Recommendations based on "Delicious in Dungeon, Vol. 5"
Based on your reading history, we think you will also enjoy the following books.
By Yumi Hotta
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity!
By Akira Himekawa
Link must defeat evil at every turn in his perilous quest to help Princess Zelda!Once upon a time, wizards tried to conquer the Sacred Realm of Hyrule. The Spirits of Light sealed the wizards’ power within the Shadow Crystal and banished them to the Twilight Realm beyond the Mirror of Twilight. Now, an evil menace is trying to find Midna, Princess of the Twilight Realm, and the fragments of the Shadow Crystal to gain the power to rule over both the Twilight Realm and the World of Light.Link and Midna journey toward Death Mountain, seeking a power that can save Hyrule from the Shadow King. In the face of so many obstacles, Link must steel himself to overcome his own doubts and to find Ilia and the other villagers kidnapped by the forces of evil. But even if Link can defeat these challenges, he still has to find the shards of the Shadow Crystal. The quest continues in the Shadow Realm…
By Rumiko Takahashi
A warrior trained from birth to kill demons, Sango is rescued from death and turned against Inu-Yasha by Naraku, the crafty demon whose manipulations have tormented the heroic group repeatedly. Will Sango finally realize just who her true enemy is, or will Inu-Yasha pay the ultimate price at the hands of this expert demon hunter?
By Hiroyuki Takei
Yoh, a shaman, meaning he has the ability to channel spirits, is training to compete in the "Shaman Fight in Tokyo," a tournament held every 500 years to see who will become the Shaman King and shape humanity's future.
By Hiroaki Samura
Over 800 pages of gripping samurai action and tension! With Hiroaki Samura’s titanic tale hitting its midpoint, Rin begins to discover her skills as a warrior and strategist, as she makes new allies and resolves to find the missing Manji.Her immortal swordsman is imprisoned and being tortured in an underground stronghold beneath Edo Castle where cruel doctors hope to find the secret behind his mystical powers. Rin teams up with the enigmatic Doa to not only free Manji, but expose the hideous medical experiments. Collects Blade of the Immortal volumes 16 to 19 in the original 7x10 serialized format, in a faux-leather hardcover treatment, and with a bookmark ribbon.
By Kazuki Takahashi
The manga series that inspired the card game that swept the globe!Tenth-grader Yugi always had his head in some game—until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games…weird games with high stakes and high risks!The new Black Crown Game Store is pedaling a hot new game and creating trouble for Grandpa Mutou’s family business. First a sinister clown-masked figure steals Yugi’s Millennium Puzzle, and then Ryuji Otogi, the teenage heir to the store, challenges Yugi to a collectible dice game of dragons and monsters. But without the Millennium Puzzle, Yugi can’t call on Yu-Gi-Oh! Trapped inside the Black Crown Game Store, Yugi must win a game of Dungeon Dice Monsters or lose the Millennium Puzzle forever.
By Rumiko Takahashi
Inuyasha and the others are trapped inside Mount Hakurei with yet another newly reassembled Naraku. Meanwhile, Naraku reveals to Kikyo that his true purpose in hiding inside Mount Hakurei is to perfect an emotionless new form that could attack and even kill Kikyo without hesitation. Older teens.
By Fujino Omori
Bell Cranel is just trying to find his way in the world. Of course, in his case, the "world" is an enormous dungeon filled with monsters, below a city run by gods and goddesses who have way too much time on their hands. He's got big dreams but not much more when a roll on the random encounter table brings him face-to-face with the girl of his dreams--but what does a beginning adventurer have to offer a brilliant swordswoman? And what if the lonely goddess who sponsors his solo adventuring gets jealous...?!
By Nobuyuki Anzai
Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off - he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life. Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile - and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as 'ARMS,' one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as 'Babbo,' which everyone wants but, it seems, only Ginta can possess!
By Hitoshi Okuda
A collection of stories about high school student Tenchi, space pirate Ryoko, Princess Ayeka and her sister Sasami, the scientist Washu, and Sasami's friend Ryoohki.