Recommendations based on "Critical Role: Call of the Netherdeep (D&D Adventure Book)"

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By Neil Gaiman

Since it was first published, American Gods became an instant classic. Now discover the mystery and majesty of American Gods in this beautiful reissue of the Author's Preferred Text edition. Featuring a new preface by Neil Gaiman in honor of the novel's 20th anniversary, this commemorative volume is a true celebration of a modern masterpiece.Locked behind bars for three years, Shadow did his time, quietly waiting for the magic day when he could return to Eagle Point, Indiana. A man no longer scared of what tomorrow might bring, all he wanted was to be with Laura, the wife he deeply loved, and start a new life.But just days before his release, Laura and Shadow’s best friend are killed in an accident. With his life in pieces and nothing to keep him tethered, Shadow accepts a job from a beguiling stranger he meets on the way home, an enigmatic man who calls himself Mr. Wednesday. A trickster and a rogue, Wednesday seems to know more about Shadow than Shadow does himself.Life as Wednesday’s bodyguard, driver, and errand boy is far more interesting and dangerous than Shadow ever imagined—it is a job that takes him on a dark and strange road trip and introduces him to a host of eccentric characters whose fates are mysteriously intertwined with his own.

By S. Green

Book 3 in the «Half Life Trilogy». Nathan Byrn is running again. The Alliance of Free Witches has been all but destroyed. Scattered and demoralised, constantly pursued by the Council's Hunters, only a bold new strategy can save the rebels from total defeat... They need the missing half of Gabriel's amulet - an ancient artifact with the power to render its bearer invincible in battle. But the amulet's guardian - the reclusive and awesomely powerful witch Ledger - has her own agenda. To win her trust, Nathan must travel to America and persuade her to give him the amulet. Combined with his own Gifts, the amulet might just be enough to turn the tide for the Alliance and end the bloody civil war between Black and White witches once and for all....

By Cornelia Funke

Jacob Reckless Returns Once Again To The Mirrorworld--filled With Profound Characters, Extraordinary Creatures, And Epic Life-or-death Treasure Hunts That Could Only Come From The Mind Of The Master Storyteller Of Our Generation, Cornelia Funke. Jacob Reckless Has Only A Few Months Left To Live. He's Tried Everything To Shake The Fairy Curse That Traded His Life For His Brother's--legends Such As The All-healing Apple, The Well Of Eternal Youth, The Blood Of A Northern Djinn. And Yet Hope After Hope Is Extinguished. After Months Of Fruitless Searching, Jacob Journeys Through His Father's Mirror One Final Time To Deliver The Bad News To Fox. But There They Hear Of One Last Possibility--an Item So Legendary That Not Even Mirrorworlders Believe It Exists: A Crossbow That Can Kill Thousands, Or Heal One, When Shot Through The Heart. But A Goyl Treasure Hunter Is Also Searching For The Prized Crossbow. Jacob Must Find It First--and Somehow Convince Fox To Do Whatever It Takes To Save Him.

By Peter V. Brett

By Steven Brust

The first to be published, this is actually the fourth novel in the timeline of the VLAD TALTOS series. The books recount the adventures of the wisecracking hired killer Vlad, a human on a planet mainly inhabited by the long-lived, extremely tall sorcerers known as the Dragaerans. One of the most powerful bosses in the Jhereg--Dragaera's premier criminal organization--hires Vlad, one of their guild members, to assassinate Mellar, who stole millions from the Jhereg leadership and fled. Unfortunately, this thief turns out to be protected in a way that makes it difficult for Vlad to do his job without gaining the permanent enmity of a friend. The reader also learns more about Vlad's past in this, and in other, lives.

By Kevin Hearne

NEW YORK TIMES BESTSELLER • In the fourth novel of the Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan must pay his debts to cunning trickster god Coyote, a task that includes battling undead creatures of the night as well as a relentless hound of Hel and the goddess of death who commands it.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldCutting a deal with a trickster god rarely goes well for any human brave or foolish enough to try it, but Atticus doesn’t feel like he has a choice. With members of the Norse pantheon out for his blood, he can’t train his apprentice in peace, so he asks Coyote to help him fake his own death. The cost, however, might wind up being every bit as high as if he’d made no deal at all.There are things hiding in the Arizona desert that don’t want any company, and Coyote makes sure they know Atticus has arrived. And then there's the hound of Hel, Garm, who’s terribly difficult to shake and not at all convinced that Atticus is dead.Being tricked by a trickster is par for the course. But it’s the betrayal from someone he thought was a friend that shakes Atticus to the core and places his life in jeopardy. The real trick, he discovers, might be surviving his own faked death.Includes Kevin Hearne’s novella “Two Ravens and One Crow”Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED

By David Wragg

Rejoin fantasy’s most deadly and dysfunctional mercenaries in the sequel to debut sensation THE BLACK HAWKS.

By Pittacus Lore

The third book of the #1 New York Times bestselling I Am Number Four series!The Mogadorians who destroyed the planet Lorien continue to hunt for the Garde, the small group of Loric survivors who have taken refuge on Earth. During a dangerous mission at a Mog base in West Virginia, John found and rescued the brutish Nine. But even with their combined powers, special abilities known as Legacies, the pair barely escaped with their lives. And in the process, John’s best friend, Sam Goode, was lost and taken captive by the enemy.In order to save him—and our world—John and Nine must join forces with Six and Seven who have been battling the Mogs in Spain, and who are now trying to locate Number Eight in India. The Garde must come together before it is too late. They are Lorien and Earth’s only hope.Michael Bay, director of Transformers, raved: “Number Four is a hero for this generation.” This epic young adult series is perfect for fans of action-packed science fiction like The Fifth Wave series by Rick Yancey, The Maze Runner series by James Dashner, and Orson Scott Card’s Ender’s Game.The battle for Earth’s survival wages on. Read the rest of the series: #4: The Fall of Five, #5: The Revenge of Seven, #6: The Fate of Ten, and #7: United as One.Don’t miss the first book in the brand new I Am Number Four spin-off series: Generation One.

By Reki Kawahara

Read the novel that ignited the phenomenon!In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "game over" means certain death - both virtual and real...

By James Patterson

The time has come for Max, Fang, Iggy, Nudge, Gasman, and Angel to face their ultimate enemy and, despite many obstacles, try to save the world from a sinister plan to re-engineer a select population into a scientifically superior master race.