Recommendations based on "Clockwork Lives"

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By Simon R. Green

I’m John Taylor. I was born in the Nightside, that square mile in the hidden center of London where it is always the hour of the wolf, where gods and monsters walk side by side and where every dark question ever asked can be answered—for a price.I left for a while, but I did come back, to make my living doing what I do better than anyone else: finding things—lost or stolen, real or imaginary.Recently, I found the most dangerous thing of all: the true identity of my long-gone mother. Turns out she’s a being who’s been around since before the dawn of history. Then, she created the Nightside—and now, for her own warped reasons, she intends to destroy it.To stop her before she even gets started, I’ve got to do some hard traveling—back in Time, through endless eons, into the very distant—and probably deadly—past…

By Sam Copeland

The hilarious new fantasy adventure from the author of Charlie Changes Into a Chicken. Alex is a normal, everyday kid, living in a normal, everyday city. Axel is a monster-slaying hero, living in a world of magic. Unfortunately, when the two boys mysteriously swap places, each of them ends up being mistaken for the other. With zero experience of heroism, Alex is thrust into an epic quest to defeat the evil Felonius Gloam, who has stolen the Book of Lifetales and is using it to unravel the very fabric of the world of Aërth. Meanwhile, Axel is faced with double maths, a gran who's six months behind on the rent, and a crucial chess tournament he's got to win – when he doesn't even know how to play. Can the two boys complete their Impossible Quests and find a way back to their own lives, or will they both discover they don't have a life to come back to . . . ?

By Robert Jackson Bennett

Revenge. It’s something Sigrud je Harkvaldsson is very, very good at. Maybe the only thing. So when he learns that his oldest friend and ally, former Prime Minister Shara Komayd, has been assassinated, he knows exactly what to do—and that no mortal force can stop him from meting out the suffering Shara’s killers deserve. Yet as Sigrud pursues his quarry with his customary terrifying efficiency, he begins to fear that this battle is an unwinnable one. Because discovering the truth behind Shara’s death will require him to take up arms in a secret, decades-long war, face down an angry young god, and unravel the last mysteries of Bulikov, the city of miracles itself. And—perhaps most daunting of all—finally face the truth about his own cursed existence.

By Adrian Tchaikovsky

The Arthur C. Clarke award-winning author of Children of Time brings us the third and final novel in an extraordinary space opera trilogy about humanity on the brink of extinction, and how one man's discovery will save or destroy us all. Idris Telemmier has uncovered a secret that changes everything - the Architects' greatest weakness. A shadowy Cartel scrambles to turn his discovery into a weapon against these alien destroyers of worlds. But between them and victory stands self-interest. The galaxy's great powers would rather pursue their own agendas than stand together against this shared terror Human and inhuman interests wrestle to control Idris' discovery, as the galaxy erupts into a mutually destructive and self-defeating war. The other great obstacle to striking against their alien threat is Idris himself. He knows that the Architects, despite their power, are merely tools of a higher intelligence. Deep within unspace, where time moves differently, and reality isn't quite what it seems, their masters are the true threat. Masters who are just becoming aware of humanity's daring - and taking steps to exterminate this annoyance forever. The Final Architecture Shards of Earth Eyes of the Void Lords of Uncreation

By Neil Gaiman

The #1 New York Times bestselling author’s ultimate edition of his wildly successful first novel featuring his “preferred text”—and including the special “Neverwhere” tale “How the Marquis Got His Coat Back.”Published in 1997, Neil Gaiman’s darkly hypnotic first novel, Neverwhere, heralded the arrival of this major talent and became a touchstone of urban fantasy. Over the years, a number of versions were produced both in the U.S. and the U.K. Now, this author’s preferred edition of his classic novel reconciles these versions and reinstates a number of scenes cut from the original published books.Neverwhere is the story of Richard Mayhew, a young London businessman with a good heart and an ordinary life, which is changed forever when he is plunged through the cracks of reality into a world of shadows and darkness—the Neverwhere. If he is ever to return to the London Above, Richard must join the battle to save this strange underworld kingdom from the malevolence that means to destroy it.

By Tim Bowler

I've come back for Jaz. She's all I want. I don't give two bells what happens to me long as she gets away safe. But I'll tell you something, Bigeyes. If she's dead, there's something else I'll have. My revenge.From the Carnegie Medal-winning author of River Boy, Starseeker and Bloodchild comes the fifth title in this startlingly compelling series. Contemporary, pacy, and utterly gripping, Blade takes you on a roller-coaster ride through the secret, dangerous life of its unforgettable narrator.This thrilling series for teenagers combines an enormously likable and engaging central character with the harsh realities of street life and the youth gang culture that is so prevalent in today's news. The mysteries and cliffhanger endings of these short, accessible books will have the power to tempt all readers as they gradually become absorbed into Blade's dangerous world.

By Richard Kadrey

Sandman Slim returns in this stunning, high-octane ninth thriller in the series, filled with the intense, kick-ass action and inventive fantasy that are the hallmarks of New York Times bestselling author Richard Kadrey. Sandman Slim has been to Heaven and Hell and many places in between, but now he finds himself in an unknown land: the far, far edge of the Tenebrae, the desolate home of the lost dead. Making his way inland with nothing but his unerring instinct for trouble to guide him, he collides with a caravan of the damned on a mysterious crusade, led by the ruthless Magistrate. Alone and with no clue how to get back home, he throws in with this brutal bunch made up of human souls, Hellion deserters, rogue angels—and Father Traven. Slim didn’t land in Tenebrae by chance. His little stunt of trying to open Heaven has set off a tsunami across the universe. Now, the afterlife is falling apart because of the ensuing warfare. And when Heaven finds out Slim is close by, the angels put a fat bounty on his head. It’s one thing to ride with a ferocious criminal pack across the treacherous plains—it’s another to do it when everyone in the land of the dead is itching to keep you there permanently. But Slim’s not too worried. He’s been fighting cosmic forces bent on destroying Heaven, Hell, Earth, and him for years. A pack of vicious bounty hunters, vengeful angels, and dangerous enemies with friendly smiles isn’t going to stop him fixing the chaos he’s caused . . . one way or another.

By D. Dalton

In this fourth novel of the All Things Impossible fantasy series, Derora Saxen leads her friends home to Riversbridge so that they can say their final farewell to Kelin. In the midst of celebration of a life and their victory over the Blackhound is when a new temptress comes for Tom. Meanwhile, Commander Strival orders Jakkobb to take a vacation, and worse, to visit his mother in his faraway homeland. Not all eyes and ears are friendly to this information, and the chemmen may just be hunting our heroes from the shadows. But everyone may all be unwilling and unknowing pawns in an unseen mastermind's scheme. Someone who wants to bring Tom's stone heart and the demon brother's bones together to create a more dangerous foe than even the Blackhound. They can only survive if they unite together as friends once more, but with Tom's identity and loyalties being pulled in several directions, will he stay or keep his promise to disappear forever?

By Ian Irvine

The world of Santhenar has fallen Most of the old allies are dead or captured, and the conquering Merdrun are carving Skyrock into a gigantic tower, with a sapphire-clad tunnel at its base. Is it a horrific new weapon to cleanse the world, so they can take it for their own? Only their arch-sorcerer, the sickening, life-drinking magiz, Dagog, knows. Karan, Flydd and their broken allies have only thirty days to find the answer. Thirty days to unlock nine-year-old Sulien's hidden memory and reveal the Merdrun's one fatal weakness. But Sulien has been abducted by the magiz, who needs her talent of far-seeing for his monstrous conspiracy. To save her daughter's life, Karan will have to break into a compound guarded by 150,000 enemy troops and every magical device known to the enemy. Assuming she can get past the traitor in the allies' ranks. You won't want to miss this truly epic fantasy series by a million-selling author What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser

By Molly Cochran, Warren Murphy

"Molly Cochran and Warren Murphy turn their creativity to another long-lasting legend: the lost continent of Atlantis." "In a radical departure from common theory, Cochran and Murphy place the lost continent in the middle of the Bermuda Triangle and populate it with gods - or rather the people whom time and myth-making transformed into Zeus, Hades, and the other gods of the Greek pantheon." "Trapped in the turmoil and panic of Atlantis's destruction is a modern-day man, Sam Smith. In the 1990s, he finds himself the target of an international network of people bent on destroying anyone who has found a clue to the location of the lost continent and the secrets of the Atlanteans." "A heartbeat ahead of an assassination attempt, Sam is mysteriously transported into the past, where his knowledge of the future makes him a pawn in the power struggle between Zeus and Hades. Before long, Sam gains knowledge far more dangerous than that of Atlantis's fate - he finds the true secret of the gods' powers, a secret almost older than time itself." "The wheel of time is turning. Atlantis must die. But what of the present? Has Sam Smith learned enough to thwart the cataclysm that awaits at the end of this millennium?"--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved