Recommendations based on "Disney After Dark"

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By Derek Landy

Used--very good condition

By B. B. Alston

Sequel to the New York Times bestseller Amari and the Night Brothers!Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy—perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze.But between the fearsome new Head Minister’s strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton’s curse steadily worsening, Amari’s plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She’s got enough to worry about!But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers’ successor and determine the future of magiciankind.The Great Game is both mysterious and deadly, but among the winner’s magical rewards is Quinton’s last hope—so how can Amari refuse?

By Anna James

Fourth in the modern-classic and bestselling bookwandering series for ages eight to twelve that celebrates all that is best in life: books, adventure, friendship – and cake.Milo lives on board the Sesquipedalian, or “Quip” – a magical train that uses the power of imagination to travel through both Story and the real world. The train is owned by Milo’s uncle, Horatio, and Milo has witnessed many of his uncle’s dodgy dealings as a book smuggler trading in rare books.When Horatio takes on a dangerous new job, he needs the help of Tilly Pages. And Tilly owes Horatio a favour. But when poisoned copies of The Wizard of Oz are sent to Horatio and Tilly's grandfather, sending them both into deep sleeps, Milo and Tilly find themselves racing against time to save them – and to figure out what is going on.Their journey takes them to the Emerald City with Dorothy, rocketing on the unruly Quip, and eventually to Venice in Italy, in pursuit of the mysterious Alchemist. The very essence of imagination, story itself, may be in danger . . .

By Chris Colfer

Fairy tales are just the beginning.The Masked Man is on the loose in the Land of Stories, and it's up to Alex and Conner Bailey to stop him...except Alex has been thrown off the Fairy Council, and no one will believe they're in danger.With only the help of the ragtag group of Goldilocks, Jack, Red Riding Hood, and Mother Goose and her gander, Lester, the Bailey twins discover the Masked Man's secret scheme: He possesses a powerful magic potion that turns every book it touches into a portal, and he is recruiting an army of literature's greatest villains!So begins a race through the magical Land of Oz, the fantastical world of Neverland, the madness of Wonderland, and beyond. Can Alex and Conner catch up to the Masked Man, or will they be one step behind until it's too late?Fairy tales and classic stories collide in the fourth adventure in the bestselling Land of Stories series as the twins travel beyond the kingdoms!

By Sarah Prineas

From award-winning author Sarah Prineas comes a brand-new digital short story! This original 50-page short story will enchant fans of the Magic Thief series. Thief-turned-wizard Connwaer has earned the reputation as one of the greatest magisters of the age, but not everyone believes in his abilities. When Verent, a young apprentice from neighboring Danivelle, comes to Wellmet to ask for Conn's help with his city's magical problems, he is less than impressed with Conn. Will Verent be able to overcome his misgivings about Conn in order to help his town? And with Conn's help, will Verent become a proper wizard? Includes a special sneak peek at the first chapter of The Magic Thief: Home, the fourth installment in the Magic Thief series!

By Sarah Prineas

In a city that runs on a dwindling supply of magic, a young boy is drawn into a life of wizardry and adventure. Author Sarah Prineas works her own spells as she transports us to an extraordinary world where cities are run on living magic and even a thief can become a wizard's apprentice. Diana Wynne Jones, author of Howl's Moving Castle, praised this middle grade fantasy series filled with magic and wonder, saying of the first, "I couldn't put it down. Wonderful, exciting stuff." This collection contains all four novels in the series, plus the digital original novella The Magic Thief: A Proper Wizard. The Magic Thief: Conn should have dropped dead the day he picked Nevery's pocket and touched the wizard's locus magicalicus, a stone used to focus magic and work spells. But for some reason he did not. Nevery finds that interesting, and he takes Conn as his apprentice on the provision that the boy find a locus stone of his own. But Conn has little time to search for his stone between wizard lessons and helping Nevery discover who—or what—is stealing the city of Wellmet's magic. The Magic Thief: Lost: Conn may only be a wizard's apprentice, but even he knows it's dangerous to play with fire . . . especially around magic. But Conn is drawn to the murmurs he hears every time he sets off an explosion—something is trying to talk to him, to warn him. When none of the wizards listen, Conn takes matters into his own hands. His quest to protect everything he loves brings him face-to-face with a powerful sorcerer-king and a treachery beyond even his vivid imagination. The Magic Thief: Found: Sneaking out of prison isn't easy, unless you are a thief, or a wizard. Luckily, Conn is both! Trouble is, once he's out, where does he go? His home is a pile of rubble since he blew it up doing magic. His master, the wizard Nevery, is not happy with him. Worst of all, Conn's been exiled, and staying in the city will mean his death. The Magic Thief: A Proper Wizard: When Verent, a young apprentice from neighboring Danivelle, comes to Wellmet to ask for Conn's help with his city's magical problems, he is less than impressed with Conn. Will Verent be able to overcome his misgivings about Conn in order to help his town? And with Conn's help, will Verent become a proper wizard? The Magic Thief: Home: Duchess Rowan has promoted Conn to ducal magister, but the other wizards see him only as a thief. But something sinister is brewing, as magicians' locus stones are being stolen and magical spells are going awry. As Conn faces old enemies and powerful magical forces, is he strong enough to save the city he calls home?

By Diana Wynne Jones

Someone at Stallery Mansion is changing the world. At first, only small details, but the changes get bigger and bigger. It's up to Conrad, a twelve-year-old with terrible karma who's just joined the mansion's staff, to find out who is behind it. But he's not the only one snooping around. His fellow servant-in-training, Christopher Chant, is charming, confident, and from another world, with a mission of his own -- rescuing his friend, lost in an alternate Stallery Mansion. Can they save the day before Conrad's awful fate catches up with them?

By Clive Barker

A dazzling fantasy adventure for all ages, the third part of a quintet appearing at two yearly intervals, richly illustrated by the author. The Abarat:a magical otherworld composed on an archipelago of twenty-five islands - one for each hour of the day, plus an island out of time. Candy Quackenbush, escaping her dull, dull life from the most boring place in our world, Chickentown, USA, finds that in the Abarat she has another existence entirely, one which links her to marvels and mysteries; and even to murder... In this, the third volume in Clive Barker's extraordinary fantasy for both adults and children, Candy's adventures in the amazing world of the Abarat are getting more strange by the Hour. Christopher Carrion, the Lord of Midnight, has sent his henchmen to capture her. Why? she wonders. What would Carrion want with a girl from Minnesota? And why is Candy beginning to feel that the world of the Abarat is familiar to her? Why can she speak words of magic she doesn't even remember learning? There is a mystery here. And Carrion, along with his fiendish grandmother, Mater Motley, suspects that whatever Candy is, she could spoil his plans to take control of the Abarat. Now Candy's companions must race against time to save her from the clutches of Carrion, and she must solve the mystery of her past before the forces of Night and Day clash and Absolute Midnight descends upon the islands. A final war is about to begin. And Candy is going to need to make some choices that will change her life forever...

By Edward Eager

On a vacation with their mother and stepfather, Jane, Mark, Katharine, and Martha find themselves overwhelmed with a lakeful of magical adventures after Mark captures an ancient turtle that seems to have extraordinary powers.