Recommendations based on "Dead World"

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By Django Wexler

The hilarious sequel to How to Become the Dark Lord and Die Trying by Django Wexler! Dark Lord Davi rules the kingdom, but she must now break the time loop that binds her in this hilariously bloody conclusion to the Dark Lord Davi duology. Davi has left the horde behind her, hoping to find a peaceful solution to keep the Kingdom from being destroyed this time. But her plan to guide the Kingdom to peaceful prosperity is thwarted when she finds her usual love interest, Prince Johann, already married and the bloodthirsty Duke Aster running the government. Johann's new husband is everything Davi is not, but he holds a key to the one mystery she can't solve - the origins of the time loop that has entrapped her. With restless armies at her doorstep, Duke Aster reaching for power, and an ancient magician hounding her every turn, Davi must scheme her way to peace and uncover the truth behind her curse if she is to break the spell that binds her once and for all. Praise for How to Become the Dark Lord and Die Trying 'A darkly comic delight of a novel' Anthony Ryan 'Twisty, pacey and full of reverent irreverence for fantasy. I can't get enough' Max Gladstone 'A brash swords-and-satire romp that draws you into its rollicking adventure even as it pokes fun at the whole genre. Gamers in particular will appreciate the irreverent upending of classic roleplaying tropes' James L. Sutter Takes the old saying 'If you can't beat 'em, join 'em,' to the next level. A sarcastic, action-packed, intrigue-filled (mis)adventure. One of the funniest books I've read in a long time' Matt Dinniman 'Lord of the Rings crossed with Groundhog Day, narrated by a gender-flipped Deadpool' Mike Brooks

By D.J. MacHale

Breaking the rules Just when fifteen-year-old Bobby Pendragon thinks he understands his purpose as a Traveler -- to protect the territories of Halla from the evil Saint Dane -- he is faced with an impossible choice. The inhabitants of Eelong are in danger of being wiped out by a mysterious plague. The only way Bobby can stop it is to bring the antidote from another territory. Since moving items between territories is forbidden by the Traveler rules, if Bobby chooses to save Eelong he could endanger himself, his friends, and the future of every other being in Halla.

By Mark Anthony

From a brilliant fantasy master comes a tale of astounding magic, unrelenting evil, and redemptive courage. Travis Wilder and Grace Beckett have returned to modern Earth to get medical help for Beltan, a knight from the otherworld of Eldh. But as Beltan lies unconscious in the ICU of a Denver hospital, a shadowy organization plots to kidnap him, and sinister forces of dark magic cross the boundary from Eldh in a murderous search for Travis and Grace. Meanwhile, in Eldh, a young baroness, her witch companion, and their mortal and immortal friends journey to a dying city, there to confront a nameless evil that has begun to annihilate the very gods. Somehow Travis and Grace must save Beltan and themselves, then make their way back to Eldh. For only there can they hope to defeat a demonic enemy that can shatter time, devour space, and turn existence into nothingness.

By Mark Anthony

From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth. Blood of Mystery A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide Eldh’s future forever. If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow. Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?

By Max Gladstone

From the co-author of the viral New York Times bestseller This is How You Lose the Time War.Discover the destiny of the Craft in Dead Country, the standalone entry point to Max Gladstone's beloved fantasy epic. BOOK ONE OF THE CRAFT WARS SERIES Since her village chased her out with pitchforks, Tara Abernathy has resurrected gods, pulled down monsters, averted wars, and saved a city, twice. She thought she'd left her dusty little hometown forever. But that was before her father died. As she makes her way home to bury him, she finds a girl, as powerful and vulnerable and lost as she once was. Saving her from raiders twisted by the God Wars, Tara changes the course of the world. Dead Country is the first book in the Craft Wars Series, a tight sequence of novels that will bring the sprawling saga of the Craft to its end, and the perfect entry point to this incomparable world.Also Available by Max Gladstone:The Craft Sequence1. Three Parts Dead2. Two Serpents Rise3. Full Fathom Five4. Last First Snow5. Four Roads Cross6. Ruin of AngelsThe Craft Wars1. Dead Country2. Wicked ProblemsLast ExitEmpress of ForeverThis is How You Lose the Time War (with Amal El-Mohtar)

By Dale Brown, Jim DeFelice

The beast isalive and prowling the high seas. As extremist Islamic pirates, armed and supported by a powerful Saudi terrorist, prey on civilian vessels in the Gulf of Aden, America aggressively answers with serious muscle -- a next-generation littoral warship with a full range of automated weapons systems that the enemy has dubbed "Satan's Tail." However, unforeseen technological problems combined with the suicidal tendencies of a fanatical foe mean support is needed from above -- and a pair of Dreamland's awesome Megafortresses and their Flighthawk escorts are dispatched to the war zone.But bitter professional rivalries threaten to damage, perhaps even destroy,the mission, as a vengeful opponent takes advantage of the disruption -- to strengthen his outlaw navy and set its sights horrifically high -- raising the stakes in a battle the U.S. and the world simply cannot afford to lose.

By Rob Thurman

The fourth book in the Cal Leandros series that began with Nightlife, Deathwish is clever, ironic and hugely entertaining urban fantasy in the vein of Jim Butcher by the New York Times bestselling author, Rob Thurman. 'How I felt the mental stirrings of a bloodthirsty heritage when I passed through the gray light wasn't my favourite topic . . . the Auphe nature wasn't mine. I wouldn't let it be. And if I said that to myself over and over and sprinkled around enough frigging fairy dust, maybe it would be true.' Half-human Cal Leandros and his brother, Niko, are barely getting by with their preternatural detective agency when the vampire Seamus hires them. He's being followed, and he wants to know by whom. But the Leandros brothers have to do more than they had planned when Seamus turns up dead (or un-undead). Worse still is the return of Cal's nightmarish family, the Auphe. The last time Cal and Niko faced them, the Auphe were almost wiped out. Now they want revenge. Cal know that before the Auphe get to him, they will try to destroy everything and everyone he holds dear. Because for the Auphe, Cal's pain is a pleasure. And they're feeling good. A dark contemporary fantasy with a humorous edge, Rob Thurman's Deathwish should not be missed. Praise for Rob Thurman: 'Supernatural elements put this in the company of Jim Butcher and Charlaine Harris' SFRevu 'A roaring rollercoaster of a read . . . it'll take your breath away' Simon R. Green Rob Thurman lives in Indiana, land of rolling hills and cows. Lots and lots of cows. Nightlife, Moonshine and Madhouse, the previous novels in the Cal Leandros series, are also published by Penguin. Visit Rob at www.robthurman.net.

By Roland Smith

After their parents are lost in an accident, thirteen-year old twins Grace and Marty are whisked away to live with their Uncle Wolfe-an uncle that they didn't even know they had! The intimidating Uncle Wolfe is an anthropologist who has dedicated his life to finding cryptids, mysterious creatures believed to be long extinct.

By David Zindell

RETURN OF THE PRODIGAL SON Danlo wi Soli Ringess has returned from the Vild, the first lightship pilot to escape that hellish region of fractured space and deadly supernovas where giant computer-gods make war on each other. But the Civilized Worlds face their own threat of war. A fanatical cult has seized the fabled city of Neverness and plans to take over the galaxy. Though the cult worships Danlo's long-lost father as a god, he casts his lot with its opponents--and is sent to Neverness to try to reason with its leaders. Instead he must fight to survive: against the warrior-poet who has vowed to take his life, the madman with a star-killing weapon and a grim ultimatum, the charismatic leader of the cult--once Danlo's greatest friend, now his fiercest enemy--and his own unbreakable vow never to harm a living thing. A contemporary master of speculative fiction and incomparable world-building, David Zindell continues his monumental epic that sweeps us from the outer reaches of the galaxy to the inner depths of the human mind, a stirring cosmic drama of a man of peace torn between the implacable cosmic forces of divinity and destruction.

By Angus Watson

~b~>The outrageously thrilling West of West trilogy comes to an action-packed close in Where Gods Fear to Go -- a gritty epic fantasy journey in which a mismatched group of refugees battle animals and monsters, an unforgiving land and each other as they cross a continent to fulfill a prophecy.Battling across the Shining Mountains, the questers discover a land more terrifying than they ever could've imagined--and they've fought thunder lizards.All the while fighting and falling in love, the tentatively allied Wootah and Calnians must survive monster attacks, flash floods, and tornados to uncover the secret of The Meadows. And then comes the hard part.To save themselves and everybody else, they will travel west of west, deeper into danger...and attempt to take on a goddess who has already killed all the gods. West of WestYou Die When You DieThe Land You Never LeaveWhere Gods Fear to GoFor more Angus Watson, check out:Iron AgeAge of IronClash of IronReign of Iron span