Recommendations based on "Diablo III: Heroes Rise, Darkness Falls"
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By Mark Lawrence
Two people living in a world connected by an immense and mysterious library must fight for those they love in the second book in a new trilogy from the international bestselling author of The Book That Wouldn’t Burn. The Library spans worlds and times. It touches and joins distant places. It is memory and future. And amid its vastness Evar Eventari both found, and lost, Livira Page. Evar has been forced to flee the library, driven before an implacable foe. Livira, trapped in a ghost world, has to recover the book she wrote—one which is the only true threat to the library’s existence—if she's to return to her life. While Evar's journey leads him outside into a world he's never seen, Livira's path will taker her deep inside her own writing, where she must wrestle with her stories in order to reclaim the volume in which they were written. The secret war that defines the library has chosen its champions and set them on the board. The time has come when they must fight for what they believe, or lose everything.
By Benjamin Liar
From a debut voice comes a genre-breaking blend of apocalyptic sci-fi and epic fantasy about a scattered group of unlikely heroes traveling across their broken mechanical planet to stave off eternal darkness. A tightly-coiled puzzle of a thrill ride, The Failures launches The Wanderlands trilogyWelcome to the Wanderlands.A vast machine made for reasons unknown, the Wanderlands was broken long ago. First went the sky, splintering and cracking, and then very slowly, the whole machine—the whole world—began to go dark.Meet the Failures.Following the summons of a strange dream, a scattering of adventurers, degenerates, and children find themselves drawn toward the same place: the vast underground Keep. They will discover there that they have been called for a purpose—and that purpose could be the destruction of everything they love.The end is nigh.For below the Keep, imprisoned in the greatest cage ever built by magicians and gods, lies the buried Giant. It is the most powerful of its kind, and its purpose is the annihilation of all civilization. But any kind of power, no matter how terrible, is precious in the dimming Wanderlands, and those that crave it are making their moves.All machines can be broken, and the final cracks are spreading. It will take only the careless actions of two cheerful monsters to tip the Wanderlands towards an endless dark...or help it find its way back to the light.
By Josiah Bancroft
The incredible final book in the phenomenon fantasy series described as "future classics" follows one man's dangerous journey through a labyrinthine world and the mysteries he uncovers along the way. (Los Angeles Times). "Josiah Bancroft is a magician. His books are that rare alchemy: gracefully written, deliriously imaginative, action packed, warm, witty, and thought provoking." --Madeline Miller, New York Times bestselling author of Circe As Marat's siege engine bores through the Tower, erupting inside ringdoms and leaving chaos in its wake, Senlin can do nothing but observe the mayhem from inside the belly of the beast. Caught in a charade, Senlin desperately tries to sabotage the rampaging Hod King, even as Marat's objective grows increasingly clear. The leader of the zealots is bound for the Sphinx's lair and the unimaginable power it contains. In the city under glass at the Tower's summit, Adam discovers a utopia where everyone inexplicably knows the details of his past. As Adam unravels the mystery of his fame, he soon discovers the crowning ringdom conceals a much darker secret. Aboard the State of Art, Edith and her crew adjust to the reality that Voleta has awoken from death changed. She seems to share more in common with the Red Hand now than her former self. While Edith wars for the soul of the young woman, a greater crisis looms: They will have to face Marat on unequal footing and with Senlin caught in the crossfire. And when the Bridge of Babel is finally opened, and the Brick Layer's true ambition revealed, neither they nor the Tower will ever be the same again. Also by Josiah Bancroft: The Books of Babel Senlin Ascends Arm of the Sphinx The Hod King The Fall of Babel
By Kim Harrison
After a solar eclipse opens a way between our world and a paranormal realm, and the dark side of first contact emerges, one woman’s loyalties will be tested in this gripping serialized adventure from the #1 New York Times bestselling author of the Hollows series. Dr. Renee Caisson never expected that her scientific expertise would lead to a role playing interpreter between humans and the demonic-looking Neighbors. When the door between their worlds opened, she was drafted by the government to study the otherworldly beings and was able to prove her theory: the Neighbors had been to Earth before—and now they simply wanted to save their dying planet. At least, that’s the story, and everyone—both human and Neighbor—is sticking to it. The Neighbor in charge of the new portal’s operation, Noel, isn’t that sure anymore. Having succeeded in finding a new planet to inhabit, the leaders of her world have made the dark truth of their existence clear to her: the Neighbors forcibly tried to make a foothold on Earth in the past—and they can’t afford to fail again. But the Neighbors’ ability to magically teleport from place to place has convinced Major Jackson that the only way to keep control of the situation is to embrace it and tell the world of the Neighbors’ existence. Unfortunately, not everyone agrees.
By Joe Dever
Lone Wolf has returned from Daziarn to discover all his mortal enemies are poised to conquer Magnamund. His mission is to travel to the underworld of Helegedad to confront Darklord Gnagg. That is the scene, and it is up to the readers to supply the end, for only they can determine Lone Wolf's destiny.
By Mark Anthony
The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?
By Edward Willett
The third book in the Worldshaper portal fantasy series by an Aurora Award-winning author, in which one woman's powers open the way to a labyrinth of new dimensions.Fresh from their adventures in a world inspired by Jules Verne, Shawna Keys and Karl Yatsar find themselves in a world that mirrors much darker tales. Beneath a full moon that hangs motionless in the sky, they’re forced to flee terrifying creatures that can only be vampires…only to run straight into a pack of werewolves. As the lycanthropes and undead battle, Karl is spirited away to the castle of the vampire queen. Meanwhile, Shawna finds short-lived refuge in a fortified village, where she learns that something has gone horribly wrong with the world in which she finds herself. Once, werewolves, vampires, and humans lived there harmoniously. Now every group is set against every other, and entire villages are being mysteriously emptied of people. Somehow, Karl and Shawna must reunite, discover the mysteries of the Shaping of this strange world, and escape it for the next, without being sucked dry, devoured, or—worst of all—turned into creatures of the night themselves. Beneath the frozen, gibbous moon, allies, enemies, surprises, adventures, and unsettling revelations await.
By R. A. Salvatore
I can find no answers in Mithril Hall....The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.he finds allies where he least expects them and enemies he htough long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
By T. Ellery Hodges
At the gates between worlds... In a war outside of time... He fights for us. Reclusive college student Jonathan Tibbs wakes in a pool of blood, not a scratch on him. His life is about to undergo a massive shift. A violent and merciless otherworldly enemy unleashes slaughter in the streets, calling out in a language only he understands. And it is seeking its challenger. In order to defeat the threat, Jonathan must become a temporal weapon... while remaining completely anonymous. Unfortunately, harnessing off-world powers has its own special challenges... The Never Hero is the first installment in The Chronicles of Jonathan Tibbs -- a mind-bending, genre crossing, action-adventure trilogy. "Thought provoking, action packed, psychological and smart." Amazon Reviewer, Sam G - See full review below. "I have a feeling I will be mulling over the philosophical ideas presented in this book for a very long time. Interesting, thought provoking, inspiring. Write faster, we need more books that pull on heart strings and keep the reader totally involved." Amazon Reviewer, Laura Lee "The Never Hero is a book I wish I hadn't read -- so I could read it for the first time. Hodges has crafted a superb story about a hero who isn't. But he is. Even though he isn't. He has created a literary landscape equal to to the task; a story that comes upon you slowly, then grabs you by the throat and refuses to let go. I can highly recommend both this title and author. If you enjoy scifi, this will thrill you. If you enjoy being surprised, this will catch you completely off guard. I was upset it was over. I want more!" Amazon Reviewer, Joe "Say Joss Whedon's Buffy The Vampire Slayer got together with Christopher Nolan's Inception and made a baby. Then, M. Night Shyamalan's Unbreakable got together with Orson Scott Card's Ender's Game and made a baby. Then those two babies grew up, eloped and had a love child, who they put up for adoption, and was raised by the surrogate parent's of Sylvester Stallone's Rocky and the Wachowski Brother's Matrix, but had a crazy Uncle they all called The Karate Kid... Then you might get something as awesome as The Never Hero." Amazon Reviewer, Scott Baker "I think it's only a matter of time before 'The Never Hero' becomes a sci-fi bestseller and a blockbusting movie. The story is more than gripping, it's throat clutching." Amazon Reviewer, Maria Stoica Get your copy and start reading today!
By Clive Bailey, Ian Bailey
Enter a new dimension in adventure gamebooks when you step through the Forbidden Gateway. Nothing before has prepared you for this.A desperate letter summons you to a remote Welsh valley — a place which defies the light of sanity and science. Here the dead hunt the living. Strange and evil beasts roam the underground tunnels. Dark forces warp the minds and bodies of men. Ancient and dire prophecies are on the brink of fulfilment.Have you the courage and resolution to step where the shadows stalk and defend the future of mankind?In this battle with the forces of the Outer Darkness you will need luck, skill and determination. Equip yourself with two dice, a pencil and an eraser, and you are ready...