Recommendations based on "Design Is Storytelling"
Based on your reading history, we think you will also enjoy the following books.
By David Foster Wallace
In this exuberantly praised book - a collection of seven pieces on subjects ranging from television to tennis, from the Illinois State Fair to the films of David Lynch, from postmodern literary theory to the supposed fun of traveling aboard a Caribbean luxury cruiseliner - David Foster Wallace brings to nonfiction the same curiosity, hilarity, and exhilarating verbal facility that has delighted readers of his fiction, including the bestselling Infinite Jest.
By Chris Mackenzie Jones
Every book has a story of its own, a path leading from the initial idea that sparked it to its emergence into the world in published form. No two books follow quite the same path, but all are shaped by a similar array of market forces and writing craft concerns as well as by a cast of characters stretching beyond the author.Behind the Book explores how eleven contemporary first-time authors, in genres ranging from post-apocalyptic fiction to young adult fantasy to travel memoir, navigated these pathways with their debut works. Based on extensive interviews with the authors, it covers the process of writing and publishing a book from beginning to end, including idea generation, developing a process, building a support network, revising the manuscript, finding the right approach to publication, building awareness, and ultimately moving on to the next project. It also includes insights from editors, agents, publishers, and others who helped to bring these projects to life.Unlike other books on writing craft, Behind the Book looks at the larger picture of how an author’s work and choices can affect the outcome of a project. The authors profiled in each story open up about their challenges, mistakes, and successes. While their paths to publication may be unique, together they offer important lessons that authors of all types can apply to their own writing journeys.
By Bob Snyder
This far-ranging book shows how human memory influences the organization of music. The book is divided into two parts. The first part presents basic ideas about memory and perception from cognitive psychology and, to some extent, cognitive linguistics. Topics include auditory processing, perception, and recognition. The second part describes in detail how the concepts from the first part are exemplified in music. The presentation is based on three levels of musical experience: event fusion (the formation of single musical events from acoustical vibrations in the air, on a time scale too small to exhibit rhythm), melody and rhythm, and form. The focus in the latter is on the psychological conditions necessary for making large-scalethat is, formalboundaries clear in music rather than on traditional musical forms. The book also discusses the idea that much of the language used to describe musical structures and processes is metaphorical. It encourages readers to consider the possibility that the process of musical composition can be "a metaphorical transformation of their own experience into sound."The book also touches on unresolved debates about psychological musical universals, information theory, and the operation of neurons. It requires no formal musical training and contains a glossary and an appendix of listening examples.
By Robin Williams
For nearly 20 years, designers and non-designers alike have been introduced to the fundamental principles of great design by author Robin Williams. Through her straightforward and light-hearted style, Robin has taught hundreds of thousands of people how to make their designs look professional using four surprisingly simple principles.Now in its fourth edition, The Non-Designer’s Design Book offers even more practical design advice, including: A new chapter on the fundamentals of typography. More quizzes and exercises to train your Designer Eye. Updated projects for you to try. New visual and typographic examples to inspire your creativity.Whether you’re a Mac user or a Windows user, a type novice, or an aspiring graphic designer, you will find the instruction and inspiration to approach any design project with confidence.THIS ESSENTIAL GUIDE TO DESIGN WILL TEACH YOU: The four principles of design that underlie every design project. How to design with color. How to design with type. How to combine typefaces for maximum effect. How to see and think like a professional designer. Specific tips on designing newsletters, brochures, flyers, and other projects.
By James N. Frey
Bestselling author James N. Frey's How to Write a Damn Good Novel remains one of the most widely used guides ever published for aspiring authors. "Damn good" fiction is dramatic fiction, Frey insists, whether it is by Hemingway or Grisham, Le Carré or Ludlum, Austen or Dickens. Despite their differences, these authors' works share common elements: strong narrative lines, fascinating characters, steadily building conflicts, and satisfying conclusions. Here, in How to Write a Damn Good Novel, II, Frey offers powerful advanced techniques to build suspense, create fresher, more interesting characters, and achieve greater reader sympathy, empathy, and identification.How to Write a Damn Good Novel, II also warns against the pseudo-rules often inflicted upon writers, rules such as "The author must always be invisible" and "You must stick to a single viewpoint in a scene," which cramp the imagination and deaden the narrative. Frey focuses instead on promises that the author makes to the reader—promises about character, narrative voice, story type, and so on, which must be kept if the reader is to be satisfied. This book is rich, instructive, honest, and often tellingly funny about the way writers sometimes fail their readers and themselves.
By Margaret Iversen
Why chance remains a key strategy in artists' investigations into the contemporary world.The chance situation or random event—whether as a strategy or as a subject of investigation—has been central to many artists' practices across a multiplicity of forms, including expressionism, automatism, the readymade, collage, surrealist and conceptual photography, fluxus event scores, film, audio and video, performance, and participatory artworks. But why—a century after Dada and Surrealism's first systematic enquiries—does chance remain a key strategy in artists' investigations into the contemporary world? The writings in this anthology examine the gap between intention and outcome, showing it to be crucial to the meaning of chance in art. The book provides a new critical context for chance procedures in art since 1900 and aims to answer such questions as why artists deliberately set up such a gap in their practice; what new possibilities this suggests; and why the viewer finds the art so engaging.Artists surveyed include Vito Acconci, Bas Jan Ader, Francis Alÿs, William Anastasi, John Baldessari, Walead Beshty, Mark Boyle, George Brecht, Marcel Broodthaers, John Cage, Sophie Calle, Tacita Dean, Stan Douglas, Marcel Duchamp, Brian Eno, Fischli & Weiss, Ceal Floyer, Huang Yong Ping, Douglas Huebler, Allan Kaprow, Alison Knowles, Jiri Kovanda, Jorge Macchi, Christian Marclay, Cildo Meireles, Robert Morris, Bruce Nauman, Yoko Ono, Gabriel Orozco, Cornelia Parker, Robert Rauschenberg, Gerhard Richter, Daniel Spoerri, Wolfgang Tillmans, Keith Tyson, Jennifer West, Ceryth Wyn Evans, La Monte Young Writers include Paul Auster, Jacquelynn Baas, Georges Bataille, Daniel Birnbaum, Claire Bishop, Guy Brett, Benjamin H. D. Buchloh, Stanley Cavell, Lynne Cooke, Fei Dawei, Gilles Deleuze, Anna Dezeuze, Russell Ferguson, Branden W. Joseph, Siegfried Kracauer, Jacques Lacan, Susan Laxton, Sarat Maharaj, Midori Matsui, John Miller, Alexandra Munroe, Gabriel Pérez Barreiro, Jasia Reichardt, Julia Robinson, Eric L. Santner, Sarah Valdez, Katharina Vossenkuhl
By Alex Coles
The first anthology to address the rise of the "design-art" phenomenon—the breakdown of boundaries between art and architectural, graphic, or product design begun in the Pop and Minimalist eras.This reader in Whitechapel's Documents of Contemporary Art series investigates the interchange between art and design. Since the the Pop and Minimalist eras—as the work of artists ranging from Andy Warhol to Dan Graham demonstrates—the traditional boundaries between art and architectural, graphic, and product design have dissolved in critically significant ways. Design and Art traces the rise of the "design-art" phenomenon through the writings of critics and practitioners active in both fields.The texts include writings by Paul Rand, Hal Foster, Miwon Kwon, and others that set the parameters of the debate; utopian visions, including those of architect Peter Cook and writer Douglas Coupland; project descriptions by artists (among them Tobias Rehberger and Jorge Pardo) juxtaposed with theoretical writings; surveys of group practices by such collectives as N55 and Superflex; and views of the artist as mediator—a role assumed in the past to be the province of the designer—as seen in work by Frederick Kiesler, Ed Ruscha, and others. Finally, a book that doesn't privilege either the art world or the design world but puts them in dialogue with each other.ContributorsDavid Bourdon, Peter Cook/Archigram, Douglas Coupland, Kees Dorst, Charles Eames, Experimental Jetset, Vilém Flusser, Hal Foster, Liam Gillick, Dan Graham, Clement Greenberg, Richard Hamilton, Donald Judd, Frederick Kiesler, Miwon Kwon, Maria Lind, M/M, N55, George Nelson, Lucy Orta, Jorge Pardo, Norman Potter, Rick Poynor, Paul Rand, Tobias Rehberger, Ed Ruscha, Joe Scanlan, Mary Anne Staniszewski, Superflex, Manfredo Tafuri, Rirkrit Tiravanija, Paul Virilio, Joep van Lieshout, Andy Warhol, Benjamin Weil, Mark Wigley, Andrea ZittelCopublished with Whitechapel Art Gallery, London
By Lloyd Kaufman, Adam Jahnke, Trent Haaga
Lloyd Kaufman, the writer/producer/director of such cult-classic films as The Toxic Avenger, Class of Nuke 'Em High, and Tromeo and Juliet, offers a guide to movie-making unlike any other available anywhere. In 25 years, Kaufman, along with partner Michael Herz, has built Troma Studios up from a company struggling to find its voice in a field crowded with competitors to its current--and legendary--status as a lone survivor, a bastion of true cinematic independence, and the world's greatest collection of camp on film.As entertaining and funny as it is informative and insightful, Make Your Own Damn Movie! places Kaufman's radically low-budget, independent-studio style of filmaking directly in the reader's hands. Thus we learn how to: develop and write a knock-out screenplay; raise funding; find locations and cast actors; hire a crew; obtain equipment, permits, and music rights (all for little or no money); make incredible special effects for $0.79 each; charm, schmooze, and network while on the film-festival circuit; and, finally, make a bad actor act so bad it's actually good.From scriptwriting and directing to financing and marketing, this book is brimming with utterly off-the-wall, decidedly maverick, yet consistently proven advice on how to fully develop one's idea for an independent film.
By Declan McGrath
This work examines, through example, the craft of cutting and how films are created in the cutting room. Fifteen internationally-acclaimed editors discuss their work in film, revealing anecdotes and tricks of the trade, as well as the impact recent video technology has had on their profession. From the technical aspects of selecting takes, viewing the rushes, setting up the cutting room and creating efficient systems to the relationships involved with the script itself, the composer, the producer and the director, this book is an insight into the role od the editor and the post-production team.
By Makoto Fujimura
From a widely celebrated artist, this dazzling book takes readers on a profound journey into the heart of creativity   When Makoto Fujimura painted as a child, he felt a mysterious electrical charge pass through him. Over decades of art making, writing, and reflecting in his studio, he has come to understand this charge as his Creator—a source he connects with most profoundly when making art. To be human is to be creative, Fujimura believes, and art making is a discipline of awareness, prayer, and praise by which we journey back to our original light.   In this book, Fujimura takes readers along on his meandering journey as an artist. We witness him making his “process-driven slow art”—using pulverized minerals, gold, or pigments made from oyster shell—as he considers the plants and wildlife on the land where he lives. He draws on Japanese aesthetics, modernist art, Christian theology, sado (art of tea), literature, ecology, and personal narrative, with inspiration ranging from William Blake’s poetry to the art of Mark Rothko and Josef Albers, and from the wisdom of Scripture and Japanese tea master Sen no Rikyū to the traditional Japanese painting technique called Nihonga.   Bringing together the author’s written reflections and his paintings, drawings, and photographs, Art Is invites us to see the world in prismatic and diverse lights, helping us navigate the fractured, divisive times we live in.