Recommendations based on "Digital Painting Techniques"

Based on your reading history, we think you will also enjoy the following books.

By Yana Toboso

Black is a shade of many colors, and nowhere is this more apparent than in the work of New York Times-bestselling author Yana Toboso, whose Black Butler series has captured imaginations of fans all around the world! This second collection of her artwork contains over 120 illustrations, many of them key images in full colour, and covers everything from the Black Butler manga's Phantomhive Manor murder mystery and luxury liner arcs to game and anime adaptations of the series! And once again, this second artbook is presented as a deluxe beribboned hardcover to match Toboso's exquisite art within!

By Corinna Luyken

Zoom meets Beautiful Oops! in this memorable picture book debut about the creative process, and the way in which "mistakes" can blossom into inspirationOne eye was bigger than the other. That was a mistake.The weird frog-cat-cow thing? It made an excellent bush.And the inky smudges… they look as if they were always meant to be leaves floating gently across the sky.As one artist incorporates accidental splotches, spots, and misshapen things into her art, she transforms her piece in quirky and unexpected ways, taking readers on a journey through her process. Told in minimal, playful text, this story shows readers that even the biggest “mistakes” can be the source of the brightest ideas—and that, at the end of the day, we are all works in progress, too.Fans of Peter Reynolds’s Ish and Patrick McDonnell’s A Perfectly Messed-Up Story will love the funny, poignant, completely unique storytelling of The Book of Mistakes. And, like Oh, The Places You’ll Go!, it makes the perfect graduation gift, encouraging readers to have a positive outlook as they learn to face life’s obstacles.

By Amy Guglielmo

See the world through Vincent van Gogh's eyes and be inspired to produce your own masterpieces.Have you ever wondered exactly what your favorite artists were looking at to make them draw, sculpt, or paint the way they did? In this charming illustrated series, created in full collaboration with the Metropolitan Museum of Art, you can see what they saw, and be inspired to create your own artworks, too. In the pages of this book, What the Artist Saw: Vincent van Gogh, meet famous Dutch painter Vincent van Gogh. Step into his life and learn what led him to paint his eye-catching self-portraits. See the landscapes that inspired his famous Wheat Fields. Have a go at painting your own sunflowers!Follow the artists' stories and find intriguing facts about their environments and key masterpieces. Then see what you can see and make your own art. Take a closer look at nature with Georgia O'Keeffe. Try crafting a story in fabric like Faith Ringgold, or carve a woodblock print at home with Hokusai. Every book in this series is one to treasure and keep - the perfect gift for budding artists to explore exhibitions with, then continue their own artistic journeys.© The Metropolitan Museum of Art, New York

By Nikkolas Smith

An inspiring picture book about how children can combine art and activism in their daily lives."They say I'm an artist. They say I'm an activist."When a young boy realizes the scope of inequities in the wider world, he's seized with the urge to do more. He decides to bring together the different parts of himself—the artist and the activist—to become. . . an Artivist. After his mural goes viral, he sets out to change the world one painting at a time.With inspiring text and stunning illustrations by Nikkolas Smith, The Artivist is a call to action for young readers to point out injustice in their lives and try to heal the broken bones of the world through their art.

By Weta

The Hobbit: An Unexpected Journey Chronicles: Art & Design is a sumptuous celebration of the creative vision of Academy Award-winning filmmaker Peter Jackson's The Hobbit: An Unexpected Journey. The book is packed with more than 1,000 images of concept artwork, photographs and development paintings by the artists working behind the scenes to bring Middle-earth to life, who each provide detailed and entertaining commentary that reveals the story behind the vision. As a bonus feature unique to this book, there is a special fold-out map printed in glow-in-the-dark ink and a giant four-page fold-out of Bilbo's contract. Complied by Weta Workshop senior concept designer Daniel Falconer, this is the first in a series of lavish hardcover books written and designed by the award-winning team at Weta, who are working closely with the production team to guarantee that these books will be bursting with insider information and stunning visual imagery.

By Liz McQuiston

An accessible and richly illustrated exploration of how art and design have driven major social and political change in the 21st century.

By Chip Kidd

“An excellent introduction to graphic design through [the author’s] own excellent work. Anyone interested in the subject, including most practitioners, will find it delightful.”—Milton Glaser Kids love to express themselves, and are designers by nature—whether making posters for school, deciding what to hang in their rooms, or creating personalized notebook covers. Go, by the award-winning graphic designer Chip Kidd, is a stunning introduction to the ways in which a designer communicates his or her ideas to the world. It’s written and designed just for those curious kids, not to mention their savvy parents, who want to learn the secret of how to make things dynamic and interesting. Chip Kidd is “the closest thing to a rock star” in the design world (USA Today), and in Go he explains not just the elements of design, including form, line, color, scale, typography, and more, but most important, how to use those elements in creative ways. Like putting the word “go” on a stop sign, Go is all about shaking things up—and kids will love its playful spirit and belief that the world looks better when you look at it differently. He writes about scale: When a picture looks good small, don’t stop there—see how it looks when it’s really small. Or really big. He explains the difference between vertical lines and horizontal lines. The effect of cropping a picture to make it beautiful—or, cropping it even more to make it mysterious and compelling. How different colors signify different moods. The art of typography, including serifs and sans serifs, kerning and leading. The book ends with ten projects, including an invitation to share your designs at GoTheBook.com.

By Mojang AB, The Official Minecraft Team

The official Minecraft: Guide to Creative will teach you all you need to know to create builds more impressive than you could’ve dreamed of.The world of Minecraft is so varied and limitless that incredible creations can often be daunting to think about, never mind to build.  With insider info and tips from the experts at Mojang, this is the definitive guide to creation in Minecraft.Collect all of the official Minecraft books:Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors’ Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let’s Build! Theme Park AdventureMinecraft for Beginners

By Ian Nathan

Guillermo del Toro is a complete and intimate study of the life and work of one of modern cinema's most truly unique directors, whose distinct aesthetic and imagination are unmatched in contemporary film. Widely regarded as one of the most imaginative directors working in cinema today, Guillermo del Toro has built up a body of work that has enthralled movie fans with its dark beauty and edge-of-the-seat set pieces. In this book, acclaimed author Ian Nathan charts the progression of a career that has produced some of contemporary cinema’s most revered scenes and idiosyncratic characters. This detailed examination looks at how the strands of del Toro’s career have woven together to create one of modern cinema’s most ground-breaking bodies of work. Delving deep into del Toro's psyche, the book starts by examining his beginnings in Mexico, the creative but isolated child surrounded by ornate catholicism and monster magazines, filming stop motion battles between his toys on a Super-8 film camera.  It follows him to film school, where we learn of his influences, from Kafka to Bunuel, and explores his 1993 debut Cronos, the independent horror debut which draws on the religious and occult themes which would recur throughout del Toro's work. It goes on to cover his development as a director with 1997's Mimic, his blockbuster success with the Hellboy films and goes on to study the films which have cemented his status as a legendary auteur, Oscar award winners Pan's Labrynth and The Shape of Water, as well as his sci-fi masterpiece Pacific Rim, as well as looking at his exciting upcoming projects Nightmare Alley and Pinocchio. An enlightening look into the mind of an auteur blessed with a singular creative vision, Guillermo del Toro analyses the processes, themes and narratives that have come to be recognised as distinctly del Toro, from practical effects to an obsession with folklore and paganism. It looks into the narrative techniques, stylistic flourishes and creative decisions which have made him a true master of modern cinema. Presented in a slipcase with 8-page gatefold section, with scores of illuminating photographs of the director at work on set as well as iconic stills from his films and examples of his influences, this stunning package will delight all Guillermo del Toro devotees and movie lovers in general.Unauthorised and Unofficial.

By Rob Alexander

Artists interested in graphic novels and comic book illustration will find all the guidance and inspiration they need to draw and paint landscapes that evoke myths and legends, lost empires, futuristic planets, dramatic dreamscapes, underwater worlds, and subterranean cities. Easy-to-follow instructions and step-by-step illustrations demonstrate techniques for rendering a wide range of fantasy features, whether working in ink, watercolor, or computer pixels. Details covered in this heavily illustrated volume include -- choice of materials, with advice on getting the most from software programs . . . basics of perspective, architectural geometry, color, mood, and seasonal variations . . . landscape features, including skies, clouds, mountains, caves, deserts, snow, and water reflections . . . imagined landscapes from ancient cultures, future worlds, alien planets, undersea worlds, and surreal dreamscapes . . . cityscapes, from medieval towns to the metropolis of the future . . . famous fantasy worlds, from Atlantis to Middle Earth. This good-looking and instructive volume features a gallery of fantasy and science fiction images among its more than 200 color illustrations.