Recommendations based on "Castle"

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By Derek Landy

It's the fourth Skulduggery Pleasant adventure! only Skulduggery Pleasant himself is lost on the other side of a portal, with only some evil gods for company. Can he possible survive? (Yes, all right, he's already dead. But still.) What can we say, without giving too much away? Not much, is the answer. But what we CAN say is that this book is hilarious, it's tense, and it's packed with all the eye-popping action, crackling one liners and imaginative set pieces you've come to expect. There's a new threat to our plucky heroine, of course. But that's not all. There's also the little fact of the Big Bad, the uber-baddy who's going to come along and really, really destroy the world. (Really.) And what we learn about that villain in this book will literally make your jaw fall off and your hair go white with shock. (Not really.) Will Skulduggery make it out of the Faceless Ones' dimension? Who knows. The problem is, he may not have much to come back to!

By Benedict Jacka

Alex Verus faces his dark side in this return to the bestselling urban fantasy series about a London-based mage.To protect his friends, Mage Alex Verus has had to change--and embrace his dark side. But the life mage Anne has changed too, and made a bond with a dangerous power. She's going after everyone she's got a grudge against--and it's a long list.In the meantime, Alex has to deal with his arch-enemy, Levistus. The Council's death squads are hunting Alex as well as Anne, and the only way for Alex to stop them is to end his long war with Levistus and the Council, by whatever means necessary. It will take everything Alex has to stay a step ahead of the Council and stop Anne from letting the world burn.

By Peter V. Brett

By Alexander Gordon Smith

The whole world has become a prison, and Alfred Furnace is its master. Monsters rule the streets, beasts of pure fury that leave nothing but murder and madness in their wake. Those who do not die are turned, becoming slaves to Furnace's reign of cruelty. It is a war to end all wars, one that will leave the planet in ruins. I am a monster too. I am one of Alfred Furnace's children. And I am the only one who can stop him. I have to find a way to use my powers to destroy Furnace, but in doing so I risk becoming the very force that kills us all. I don't know if I am the executed or the executioner. I don't know who will die: me, Furnace or the entire human race. All I know is that one way or another, it all ends today.

By Matt Dinniman

Follow Carl, Princess Donut, and Mongo as they fight their way to the next level in the USA Today bestselling Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition!New Achievement! Total, Utter Failure.You failed a quest less than five minutes after you received it. Now that’s talent.A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?Welcome, Crawler. Welcome to the fifth floor of the dungeon.

By Jason Lethcoe

After escaping the clutches of Whiplash Scruggs with the help of Mr. Spines, Edward McLeod is now in a section of the Afterlife known as the Woodbine. Now Edward must master his Guardian powers and set off on his journey to rescue his mother's soul from the Jackal.

By Lucien Burr

Teras ravage England. Only London is safe.In an England where monsters have spilled into the world out of myth, only London is magically protected from the monstrous threat. The University runs the city, allowing family of graduate Hunters, Healers, Scholars, and Artificers to live behind the wards.Cassius Jones is nineteen and ready for the University. But when a bad year for the teras threat is projected, the University opens its admissions to anyone in England, behind the wards or otherwise, and suddenly the Jones' place in London is no longer secure. Cassius must contend with every other student vying for a place, and the darkest secrets of his society, whilst also balancing a tenuous interest in another boy.Burr's debut is the first book in a dark fantasy series that challenges the nature of academia and the integrity of morality.

By Stephen Lawhead

Stephen R. Lawhead’s acclaimed Bright Empires series—now available in one volume! The Skin Map It is the ultimate quest for the ultimate treasure. Chasing a map tattooed on human skin. Across an omniverse of intersecting realities. To unravel the future of the future. The Bone House Kit Livingstone met his great-grandfather Cosimo in a rainy alley in London where he discovered the truth about alternate realities. Now he’s on the run—and on a quest—trying to understand the impossible mission he inherited from Cosimo: to restore a map that charts the hidden dimensions of the multiverse. Survival depends on staying one step ahead of the savage Burley Men. The Spirit Well The Search for the Map—and the secret behind its cryptic code—intensifies in a quest across time, space, and multiple realities. The Shadow Lamp The quest for answers—and ultimate survival—hinges on finding the cosmic link between the Skin Map, the Shadow Lamp, and the Spirit Well. The Fatal Tree It started with small, seemingly insignificant wrinkles in time: A busy bridge suddenly disappears, spilling cars into the sea. A beast from another realm roams modern streets. Napoleon’s army appears in 1930s Damascus ready for battle. But that’s only the beginning as entire realities collide and collapse.

By D. J. MacHale

Bobby Pendragon, now fifteen, is a loyal friend, sports star, devoted pet owner, and traveler. Along with his uncle Press, Bobby has visited the alternate dimension of Denduron and the watery world of Cloral. Now he flumes to a territory that is rather familiar, First Earth, and then to the seemingly perfect world of Veelox, where reality is more virtual than real.

By Greg Weisman

An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.