Recommendations based on "Candlekeep Mysteries (D&D Adventure Book - Dungeons & Dragons)"
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By Raymond E. Feist
He held the fate of two worlds in his hands...Once he was an orphan called Pug, apprenticed to a sorcerer of the enchanted land of Midkemia.. Then he was captured and enslaved by the Tsurani, a strange, warlike race of invaders from another world.There, in the exotic Empire of Kelewan, he earned a new name--Milamber. He learned to tame the unnimagined powers that lay withing him. And he took his place in an ancient struggle against an evil Enemy older than time itself.
By Terry Pratchett
Another brilliant installment in Terry Pratchett's acclaimed Discworld series, "The novel exudes the curious feel of old-fashioned vampire and Frankenstein legends. . . . Pratchett lampoons everything from Christian superstition to Swiss Army knives here, proving that the fantasy satire of Discworld 'still ate'nt dead.'" — Publishers WeeklyKing Verence, in a fit of enlightened democracy and ebullient goodwill, invites Uberwald's undead, the Magpyrs, into Lancre to celebrate the birth of his daughter. But everyone knows you don't invite vampires into your house, even stylish, sophisticated ones with fancy waistcoats — unless you want permanent guests. Once ensconced within the castle, these wine-drinking, garlic-eating, sun-loving modern vampires have no intention of leaving . . . ever. Standing between the Magpyr family and Lancre are a coven of four: Granny Weatherwax, Nanny Ogg, Magrat, and young Agness. And as the Lancre living are about to discover, there's only one way to fight. Go for the throat, or as the vampyres themselves say . . . Carpe Jugulum!The Discworld novels can be read in any order but Carpe Jugulum is the sixth in the Witches collection. The Witches includes: Equal Rites Wyrd Sisters Witches Abroad Lords and Ladies Maskerade Carpe Jugulum
By Scott Hawkins
A missing God.A library with the secrets to the universe.A woman too busy to notice her heart slipping away.Carolyn's not so different from the other people around her. She likes guacamole and cigarettes and steak. She knows how to use a phone. Clothes are a bit tricky, but everyone says nice things about her outfit with the Christmas sweater over the gold bicycle shorts.After all, she was a normal American herself once.That was a long time ago, of course. Before her parents died. Before she and the others were taken in by the man they called Father.In the years since then, Carolyn hasn't had a chance to get out much. Instead, she and her adopted siblings have been raised according to Father's ancient customs. They've studied the books in his Library and learned some of the secrets of his power. And sometimes, they've wondered if their cruel tutor might secretly be God.Now, Father is missing—perhaps even dead—and the Library that holds his secrets stands unguarded. And with it, control over all of creation.As Carolyn gathers the tools she needs for the battle to come, fierce competitors for this prize align against her, all of them with powers that far exceed her own.But Carolyn has accounted for this.And Carolyn has a plan.The only trouble is that in the war to make a new God, she's forgotten to protect the things that make her human.Populated by an unforgettable cast of characters and propelled by a plot that will shock you again and again, The Library at Mount Char is at once horrifying and hilarious, mind-blowingly alien and heartbreakingly human, sweepingly visionary and nail-bitingly thrilling—and signals the arrival of a major new voice in fantasy.
By Chris Colfer
A #1 New York Times bestseller An IndieBound bestseller A USA Today bestseller A Wall Street Journal bestseller The #1 New York Times bestselling series set in Chris Colfer's Land of Stories universe, perfect for both new and longtime fans, featuring A Tale of Magic..., A Tale of Witchcraft..., and A Tale of Sorcery... When Brystal Evergreen stumbles across a secret section of the library, she discovers a book that introduces her to a world beyond her imagination and learns the impossible: She is a fairy capable of magic! But in the oppressive Southern Kingdom, women are forbidden from reading and magic is outlawed, so Brystal is swiftly convicted of her crimes and sent to the miserable Bootstrap Correctional Facility. But with the help of the mysterious Madame Weatherberry, Brystal is whisked away and enrolled in an academy of magic! Adventure comes with a price, however, and when Madame Weatherberry is called away to attend to an important problem she doesn't return. Do Brystal and her classmates have what it takes to stop a sinister plot that risks the fate of the world, and magic, forever? Fall in love with an all-new series from Chris Colfer, the #1 New York Times bestselling author of the Land of Stories, filled with adventure, imagination, and wonderfully memorable characters both familiar and new.
By Danica Davidson
Uncover the truth hidden at the heart of a wondrous city in this official Minecraft novel! Jeremy has never brewed a single potion, but he knows what it’s like to be invisible. He lives in the biggest city in the Overworld, surrounded by tall buildings, redstone wonders, and tons of people. So why does he feel so lonely? Why is it so hard to find a friend? When Jeremy’s family meets a family from out in the wilderness, it looks like it’s going to be the same old story. The outsiders’ kid, Valda, acts like Jeremy is a helpless little baby. Sure, he’s never caught a fish or fought a hostile mob, and maybe school only lets him read about crafting and never try it himself. That doesn’t mean Valda has to be so rude! But that’s not the only trouble Valda’s family has brought with them. They share a terrifying story: A new kind of zombie has appeared, one that can do things no zombie should be able to do—steal resources and work together to terrorize the folks who live outside The City’s walls. To stop them, Jeremy and Valda will need to put aside their differences, team up, and learn from each other’s cultures—or the Overworld may never be the same!
By Lian Tanner
Do you dare to join Goldie in her hardest task ever as she walks down the mysterious Beast Road, deep inside the Museum of Thieves? No one knows where it goes and no one has ever returned from it.The city of Jewel is in peril once again, as it is held captive by the frightful Fugleman, his band of Blessed Guardians, and an army of merciless mercenaries. There's no doubt that Goldie and Toadspit want to get their city back, but how can a small group of children fight against such overwhelming forces of evil? And how, as Goldie is determined, can they avoid bloodshed in a war that will set thieves against soldiers, and trickery and deception against a mighty cannon that shoots cannonballs bent on destruction? As Toadspit fights the Fugleman in a duel to the death, Goldie must face her hardest task yet. If she is to save the city, she must walk the mysterious Beast Road, deep inside the Museum of Thieves. No one knows where it goes and no one has ever returned from it.
By Kate McMullan
What are those strange noises coming from the dungeon at DSA? Wiglaf and his stalwart cohorts Angus and Erica decide to investigate and inadvertently free the long-imprisoned ghost of the school founder—Sir Herbert Dungeonstone. Overjoyed to be on the loose again, Sir Herbert wreaks havoc, threatening to spoil the greedy headmaster's plan to turn DSA coed.
By Diane Duane
Every eleven years, Earth's senior wizards hold the Invitational: an intensive three-week event where the planet's newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita's sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, there's Penn Shao-Feng, a would-be sun technician with a dangerous new take on managing solar weather; and for Dairine, there's shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she perform to their expectations. Together they're plunged into a whirlwind of cutthroat competition and ruthless judging. Penn's egotistical attitude toward his mentors complicates matters as the pair tries to negotiate their burgeoning romance. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are flung into a final conflict that could change the solar system for the better . . . or damage Earth beyond even wizardly repair.
By Raymond E. Feist
The Riftwar Saga—a classic of fantasy literature which no true fan should be without—opens with this tale of magic, might, and adventure. “One of the world’s most successful fantasy fiction authors.”—The Guardian Raymond E. Feist’s Riftwar Saga—a classic of fantasy literature which no true fan should be without—opens with this tale of magic, might, and adventure. Orphaned boy Pug is apprenticed to a powerful court magician named Kulgan in the world of Midkemia. Though ill at ease with the normal ways of wizardry, Pug soon earns his place as a squire after saving the life of one of the royals at court. But his courage will be tested still further when dark beings from another world open a rift in the fabric of spacetime to rekindle the age-old battle between the forces of Order and Chaos. Now the lives of Pug and his friend Tomas are thrown into danger and disarray. Only Pug’s strange brand of magic might yet turn the tide, in the struggle to repel the invaders and restore peace to Midkemia.Praise for Magician: Apprentice“Understandably, this is one of the highest-regarded books in the world.”—Fantasy Book Review“Totally gripping . . . A fantasy of epic scope, fast-moving action and vivid imagination.”—The Washington Post Book World“Most exciting . . . A very worthy and absorbing addition to the fantasy field.”—Andre Norton“The best new fantasty in years . . . has a chance of putting its aughor firmly on the trone next to Tolkien—and keeping him there.”—The Dragon Magazine
By Michael Scott
The two that are one must become the one that is all. One to save the world, one to destroy it. San Francisco: Nicholas and Perenelle Flamel have one day left to live, and one job left to do. They must defend San Francisco. The monsters gathered on Alcatraz Island have been released and are heading toward the city. If they are not stopped, they will destroy everyone and everything in their path. But even with the help of two of the greatest warriors from history and myth, will the Sorceress and the legendary Alchemyst be able to defend the city? Or is it the beginning of the end of the human race? Danu Talis: Sophie and Josh Newman travelled ten thousand years into the past to Danu Talis when they followed Dr. John Dee and Virginia Dare. And itâe(tm)s on this legendary island that the battle for the world begins and ends. Scathach, Prometheus, Palamedes, Shakespeare, Saint-Germain, and Joan of Arc are also on the island. And no one is sure what âe" or who âe" the twins will be fighting for. Today the battle for Danu Talis will be won or lost. But will the twins of legend stand together? Or will they stand apart âe" one to save the world and one to destroy it?