Recommendations based on "Crisis on Multiple Earths Book 2: Crisis Crossed"

Based on your reading history, we think you will also enjoy the following books.

By Matthew Cody

Superheroes soar in this promising debut—and they’re kids!Twelve-year-old Daniel, the new kid in town, soon learns the truth about his nice—but odd—new friends: one can fly, another can turn invisible, yet another controls electricity. Incredible. The superkids use their powers to secretly do good in the town, but they’re haunted by the fact that the moment they turn thirteen, their abilities will disappear—along with any memory that they ever had them. Is a memory-stealing supervillain sapping their powers?The answers lie in a long-ago meteor strike, a World War II–era comic book (Fantastic Futures, starring the first superhero, Johnny Noble), the green-flamed Witch Fire, a hidden Shroud cave, and—possibly, unbelievably—“powerless” regular-kid Daniel himself.Superhero kids meet comic book mystery in this action-filled debut about the true meaning of a hero.

By Brennan Lee Mulligan

With superstrength and invulnerability, Alison Green used to be one of the most powerful superheroes around. Fighting crime with other teenagers under the alter ego Mega Girl was fun — until an encounter with Menace, her mind-reading arch enemy, showed her evidence of a sinister conspiracy, and suddenly battling giant robots didn't seem so important. Now Alison is going to college and trying to find ways to help the world while still getting to class on time. It's impossible to escape the past, however, and everyone has their own idea of what it means to be a hero.... After a phenomenal success on Kickstarter, Brennan Lee Mulligan and Molly Ostertag bring their popular webcomic into print, collecting the first four issues, as well as some all-new, full-color pages!

By Molly Knox Ostertag

From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series!Middle school is a dungeon… At least, that’s how Jess sees it.Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius.But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game—and her best friend. Will their epic campaign withstand all this change, or has their adventure—and their friendship—finally come to an end?

By Cherie Priest

Best friends, big fans, a mysterious webcomic, and a long-lost girl collide in this riveting novel, perfect for fans of both Cory Doctorow and Sarah Dessen, & illustrated throughout with comics. Once upon a time, two best friends created a princess together. Libby drew the pictures, May wrote the tales, and their heroine, Princess X, slayed all the dragons and scaled all the mountains their imaginations could conjure. Once upon a few years later, Libby was in the car with her mom, driving across the Ballard Bridge on a rainy night. When the car went over the side, Libby passed away, and Princess X died with her.Once upon a now: May is sixteen and lonely, wandering the streets of Seattle, when she sees a sticker slapped in a corner window. Princess X? When May looks around, she sees the Princess everywhere: Stickers. Patches. Graffiti. There's an entire underground culture, focused around a webcomic at IAmPrincessX.com. The more May explores the webcomic, the more she sees disturbing similarities between Libby's story and Princess X online. And that means that only one person could have started this phenomenon---her best friend, Libby, who lives.

By William Irwin, Rebecca Housel, J. Jeremy Wisnewski

X-Men is one of the most popular comic book franchises ever, with successful spin-offs that include several feature films, cartoon series, bestselling video games, and merchandise. This is the first look at the deeper issues of the X-Men universe and the choices facing its powerful "mutants," such as identity, human ethics versus mutant morality, and self-sacrifice. J. Jeremy Wisnewski (Oneonta, NY) is Assistant Professor of Philosophy at Hartwick College and the editor of Family Guy and Philosophy (978-1-4051-6316-3) and The Office and Philosophy (978-1-4051-7555-5). Rebecca Housel (Rochester, NY) is a professor at Rochester Institute of Technology, where she teaches about writing and pop culture. For William Irwin's biography, please see below.

By Dan Gutman

Something weird is going on! Mrs. Yonkers, the computer teacher, is the nerdiest teacher in the history of the world. She can type with her feet! She buys foam cheeseheads off eBay! She even puts a Webcam on a turtle! Is she trying to take over the planet?

By Jack Kirby, Joe Simon, Stan Lee, Jim Steranko, John Romita Sr.

The Penguin Classics Marvel Collection presents the origin stories, seminal tales, and characters of the Marvel Universe to explore Marvel’s transformative and timeless influence on an entire genre of fantasy.   A Penguin Classics Marvel Collection Edition   Collects Captain America Comics #1 (1941); the Captain America stories from Tales of Suspense #59, #63-68, #75-81, #92-95, #110-113 (1964-1969); “Captain America…Commie Smasher” from Captain America #78 (1954). It is impossible to imagine American popular culture without Marvel Comics. For decades, Marvel has published groundbreaking visual narratives that sustain attention on multiple levels: as metaphors for the experience of difference and otherness; as meditations on the fluid nature of identity; and as high-water marks in the artistic tradition of American cartooning, to name a few.   Drawing upon multiple comic book series, this collection includes Captain America’s very first appearances from 1941 alongside key examples of his first solo stories of the 1960s, in which Steve Rogers, the newly resurrected hero of World War II, searches to find his place in a new and unfamiliar world. As the contents reveal, the transformations of this American icon thus mark parallel transformations in the nation itself.   A foreword by Gene Luen Yang and scholarly introductions and apparatus by Ben Saunders offer further insight into the enduring significance of Captain America and classic Marvel comics.   The Deluxe Hardcover edition features gold foil stamping, gold top stain edges, special endpapers with artwork spotlighting series villains, and full-color art throughout.

By Stan Lee, Jack Kirby

The Penguin Classics Marvel Collection presents the origin stories, seminal tales, and characters of the Marvel Universe to explore Marvel’s transformative and timeless influence on an entire genre of fantasy   Collects Fantastic Four #1, 2, 3, 4, 5, 10, 11, 48, 49, 50, 51, and Fantastic Four Annual #6. It is impossible to imagine American popular culture without Marvel Comics. For decades, Marvel has published groundbreaking visual narratives that sustain attention on multiple levels: as metaphors for the experience of difference and otherness; as meditations on the fluid nature of identity; and as high-water marks in the artistic tradition of American cartooning, to name a few.   Throughout the 1960s, the Fantastic Four doubled as the flagship title and the creative laboratory of the Marvel Universe. Stan Lee and Jack Kirby introduced dozens of new characters and concepts in its pages, while expanding the emotional bandwidth and visual vocabulary of the Super Hero genre with every issue.  This collection gathers some key tales from Lee and Kirby’s lengthy tenure—from their first experiments in generic hybridity to the remarkable fusion of the cosmic and the quotidian that is the “The Galactus Trilogy.”   A foreword by Jerry Craft and scholarly introductions and apparatus by Ben Saunders offer further insight into the enduring significance of the Fantastic Four and classic Marvel comics.

By James Patterson

Fang's blog has brought ITEX and their cruel research to the world's attention, and his readers take a stand at the facility where Max and the girls are being held, shutting the organization down. But Max isn't through saving the world yet! When the Flock is asked to aid a group of environmental scientists studying the effects of global warming, the expedition seems like a perfect combination of adventure and activism. But even in Antarctica, Max is an irresistible target with the eyes of the world upon her. For whoever controls her powers could also control the world...

By James Patterson

(Volume 9)Maximum Ride and the other members of the Flock have barely recovered from their last arctic adventure, when they are confronted by the most frightening catastrophe yet. Millions of fish are dying off the coast of Hawaii and someone-or something-is destroying hundreds of ships. Unable to discover the cause, the government enlists the Flock to help them get to the bottom of the disaster before it is too late. While Max and her team are exploring the depths of the ocean, their every move is being carefully tracked by Mr. Chu-a criminal mastermind with his own plans for the Flock. Can they protect themselves from Mr. Chu's army of mercenaries and save the ocean from utter destruction?