Recommendations based on "D&d Forgotten Realms Players Guide"
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By Terry Goodkind
Terry Goodkind's Wizard's First Rule, Book One of A Sword of Truth, was "a wonderfully creative, seamless, and stirring epic fantasy debut." -Kirkus ReviewsPiers Anthony lauded it as "a phenomenal fantasy, endlessly inventive, that surely marks the commencement of one of the major careers in the genre. It starts in early and keeps hitting you with new magical wonders, building into a truly gripping adventure."In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.
By Robin Hobb
A small and sadly untried coterie - the old assassin Chade, the serving-boy Thick, Prince Dutiful, and his reluctant Skillmaster, Fitz - sail towards the distant island of Aslevjal. There they must fulfil the Narcheska's challenge to her betrothed: to lay the head of the dragon Icefyre, whom legends tell is buried there deep beneath the ice, upon her hearth. Only with the completion of this quest can the marriage proceed, and the resulting alliance signal an end to war between the two kingdoms. It is not a happy ship: tensions between the folk of the Six Duchies and their traditional enemies, the Outislanders, lie just beneath the surface. Thick is constantly ill, and his random but powerful Skilling has taken on a dark and menacing tone, while Chade's fascination with the Skill is growing to the point of obsession. Having ensured that his beloved friend the Fool is safely left behind in Buckkeep, Fitz is guilt-stricken; but he is determined to keep his fate at bay, since prophecy foretells the Fool's death if he ever sets foot on the isle of the black dragon. But as their ship draws in towards Aslevjal a lone figure awaits them...
By Sherrilyn Kenyon
The son of Warcraft and Hate, Cratus spent eternity battling for the ancient gods who birthed him. He was death to any who crossed him. Until the day he laid down his arms and walked into self-imposed exile. Now an ancient enemy has been unleashed and our dreams are his chosen battlefield. The only hope we have is the one god who swears he will never fight again. As a Dream-Hunter, Delphine has spent eternity protecting mankind from the predators who prey on our unconscious state. But now that her allies have been turned, she knows in order to survive, the Dream-Hunters need a new leader. Someone who can train them to fight their new enemies. Cratus is her only hope. But she is a bitter reminder of why he chose to lay down his arms. Time is running out and if she can't win him to her cause, mankind will be slaughtered and the world we know will soon cease to exist.
By David Eddings
Here, in the eagerly awaited sequel to David Eddings' bestselling The Belgariad, is the first book of The Malloreon, an epic quest across strange lands and among stranger peoples--a magnificent fantasy of men, Kings, Sorcerers, and Gods caught up in the culmination of the seven-thousand-year war between two opposing Destinies to determine the fate of all creation. Garion had slain the evil God Torak and been crowned King of Riva. The Prophecy was fulfilled--or so it seemed. While the strange child Erand was growing up in the Vale of Aldur with Plgara and Durnik, showing only occasional flashes of inexplicable knowledge and power, Garion was learning to rule and to be the husband of his fiery little Queen Ce'Nedra. Eleven years passed. Then suddenly the Voice of Prophecy cried out a warning: "Beware Zandramas!" Not even Belgarath the Sorcerer knew who or what Zandramas was. But Garion discovered hints in a previously obscured part of the Mrin Codex. Worse, he learned that the Dark Prophecy was still waging its ancient struggle against the Prophecy of Light. Again, a great evil was brewing in the East. And again, Garion found himself a pawn, caught between the two ancient Prophecies, with the fate of the world somehow resting on him.
By Terry Brooks
With his groundbreaking New York Times bestseller The Sword of Shannara and its acclaimed sequels, Terry Brooks brought a new audience to epic fantasy. Then he gave the genre a darkly compelling contemporary twist in his trilogy of the Word and the Void. Last year, in Armageddon’s Children, Brooks undertook the stunning chronicle that united two unique worlds. Now that story of clashing forces of darkness and light, of Shannara’s beginnings and the human race’s possible end, marches forward into an unforgettable second volume full of mystery, magic, and momentous events.Across the ruined landscape that is America–hopelessly poisoned, plague-ridden, burned, and besieged by demon armies bent on exterminating all mortal life–two pilgrims have been summoned to serve the embattled cause of good. Logan Tom has journeyed to desolate Seattle to protect a ragged band of street urchins and the being known as “the gypsy morph,” who is both mortal and magical, and destined to save mankind unless he is destroyed. Likewise, Angel Perez has her own quest, one that will take her from the wreckage of Los Angeles to a distant, secret place untouched by the horrors of the nationwide blight–a place where the race of Elves has dwelled since before man existed. But close behind these lone Knights of the Word swarm the ravening forces of the Void.As the menacing thunder of war drums heralds the arrival of the demons and their brutal minions in Seattle, the young survivors who call themselves the Ghosts are forced to brave the dangerous world of gangs, mutants, and worse to escape the invasion. And Logan Tom must infiltrate a refugee compound to rescue Hawk, the leader of the street urchins, who has yet to learn the truth about who and what he is. Meanwhile, Angel Perez has joined an equally urgent mission: to find the Ellcrys, a fabled talisman crucial to protecting the Elven realm against an influx of unspeakable evil from the dread dimension known as the Forbidding. But Angel and her Elf allies must beware–for a demon spy, with a monstrous creature at its command, walks among them.As the legions of darkness draw the noose tighter, and the time of confrontation draws near, those chosen to defend the soul of the world must draw their battle lines and prepare to fight with, and for, their lives. If they fail, humanity falls.
By Raymond E. Feist
Cette édition exclusive numérique contient les ouvrages suivants :Krondor : La Trahison – Le Legs de la Faille, Tome 1 (2006)Krondor : Les Assassins – Le Legs de la Faille, Tome 2 (2006)Krondor : La Larme des dieux – Le Legs de la Faille, Tome 3 (2007) Partez pour Midkemia, un monde de magie et de dangers… Neuf ans après la chute de Sethanon, des puissances mortelles s’éveillent à l’horizon.Les assassins des Faucons de la nuit frappent à nouveau. La politique redevient un jeu dangereux où le perdant se fait couper la gorge. Autant de mystérieuses machinations ourdies par un groupe de magiciens connus sous le nom de Six. Autant de conspiration qui visent à mettre à genoux les Royaumes des Isles… et que vont affronter nos vieux amis Jimmy, Locklear et Pug, bien sûr !Ce seront ensuite l’écuyer James et le lieutenant William conDoin tout juste nommés, qui se retrouveront précipités dans le monde sinistre du meurtre et des intrigues politiques, tandis que la guerre menacera d’embraser le royaume… car l’une des victimes de la guilde des assassins n’est autre qu’un noble d’un État voisin !
By Christopher Healy
In the Hero's Guide books, readers discover that Prince Charming isn't one man—there are four of them: Liam, Frederick, Duncan, and Gustav. And they all have their own challenges to overcome as they try to grow from goofy, average-guy princes into impossibly perfect knights of legend. Joined by princesses Ella, Snow White, Briar Rose, Rapunzel, and Lila, they're off on adventures that they—and their kingdoms—can only hope to survive. Tween fans of Shrek and How to Train Your Dragon will love this fast-paced, funny series that's been applauded by the LA Times, the New York Times, Publishers Weekly, and Kirkus Reviews. This collection includes: The Hero’s Guide to Saving Your Kingdom The Hero’s Guide to Storming the Castle The Hero’s Guide to Being an Outlaw
By Gareth Hanrahan
Gareth Hanrahan's acclaimed epic fantasy series of dark myth, daring warriors and bloodthirsty vengeance concludes with The Sword Triumphant. "Tell the Lammergeier that Blaise has need of him for one last service. Tell him to bring his sword." In his youth, Aelfric slew the Dark Lord and saved the world, only to find out, many years later that his heroic deeds had served only to preserve the corrupt rule of the Erlking. As keeper of the dread sword Spellbreaker, Aelfric was drawn into a desperate rebellion against the immortal elf who had been secretly manipulating humanity since the dawn of time. When it was done, he left the sword and the title of hero behind and went home. His tale should have been over. Decades have passed. But when a figure from his past brings a cryptic message from one of the Nine, it seems the Lammergier is needed again. Does the old hero have one last quest left in him? Can his broken sword be reforged - and at what cost? "A powerful epic fantasy finale." ― Library Journal Praise for the Lands of the Firstborn Trilogy: "A treat for all fantasy fans . . . . It’s an absolute blast.” ― Justin Lee Anderson, author of The Lost War "In the tradition of Tolkien and Eddings, with a richly detailed narrative, well-drawn characters, epic battles, and political and religious intrigues, Hanrahan's outstanding first outing in the Lands of the Firstborn series will thrill fantasy readers—who will anxiously await the next book." ― Booklist (starred review) "This novel has the potential to become a fan-favorite among those who appreciate vast and eloquent epic fantasy. Readers will enjoy the unique twists, absorbing intrigue, and endearing characters." ― Library Journal "I will buy any novel that Gareth Hanrahan ever writes." ― The Fantasy Inn For more from Gareth Hanrahan, check out: Lands of the Firstborn The Sword Defiant The Sword Unbound The Sword Triumphant The Black Iron Legacy The Gutter Prayer The Shadow Saint The Broken God
By Raymond E Feist
“Feist has a natural talent for keeping the reader turning pages.”Chicago Sun-TimesNew York Times bestselling master fantasist Raymond E. Feist returns to beleaguered Midkemia and its capital, Krondor, in At the Gates of Darkness, the second volume in his enthralling DemonWar Saga of magic, war, and peril. An author the Science Fiction Chronicle proclaims, “Without question one of the very best writers of fantasy adventure practicing today,” Feist graces eager readers with his most astonishing adventure yet. Feist fans, readers of Terry Goodkind, George R. R. Martin, and Terry Brooks, and everyone, in fact, who loves superior epic fantasy will not want to miss At the Gates of Darkness.
By Robin Hobb
When 'Assassin's Quest' closed, Fitz was living in self-imposed exile. In 'Fool's Errand', the first of a new trilogy, we are returned to the world of the Six Duchies and the lives of those who managed to survive the events of the first 'Assassin' trilogy.