic.”—Ari Marmell, author of The Warlord’s LegacyWhen the naysayers say, “Nay, don’t mess with the man who wields the lightning bolts,” ninety-nine times out of a hundred, the ancient Druid Atticus O’Sullivan would nod along and agree. But when multiple people convince him that Thor, the Norse god of thunder, needs to get got, he thinks maybe this is the one time he should ignore the advice of the wise—even if those sages include deities who tend not to be wrong about very much.Because Thor has undeniably done somebody wrong—many somebodies, in fact, and Atticus doesn’t think he can simply dismiss it as someone else’s problem. Plus he has made promises that he doesn’t feel he can break, promises that will take him away from Midgard to the planes of the Norse, where his actions will create ripples throughout the nine realms.On top of that there’s a turf war brewing amongst the vampires, a zealous group of mystic hunters called the Hammers of God running rampant, and a pack of werewolves who very much don’t wish to see their leader taken off to Valhalla.In order to avoid being the nail underneath the hammer Mjöllnir, Atticus will need every ounce of Irish luck he can muster, and maybe the help of a few deities in his corner.Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED

By David Eddings

Selected as a 2003 Popular Paperback for Young Adults by the Young Adult Library Services AssociationLong ago, so the storyteller claimed, the evil God Torak sought dominion over all and drove the world to war. Now the one talisman keeping this sinister force from seizing power has been disturbed—and no one will be safe. . . .Raised on a quiet farm by his Aunt Pol, Garion spends his days lounging in his aunt’s warm kitchen and playing in the surrounding fields with his friends. He has never believed in magic, despite the presence of a cloaked, shadowless stranger who has haunted him from a distance for years. But one afternoon, the wise storyteller Wolf appears and urges Garion and his aunt to leave the farm that very night. Without understanding why, Garion is whisked away from the only home he has ever known—and thrown into dark and unfamiliar lands.Thus begins an extraordinary quest to stop a reawakened evil from devouring all that is good. It is a journey that will lead Garion to discover his heritage and his future. For the magic that once seemed impossible to Garion is now his destiny.The first exciting adventure in David Eddings’s The BelgariadPawn of Prophecy is the newest addition to the Del Rey Imagine program, which offers the best in fantasy and science fiction for readers twelve and up.

By Terry Pratchett

It was only a matter of time before Terry Pratchett would win the minds and hearts of America. Already a worldwide sensation and Great Britain's indisputable number one author, this intellectually audacious and effortlessly hilarious writer sold more hardcover books in the United Kingdom during the previous decade than any other living novelist. His novels have reigned supreme on English bestseller lists since before the Iron Lady left Downing Street, and though some things have changed since then, Pratchett, thankfully, continues to pen insightfully irreverent tales set in a world a lot like our own -- only different.Celebrated as one of the keenest practitioners of satire and parody at work today -- alongside Kurt Vonnegut, Douglas Adams, and Carl Hiaasen -- Terry Pratchett commands a loyal and ever-increasing number of readers and appreciative critics from coast to coast in our own country. As he skewers all aspects of modern life -- and especially our sacred cows -- Pratchett makes us laugh and challenges us to think. And he's at his sharpest, most uproarious best in Thief of Time.Everybody wants more time, which is why on Discworld its management is entrusted to the experts: the venerable Monks of History, who store it and pump it from where it's wasted, like underwater (after all, how much time does a codfish really need?) to places like cities, where harried citizens are forever lamenting, "Oh where does the time go?"And while everyone always talks about slowing down, one clever soul is about to stop. Stop time, that is. For good. Going against everything known (and the nine tenths of everything that remains unknown), a young horologist has been commissioned to build the world's first truly accurate clock. It falls to History Monk Lu-Tze and his apprentice Lobsang Ludd to find the timepiece and stop it before it starts. For if the Perfect Clock starts ticking, Time -- as we know it -- will stop. And then the trouble will really begin.A superb send-up of science and philosophy, religion and death (after all, isn't that where time stops, for most of us, anyway?), and a host of other timely topics, Thief of Time provides the perfect opportunity to kick back and unwind. So don't put off till tomorrow what you could do today. Read Thief of Time. Right this minute. Because tomorrow may not come. (You'll have to read the book to find out why. This is a Terry Pratchett novel, after all.)Tick ...

By Terry Goodkind

Terry Goodkind's Wizard's First Rule, Book One of A Sword of Truth, was "a wonderfully creative, seamless, and stirring epic fantasy debut." -Kirkus ReviewsPiers Anthony lauded it as "a phenomenal fantasy, endlessly inventive, that surely marks the commencement of one of the major careers in the genre. It starts in early and keeps hitting you with new magical wonders, building into a truly gripping adventure."In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.

By Robin Hobb

Return to the world of the Liveships Traders and journey along the Rain Wild River in the second instalment of high adventure from the author of the internationally acclaimed Farseer trilogy. The dragon keepers and the fledgling dragons are forging a passage up the treacherous Rain Wild River. They are in search of the mythical Elderling city of Kelsingra, and are accompanied by the liveship Tarman, its captain, Leftrin, and a group of hunters who must search the forests for game with which to keep the dragons fed. With them are Alise, who has escaped her cold marriage to the cruel libertine Hest Finbok in order to continue her study of dragons, and Hest's amanuensis, Bingtown dandy, Sedric. Rivalries and romances are already threatening to disrupt the band of explorers: but external forces may prove to be even more dangerous. Chalcedean merchants are keen to lay hands on dragon blood and organs to turn them to medicines and profit. Their traitor has infiltrated the expeditionand will stop at nothing to obtain the coveted body parts. And then there are the Rain Wilds themselves: mysterious, unstable and ever perilous, its mighty river running with acid, its jungle impenetrable and its waterways uncharted. Will the expedition reach their destination unscathed? Does the city of Kelsingra even exist? Only one thing is certain: the journey will leave none of the dragons nor their human companions unchanged by the experience.

By John Gwynne

War has erupted in the Banished Lands as the race for power intensifies. Corban flees his homeland searching for peace, but he soon discovers that there is no haven in the west as the agents of Rhin and roaming bands of giants hound his every step. Veradis leaves the battleground and rushes to his King's side. But he has witnessed both combat and betrayal and his duty weighs heavily upon him. Maquin seeks only revenge, but pirate slavers and the brutal world of pit-fighting stand in his way. Nathair becomes embroiled in the wars of the west as Queen Rhin marches against King Owain. The need to find the cauldron of the giants drives him on. Sides are chosen and oaths will be fulfilled or broken in a land where hell has broken loose.

By Jay Kristoff

From holy cup comes holy light; The faithful hands sets world aright. And in the Seven Martyrs' sight, Mere man shall end this endless night. Gabriel de León has lost his family, his faith, and his last hope of ending the endless night - the Holy Grail, Dior. With no desire left but vengeance, he and a band of loyal brothers journey into the war-torn heart of the Augustin Empire to claim the life of the Forever King. Unbeknownst to the Last Silversaint, the Grail still lives - speeding towards Augustin's besieged capital in the frail hope of ending Daysdeath forever. But deadly treachery awaits within the halls of power, and the Forever King's legions march ever closer. Gabriel and Dior will be drawn into a final battle that will shape the very fate of the Empire, but as the sun sets for what may be the last time, there will be no-one left for them to trust. Not even each other. From Sunday Times bestselling author of The Nevernight Chronicle, Jay Kristoff, comes the epic conclusion to the #1 internationally bestselling series.

By Janny Wurts

Where there is light, there must always be shadow... The fourth volume in Janny Wurts's spectacular epic fantasy, now re-released with a striking new cover design along with the rest of the series. The curse that hangs over the Master of Shadow, Arithon, and Lord of Light, Lysaer, is drawing the two half-brothers ever closer towards direct conflict. For the Natural Balance to be maintained, the two must never fight. If they do, one is sure to perish and the Mistwraith will regain its evil power over their world. Even now, Lysaer - convinced of his own godhead and aided by the treacherous Koriani Sisterhood - is tracking Arithon the Masterbard through the snows and wastes of the winter-locked mountains and the Barrens of Daon Ramon. Arithon is tortured by the knowledge that for the sake of future generations he must not be killed, no matter the cost of others' lives now. Fighting valiantly to prevent unnecessary suffering, he strikes out on his own; but he is injured and failing fast. Meanwhile, the ancient Paravians are stirring, summoned by trespassers on their sacred domain; and the Fellowship of Seven are battling on many other fronts, as the Mistwraith's wards begin to break, and khadrim and free wraiths roam the land...

By Janny Wurts

Where there is light, there must always be shadow... The fifth volume in Janny Wurts's spectacular epic fantasy, now re-released with a striking new cover design along with the rest of the series. The wars began when two half-brothers, gifted of light and shadow, stood shoulder to shoulder to defeat the Mistwraith. Their foe cast a lifelong curse of enmity between them that has so far woven three bitter conflicts and uncounted deadly intrigues. It is a time of political upheavel, fanaticism and rampaging armies. Distrust of sorcery has set off a purge of the talented mageborn - none reviled more than Arithon, Master of Shadow. Through clever manipulation of events at the hands of his half-brother Lysaer, Lord of Light, Arithon's very name has become anathema. Now the volatile hatreds that spearheaded the campaign against Shadow have overtaken all reason. Those that still stand in Arithon's desperate defence are downtrodden, in retreat and close to annihilation. The stage is set for the ultimate betrayal.

By Cinda Williams Chima

Read the complete Heir Chronicles in this omnibus edition! Three boys, three talismans, one destiny. In this page-turning collection featuring The Warrior Heir, The Wizard Heir, The Dragon Heir, The Enchanter Heir, and The Sorcerer Heir, Cinda Williams Chima explores what it means to be different, what's worth fighting for, and what's worth dying for.... Dark forces are after a boy who is heir to a dangerous legacy. A girl grapples with evil within. A seventeen-year-old is a deadly assassin, and a wild child uncovers a mystery. The Wizards and Warriors, Seers, Enchanters, and Sorcerers must keep their fragile peace despite all that would break it. The answers they need lie buried in the tragedies of the past -- the question is whether they can survive long enough to unearth them.