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By COOPER M/CHALFANT H
Two gifted photographers have documented every aspect of this extraordinary urban subculture, complete with 239 full-color photographs.
By Editors of Phaidon Press
10 CuratorsShahidul Alam is a photographer and the Director of Drik agency in Dhaka, Bangladesh.Marcelo Brodsky is a photographer and the President of Latin Stock in Buenos Aires, Argentina. Joan Fontcuberta is a photographer and the Editor of Photovision in Utrera, Spain. Alasdair Foster is the Director of the Australian Centre for Photography in Sydney, Australia.Dennis Freedman is the Creative Director of W and Details magazines in New York.Christine Frisinghelli is the Editor of Camera Austria in Graz, Austria.Shino Kuraishi is the Curator of Photography at the Yokohama Museum of Art in Yokohama, Japan. Simon Njami is the Editor of Revue Noire and Artistic Director of the Rencontres de la Photographie Africaine, Bamako, Mali. Wendy Watriss is a photographer and Co-Founder and Artistic Director of FotoFest in Houston, Texas. Paul Wombell is the Director of the Photographers' Gallery in London. 100 Artists - Abir Abdullah, Gosbert Adler, Akinbodé Akinbiyi, Alexander Apóstol, Marc Asnin, Mert Atlas & Marcus Piggott, Alejandro Bachrach, Tina Barney, Yto Barrada, Uta Barth, Pat Brassington, Adriana Calatayud, Daniel Canogar, Albert Chong, Omar D, Thomas Demand, Tracey Derrick, Philip-Lorca diCorcia, Rineke Dijkstra, Rose Farrell & George Parkin, Samuel Fosso, Seiichi Furuya, Jenny Gage & Tom Betterton, Pablo Garber, Tierney Gearon, Maya Goded, Julio Grinblatt, Jitka Hanzlová, Naoya Hatakeyama, Fran Herbello, Gavin Hipkins, Takashi Homma, Dieter Huber, Sameera Huque, Tomoko Isoda, Sanja Ivekovic, Wu Jialin, Gerald van der Kaap, Osamu Kanemura, Jean-Pierre Khazem, KIDing®, Atta Kim, Steven Klein, Boo Moon Kwon, Rosemary Laing, Luisa Lambri, Inez van Lamsweerde & Vinoodh Matadin, Jungjin Lee, Eva Leitolf, Laura Letinsky, Marcos López, Paula Luttringer, Rut Blees Luxemburg, Chema Madoz, Bertien van Manen, Taiji Matsue, Annu Palakunnathu Matthew, Craig McDean, Hellen van Meene, Boris Mikhailov, Santu Mofokeng, Santos Montes, Abelardo Morell, Mala Mukerjee, Vik Muniz, Yurie Nagashima, Lamia Naji, Eustáquio Neves, Otobong Nkanga, Katsumi Omori, Yuki Onodera, Tatiana Parcero, Swapan Parekh, Eileen Perrier, Patricia Piccinini, Plonk & Replonk, res, Xavier Ribas, Hans-Christian Schink, Joachim Schmid, Zineb Sedira, Shirana Shahbazi, Paul M Smith, Manit Sriwanichpoom, Beat Streuli, Gerardo Suter, Michel Szulc-Krzyzanowski, Michael Thompson, Diana Thorneycroft, Milagros de la Torre, Iké Udé, Juan Urrios, Gabriel Valansi, Cássio Vasconcellos, Massimo Vitali, Hywell Waters, Carrie Mae Weems, Manfred Willmann, Ma Xiao Hu, Takashi Yasumura. 10 Writers - Frits Gierstberg, Christian Höller, Vinay Lal, Angel Mollá, Jean Loup Pivin, Arundhati Roy, Charles Stainback & Vik Muniz, Hripsimé Visser, Peter Watson, Akihito Yasumi & Osamu Kanemura.
By Weta
The Hobbit: An Unexpected Journey Chronicles: Art & Design is a sumptuous celebration of the creative vision of Academy Award-winning filmmaker Peter Jackson's The Hobbit: An Unexpected Journey. The book is packed with more than 1,000 images of concept artwork, photographs and development paintings by the artists working behind the scenes to bring Middle-earth to life, who each provide detailed and entertaining commentary that reveals the story behind the vision. As a bonus feature unique to this book, there is a special fold-out map printed in glow-in-the-dark ink and a giant four-page fold-out of Bilbo's contract. Complied by Weta Workshop senior concept designer Daniel Falconer, this is the first in a series of lavish hardcover books written and designed by the award-winning team at Weta, who are working closely with the production team to guarantee that these books will be bursting with insider information and stunning visual imagery.
By Alyona Nickelsen
Colored pencil painter Alyona Nickelsen reveals how to use the medium to push the limits of realistic portraiture.Colored Pencil Painting Portraits provides straightforward solutions to the problems that artists face in creating lifelike images, and will prime readers on the intricacies of color, texture, shadow, and light as they interplay with the human form. In this truly comprehensive guide packed with step-by-step demonstrations, Nickelsen considers working from photo references versus live models; provides guidance on posing and lighting, as well as planning and composing a work; discusses tools, materials, and revolutionary layering techniques; and offers lessons on capturing gesture and expression and on rendering facial and body features of people of all age groups and skin tones.
By Matthew Wilson
A down-to-earth, visual guidebook that shows how to 'read', understand and get the most out of art. For beginners, art history might seem a daunting subject with complex rules and impenetrable technical language. Even for more seasoned art lovers the question of how to think about art is a perennial riddle. Art Unpacked is the perfect resource for both audiences: an engaging, visual primer for the general reader, as well as educators. Designed like an instruction manual, fifty key artworks from around the world are deconstructed with pithy explanations, diagrams and close-ups, in order to reveal the elements that make up a masterpiece. Dating from the earliest times to the present, the artworks under analysis are drawn from many cultures, and cover all forms of visual media including: drawing, illustration, photography, prints and sculpture. Matthew Wilson's simplicity of approach, using established art historical methods, enables the reader to discover the fundamentals of art history, from considerations of function, historical context, iconography and artists' experience, to broader issues of identity including feminism, gender and postcolonialism. Whether it's the mask of Tutankhamun or Dorothea Lange's photograph of Migrant Mother, Hokusai's Great Wave or Kara Walker's Gone, each image is dissected on the page in a no-nonsense style, with explanatory notes detailing artists' sources of inspiration, associated styles and movements, plus any relevant quotes, related visuals and other contextual and issue-led information with keywords for handy cross-referencing. The resulting book is a dynamic, visual resource that will inspire and spark enjoyment of art in all its forms.
By Michele Pierson
Designed to trick the eye and stimulate the imagination, special effects have changed the way we look at films and the worlds created in them. Computer-generated imagery (CGI), as seen in Hollywood blockbusters like Star Wars, Terminator 2, Jurassic Park, Independence Day, Men in Black, and The Matrix, is just the latest advance in the evolution of special effects. Even as special effects have been marveled at by millions, this is the first investigation of their broader cultural reception. Moving from an exploration of nineteenth-century popular science and magic to the Hollywood science fiction cinema of our time, Special Effects examines the history, advancements, and connoisseurship of special effects, asking what makes certain types of cinematic effects special, why this matters, and for whom. Michele Pierson shows how popular science magazines, genre filmzines, and computer lifestyle magazines have articulated an aesthetic criticism of this emerging art form and have helped shape how these hugely popular on-screen technological wonders have been viewed by moviegoers.
By Chip Kidd
“An excellent introduction to graphic design through [the author’s] own excellent work. Anyone interested in the subject, including most practitioners, will find it delightful.”—Milton Glaser Kids love to express themselves, and are designers by nature—whether making posters for school, deciding what to hang in their rooms, or creating personalized notebook covers. Go, by the award-winning graphic designer Chip Kidd, is a stunning introduction to the ways in which a designer communicates his or her ideas to the world. It’s written and designed just for those curious kids, not to mention their savvy parents, who want to learn the secret of how to make things dynamic and interesting. Chip Kidd is “the closest thing to a rock star” in the design world (USA Today), and in Go he explains not just the elements of design, including form, line, color, scale, typography, and more, but most important, how to use those elements in creative ways. Like putting the word “go” on a stop sign, Go is all about shaking things up—and kids will love its playful spirit and belief that the world looks better when you look at it differently. He writes about scale: When a picture looks good small, don’t stop there—see how it looks when it’s really small. Or really big. He explains the difference between vertical lines and horizontal lines. The effect of cropping a picture to make it beautiful—or, cropping it even more to make it mysterious and compelling. How different colors signify different moods. The art of typography, including serifs and sans serifs, kerning and leading. The book ends with ten projects, including an invitation to share your designs at GoTheBook.com.
By Brandon T. Snider
Celebrate fifteen years of Friendship Is Magic with this important tome from the world of Equestria! Inside this book, everypony will find everything they need to know about the hit TV show My Little Pony: Friendship Is Magic. Character bios, an episode guide, and a map of Equestria are just the beginning of this gorgeous full-color book. Don't miss the complete lyrics to all the songs, a collection of letters to Princess Celestia, and much, much more!
By Don Seegmiller
If you are interested in developing techniques for using Corel’s Painter, Advanced Painter Techniques is full of the author’s compelling digital paintings with instructions on how you too can create similar effects. You will gain an understanding of the method, reasons, techniques and thought processes behind each detailed image and how they can be adapted to suit your own artistic process. If you have been searching for a resource that contains advanced painter techniques and shows you the tools and the theories that drive their use, this book is your ultimate resource.
By Rob Alexander
Artists interested in graphic novels and comic book illustration will find all the guidance and inspiration they need to draw and paint landscapes that evoke myths and legends, lost empires, futuristic planets, dramatic dreamscapes, underwater worlds, and subterranean cities. Easy-to-follow instructions and step-by-step illustrations demonstrate techniques for rendering a wide range of fantasy features, whether working in ink, watercolor, or computer pixels. Details covered in this heavily illustrated volume include -- choice of materials, with advice on getting the most from software programs . . . basics of perspective, architectural geometry, color, mood, and seasonal variations . . . landscape features, including skies, clouds, mountains, caves, deserts, snow, and water reflections . . . imagined landscapes from ancient cultures, future worlds, alien planets, undersea worlds, and surreal dreamscapes . . . cityscapes, from medieval towns to the metropolis of the future . . . famous fantasy worlds, from Atlantis to Middle Earth. This good-looking and instructive volume features a gallery of fantasy and science fiction images among its more than 200 color illustrations.