Recommendations based on "Children of Dune: Deluxe Edition"

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By Brent Weeks

Kylar Stern has given up the way of shadows for a life of peace, but when an old ally returns, Kylar must make a deadly choice in the second novel of the Night Angel Trilogy by NYT bestselling author Brent Weeks.Kylar Stern has rejected the assassin's life. The Godking's successful coup has left Kylar's master, Durzo, and his best friend, Logan, dead. He is starting over: new city, new friends, and new profession.But when he learns that Logan might actually be alive and in hiding, Kylar is faced with an agonizing choice: will he give up the way of shadows forever and live in peace with his new family, or will he risk everything by taking on the ultimate hit?Devour this blockbuster tale of assassination and magic by Brent Weeks, which has delighted readers all over the world -- with over one million copies in print!

By Adrian Tchaikovsky

Denland and Lascanne have been allies for generations, but now the Denlanders have assassinated their king, overthrown the monarchy and marched on their northern neighbour. At the border, the war rages, Lascanne's brave redcoats against the revolutionaries of Denland. Emily Marshwic has watched the war take her brother-in-law and now her young brother. Then comes the call for more soldiers, to a land already drained of husbands, fathers and sons. Every household must give up one woman to the army and Emily has no choice but to join the ranks of young women marching to the front. In the midst of warfare, with just enough training to hold a musket, Emily comes face to face with the reality: the senseless slaughter; the weary cynicism of the Survivor's Club; the swamp's own natives hiding from the conflict. As the war becomes worse, and as she begins even to have doubts about the justice of Lascanne's cause, Emily finds herself in a position where her choices will make or destroy both her own future and that of her nation.

By Terry Brooks

The fate of a world rests on an unlikely hero. . . . Tucked away in peaceful Shady Vale, the young half-elf Shea Ohmsford gives little thought to the outside world. Yet far to the north, the evil Warlock Lord has dispatched shadowy Skull Bearers, creatures twisted by dark sorcery, to hunt him down. At the same time, a black-cloaked giant of a man appears in Shady Vale. He claims to be the mysterious Druid known as Allanon, a wizardly wanderer of vast knowledge and power-and he has come to see Shea. For Shea, he says, is the last descendant of an ancient Elven king. Only he, in all the world, can wield the fabled Sword of Shannara. And only the Sword can stop the Warlock Lord from destroying all that lives. The Sword lies far from Shady Vale, in the Druid castle of Paranor. And Paranor has fallen under the shadow of the Warlock Lord. Yet all is not lost. Shea will rise to the challenge. Together with Allanon and a handful of brave companions, he begins a desperate quest into the very heart of evil. . . . "The Sword of Shannara" Part 1: "In the Shadow of the Warlock Lord" is the newest addition to the Del Rey Imagine program, which offers the best in classic fantasy and science fiction for readers 12 and up.

By Janny Wurts

The gripping penultimate instalment of the Alliance of Light. When half brothers Lysaer and Arithon defeated the Mistwraith its revenge left them cursed to lifelong enmity. Having conquered the maze and acheived self-redemption, Arithon, Master of Shadow, is now the guest of the formidable sorcerer, Davien the Betrayor. No one knows how his influence will affect Arithon's recovered mage power, or his newly awakened rogue talent for prescience. Meanwhile Arithon's relentless enemies will stop at nothing to acheive his downfall. The Koriani enchantresses are determined to make him their captive and their pawn. And as the Alliance of Light fanatics regroup after their defeat, the core of their priesthood now stands corrupted by a dark cabal who plot to enslave their leader, Lysaer, and use the Mistwraith's curse as their own private weapon to break the world's order. The sorcerers of the Fellowship compact are sorely beset and the clans are counting their ruinous losses. Arithon, who holds their last hope of survival, chooses the most dangerous course: heart and mind he dedicates himself to avoiding killing, though allies and enemies muster for war, single-mindedly blind to the consequences.

By R. A. Salvatore

From New York Times bestselling author R. A. Salvatore comes a new trilogy and adventure of Drizzt and fantasy's beloved characters from Dungeons & Dragons' Forgotten Realms. After the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid'hea. A powerful artifact, the sword known as "Cutter" has started wars, corrupted its users, and spilled the blood of many, many people. Nonetheless--or maybe because of that--the rogue Jarlaxle and a small group of friends will go on an expedition looking for the weapon's last wielder, Doum'wielle, in the freezing north, for she may be the key to unlocking the sword's potential...and perhaps the key to preventing the bloodshed looming over the Underdark. And as they explore the top of the world, Drizzt is on a journey of his own--both spiritual and physical. He wants to introduce his daughter Brie to Grandmaster Kane and the practices that have been so central to his beliefs. But, having only recently come back from true transcendence, the drow ranger is no longer sure what his beliefs mean anymore. He is on a path to determining the future, not just for his family, but perhaps the entire northlands of the Realms themselves. Two different roads. On one, Jarlaxle and Zaknefein are on a quest to find pieces that could offer salvation to Menzoberranzan. On the other, Drizzt seeks answers that could offer salvation to not just his soul, but all souls. And no matter the outcome of either journey, the Realms will never be the same again.

By David Gemmell

The Drenai stronghold had fallen. Now blood-hungry Nadir hordes spread desolation and despair across all the lands......even tiny Gothir, where slavers seized a young girl while the villagers looked the other way--all but the peasant boy Kiall. His unlikely rescue attempt would lead across the savage steppes and on through the Halls of Hell. The youth would face ferocious beasts, deadly warriors, and demons of the dark; he would emerge a man--or not emerge at all.But Kiall would not face these dangers alone. Heroes out of legend joined his quest: Chareos the Blademaster, Beltzer the Axeman, and the bowmen Finn and Maggrig. And one among their company hid a secret that could free the world of Nadir domination. That one was the Nadir Bane, the hope of the Drenai. That one was the Earl of Bronze. Thus did a search for a stolen slave girl become a quest that would shake the very world.

By Tyler Whitesides

"The enjoyable blend of intrigue, lighthearted escapades, and thrilling action brilliantly sets the stage for the series' conclusion. Readers will be thrilled." (Publishers Weekly) The second in an action-packed epic fantasy series: In a world with dragon-fueled magic, master con artist Ardor Benn must infiltrate a centuries-old secret organization to find a missing royal heir. Ardor Benn saved civilization from imminent destruction, but his efforts brought war to the kingdom. It is believed that the rightful rulers have all been assassinated. However, a young heir might have survived. An ancient organization known as The Realm is behind the chaos, working from the shadows. Under the anonymity of masks, information is distributed sparingly. Ard's been hired to infiltrate them, but he's got competition from an old friend. One who's set to prove she's better than the self-proclaimed "Ruse Artist Extraordinaire." If Ard can't find the heir then his world may again approach ruin. Stopping the complete and utter collapse of civilization is quickly becoming Ard's specialty. Kingdom of Grit: The Thousand Deaths of Ardor Benn The Shattered Realm of Ardor Benn The Last Lies of Ardor Benn

By Sara Douglass

Tencendor is no more. The land is gone. But a few SunSoars remain, and a new foe walks the world. In a time of magic and danger, three new heroes have stepped forward—Ishbel Brunelle, priestess of the Serpent Coil; Isaiah, the Tyrant of Isembaard; and Maximilian, the Lord of Elcho Falling. Yet despite their best efforts, the Dark God Kanubai has risen. And worse yet, war approaches—backed by the evil, insidious DarkGlass Mountain, hordes of insatiable Skraelings ravage the land.While the trio struggles to keep its armies and alliances alive, the SunSoars have their own challenges, including the chance to rejoin the magical Star Dance at long last, and the appearance of the Lealfast, long-lost kin to the Icarii. The Lealfast and the Icarii may be friends . . . or deadly enemies. And as tensions rise between the two races, Axis SunSoar revives his elite Strike Force in a desperate bid to stop the darkness.

By Jack Vance

Jack Vance is undoubtedly one of the most gifted and versatile authors of science fiction today. The winner of a Hugo, a Nebula, and a World Fantasy Award, Vance lays claim to a career that spans more than five decades of critical acclaim and devoted readership. Tor Books has recognized his widespread audience and for years has brought classic Jack Vance novels back into print--most recently The Demon Princes, Volume One, and omnibus containing the first three books of Vance's beloved Demon Princes series. Tor now presents The Demon Princes, Volume Two, and omnibus containing the series' final two novels, The Face and The Book of Dreams.Kirth Gersen carries in his pocket a slip of paper with a list of five names written upon it--the names of five Demon Princes. The Demon Princes are a race of beings who disguise themselves as humans and delight in power and destruction. however, to Kirth they are merely murderers who killed his family and destroyed his home planet--and who deserves to die for those misdeeds. Three have already fallen in Kirth's hands, but there are two more names on his list, two more Princes who will live only long enough to regret their evil ways.Lens Larque was just as unique as the other Demon Princes--uniquely appalling. He was personally ugly, startling vicious, and arrogant above all others. Larque's own mission was a villainy of the highest order, and his personal obsession with success kept him hidden well from attackers--almost well enough. Howard Alan Treesong poisoned his friends, tortured his colleagues, and wrote his own horrific holy book, The Book of Dreams. But, clever as he may be, a galaxy-wide guessing game will be his undoing--and Kirth Gersen's sworn vengeance will be complete.

By Raymond E. Feist

After nearly thirty years and more than two dozen novels, Raymond E. Feist's Riftwar Cycle has become one of the most iconic, beloved, and enduring sagas in modern fantasy. The Riftwars—including the original Riftwar, the Serpentwar, the Darkwar, and the Demonwar—were epic battles between Good and Evil whose ramifications have echoed through generations. The latest entry in the epic, A Kingdom Besieged, ushers in the most fearsome threat the Kingdom has yet faced—the Chaoswar—a magic apocalypse with cataclysmic results. A Kingdom Besieged Years ago, the Empire of Great Kesh failed in its attempt to conquer Krondor after the Serpentwar, thanks to the bravery, cunning, and magic of the sorcerer Pug and the Conclave of Shadows. Since then, peace has benefitted both nations, and the Kingdom has been free from the threat of another Keshian invasion. Yet now, the dark clouds of war gather again. . . . From the Far Coast in the west to the frontier with the Eastern Kingdoms, rumors, uncertainty, and political instability are rampant. Spies have gone missing—some were murdered while others have turned traitor. Factions are rising, powerful legions from the Keshian Confederacy have been mobilized, and an attack on the kingdoms of the Isles and Roldem is all but certain. As the men of the Western Realm begin to mount a defense, Martin conDoin, the middle son of Lord Henry, Duke of Crydee, finds himself leading the charge against the invaders—like his legendary ancestor, Prince Arutha, who stood firm to the death against the Tsurani invasion. But Arutha had an entire army at his command. Martin has just a ragtag force comprised of a few old men and young boys. As Kesh's invading hordes once again descend upon the Kingdom, no one is safe—not experienced masters of intrigue Lord James Dasher Jamison and the beguiling and deadly Lady Franciezka; not the brave warrior Knight-Adamant Sandreena and a new generation of loyal yet untested defenders; not even the great Pug himself, the most powerful magician the world of Midkemia has ever known. A threat far more terrifying has arisen, an evil whose burgeoning power portends Midkemia's demise. And soon even the Kingdom's enchanted defender will find himself questioning everything he's ever held abiding, true, and treasured . . . including the loyalty and desires of his beloved son, Magnus.