Recommendations based on "By Schism Rent Asunder"

Based on your reading history, we think you will also enjoy the following books.

By James Islington

A young man with forbidden magic finds himself drawn into an ancient war against a dangerous enemy in book one of the Licanius Trilogy, the series that fans are heralding as the next Wheel of Time.As destiny calls, a journey begins.It has been twenty years since the godlike Augurs were overthrown and killed. Now, those who once served them -- the Gifted -- are spared only because they have accepted the rebellion's Four Tenets, vastly limiting their powers.As a Gifted, Davian suffers the consequences of a war lost before he was even born. He and others like him are despised. But when Davian discovers he wields the forbidden power of the Augurs, he and his friends Wirr and Asha set into motion a chain of events that will change everything.To the west, a young man whose fate is intertwined with Davian's wakes up in the forest, covered in blood and with no memory of who he is. . .And in the far north, an ancient enemy long thought defeated begins to stir.The Licanius Trilogy is a series readers will have a hard time putting down -- a relentless coming-of-age epic from the very first page."Storytelling assurance rare for a debut . . . Fans of Robert Jordan and Brandon Sanderson will find much to admire."" -- Guardian

By Adrian Tchaikovsky

Denland and Lascanne have been allies for generations, but now the Denlanders have assassinated their king, overthrown the monarchy and marched on their northern neighbour. At the border, the war rages, Lascanne's brave redcoats against the revolutionaries of Denland. Emily Marshwic has watched the war take her brother-in-law and now her young brother. Then comes the call for more soldiers, to a land already drained of husbands, fathers and sons. Every household must give up one woman to the army and Emily has no choice but to join the ranks of young women marching to the front. In the midst of warfare, with just enough training to hold a musket, Emily comes face to face with the reality: the senseless slaughter; the weary cynicism of the Survivor's Club; the swamp's own natives hiding from the conflict. As the war becomes worse, and as she begins even to have doubts about the justice of Lascanne's cause, Emily finds herself in a position where her choices will make or destroy both her own future and that of her nation.

By Richard Swan

The third novel in an epic fantasy trilogy, which follows the tale of Sir Konrad Vonvalt, an Emperor’s Justice – a detective, judge and executioner all in one.THE TIME OF JUDGEMENT IS AT HANDThe Empire of the Wolf is on its knees, but there's life in the great beast yet.To save it, Sir Konrad Vonvalt and Helena must look beyond its borders for allies - to the wolfmen of the southern plains, and the pagan clans in the north. But old grievances run deep, and both factions would benefit from the fall of Sova.Even these allies might not be enough. Their enemy, the zealot Bartholomew Claver, wields infernal powers bestowed on him by a mysterious demonic patron. If Vonvalt and Helena are to stand against him, they will need friends on both sides of the mortal plane—but such allegiances carry a heavy price.As the battlelines are drawn in both Sova and the afterlife, the final reckoning draws close. Here, at the beating heart of the Empire, the two-headed wolf will be reborn in a blaze of justice . . . or crushed beneath the shadow of tyranny.

By Terry Goodkind

Terry Goodkind's Wizard's First Rule, Book One of A Sword of Truth, was "a wonderfully creative, seamless, and stirring epic fantasy debut." -Kirkus ReviewsPiers Anthony lauded it as "a phenomenal fantasy, endlessly inventive, that surely marks the commencement of one of the major careers in the genre. It starts in early and keeps hitting you with new magical wonders, building into a truly gripping adventure."In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.

By Janny Wurts

Where there is light, there must always be shadow... The fourth volume in Janny Wurts's spectacular epic fantasy, now re-released with a striking new cover design along with the rest of the series. The curse that hangs over the Master of Shadow, Arithon, and Lord of Light, Lysaer, is drawing the two half-brothers ever closer towards direct conflict. For the Natural Balance to be maintained, the two must never fight. If they do, one is sure to perish and the Mistwraith will regain its evil power over their world. Even now, Lysaer - convinced of his own godhead and aided by the treacherous Koriani Sisterhood - is tracking Arithon the Masterbard through the snows and wastes of the winter-locked mountains and the Barrens of Daon Ramon. Arithon is tortured by the knowledge that for the sake of future generations he must not be killed, no matter the cost of others' lives now. Fighting valiantly to prevent unnecessary suffering, he strikes out on his own; but he is injured and failing fast. Meanwhile, the ancient Paravians are stirring, summoned by trespassers on their sacred domain; and the Fellowship of Seven are battling on many other fronts, as the Mistwraith's wards begin to break, and khadrim and free wraiths roam the land...

By David Gemmell

Enter the extraordinary, action-filled world that became Legend--as the exciting Drenai adventure continues to unfold . . .A mighty warrior and a feared assassin among the Drenai, Waylander the Slayer is now a man hunted by his own people--with a fortune in gold offered as grim reward for his murder. But this is only one of many evils closing in on Waylander and his daughter, Miriel, the beautiful and deadly Battle Queen of Kar-Barzac.For, once separated, father and daughter face certain death as the sorcerers and demons, soldiers and shamans of three empires summon their blackest, most destructive powers in an effort to annihilate these two most gifted Drenai warriors.

By David Gemmell

Winged demons gather, silent and unseen, above the city of Usa, their talons long and sharp. Their purpose is clear, as is the prophesy: Upon the deaths of the three kings, the demon riders of the Krayakin will become flesh, free to slake their thirst with human blood - and the stench of evil will cover the land.  Two of the kings are already dead. For the prophesy to be fulfilled, spreading carnage across the world, the Demon Lord must sacrifice the third king: Queen Axiana's unborn child.When Emperor Skanda disbands his army, the pregnant queen takes flight, pursued by the Lords of the Undead. All hope lies with three ancient heroes, though discarded by the emperor, they are still Drenai soldiers: Bison the giant, Kebra the bowman, and the great swordsman Nogusta - the Demon Lord's greatest foe. But will these warriors - once the best in the land - be enough to stem the tide of gruesome horror that threatens to envelop the world?

By Sara Douglass

Tencendor is no more. The land is gone. But a few SunSoars remain, and a new foe walks the world. In a time of magic and danger, three new heroes have stepped forward—Ishbel Brunelle, priestess of the Serpent Coil; Isaiah, the Tyrant of Isembaard; and Maximilian, the Lord of Elcho Falling. Yet despite their best efforts, the Dark God Kanubai has risen. And worse yet, war approaches—backed by the evil, insidious DarkGlass Mountain, hordes of insatiable Skraelings ravage the land.While the trio struggles to keep its armies and alliances alive, the SunSoars have their own challenges, including the chance to rejoin the magical Star Dance at long last, and the appearance of the Lealfast, long-lost kin to the Icarii. The Lealfast and the Icarii may be friends . . . or deadly enemies. And as tensions rise between the two races, Axis SunSoar revives his elite Strike Force in a desperate bid to stop the darkness.

By K. J. Parker

From one of the most original voices in fantasy comes a heroic tale of honor, friendship, and battlefield salvage. It's important to look after your crew when you're in the battlefield salvage business. It's stressful work at the best of times, and although your employees are unlikely to be happy it makes sense to keep them alive. So when Saevus Corax finds himself having to capture a castle to stop his men from being killed, he has no choice but to give it a try. Needless to say, the conventional rules of siegecraft are unlikely to be followed. For more from K. J. Parker, check out: Sixteen Ways to Defend a Walled City How to Rule an Empire and Get Away With It A Practical Guide to Conquering the World The Two of Swords The Two of Swords: Volume One The Two of Swords Volume Two The Two of Swords: Volume Three The Fencer Trilogy Colours in the Steel The Belly of the Bow The Proof House The Scavenger Trilogy Shadow Pattern Memory Engineer Trilogy Devices and Desires Evil for Evil The Escapement The Company The Folding Knife The Hammer Sharps

By Gareth Hanrahan

Dark gods and dangerous magic clash in this third book of Gareth Hanrahan's acclaimed epic fantasy series, The Black Iron Legacy. "This is genre-defying fantasy at its very best . . . Insanely inventive and deeply twisted" (Michael R. Fletcher). Enter a city of dragons and darkness . . . The Godswar has come to Guerdon, dividing the city between three occupying powers. A fragile armistice holds back the gods, but other dangerous forces seek to exert their influence. Spar Idgeson, once heir to the brotherhood of thieves has been transformed into the living stone of the new city. But his powers are failing and the criminal dragons of the Ghierdana are circling. Meanwhile, far across the sea, Carillon Thay--once a thief, a saint, a god killer; now alone and powerless--seeks the mysterious land of Khebesh, desperate to find a cure for Spar. But what hope does she have when even the gods seek vengeance against her? "A groundbreaking and extraordinary novel . . . Hanrahan has an astonishing imagination" (Peter McLean). Also by Gareth Hanrahan: The Black Iron Legacy The Gutter Prayer The Shadow Saint The Broken God