Recommendations based on "Blue Lock 7"

Based on your reading history, we think you will also enjoy the following books.

By Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity!

By Nobuyuki Anzai

From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!The epic saga of the War Games continues! In the final match of the fifth battle, Nanashi for Team Mär is up against Galian of the Chess Pieces. There's quite a history between these two--Nanashi is the current leader of Luberia, and Galian just happens to be its former chief. Watch the sparks fly when these two lightning-wielders clash!

By Hiroyuki Takei

Yoh, a shaman, meaning he has the ability to channel spirits, is training to compete in the "Shaman Fight in Tokyo," a tournament held every 500 years to see who will become the Shaman King and shape humanity's future.

By Ishio Yamagata

Seven heroes gather to save the world--but the legends spoke of only six. Long ago, the Evil God was sealed at the edge of the continent, where it lies in slumber. Each time it awakens, it threatens to plunge the world into hell, and each time, six powerful warriors are chosen to seal it away again. But now, as the cycle begins anew, the Crest of the Six Flowers marks not six Braves...but seven. Hans, the mysterious assassin for hire. Mora, the elder of the All Heavens Temple. Chamo, the young but deadly Saint of Swamps. Nashetania, the princess, and Goldof, the knight yearning to win her heart. Fremy, the girl with a dark past. And Adlet, the boy with a dream. When the Braves of the Six Flowers realize one of their number is an impostor, hero will turn on hero in this exciting new series!

By Reki Kawahara

With the prelims over, it's time to head into the main event-the Bullet of Bullets tournament! But this fun free-for-all has turned into an IRL death match when a member of SAO's Laughing Coffin raises the stakes. Can Sinon and Kirito figure out who Death Gun is before it's too late?!

By Yuki Urushibara

Ginko is sent on a fact-finding expedition to discover what the head of an ancient clan of mushishi is doing in an isolated, abandoned Japanese village. But the answer may be more than Ginko can handle: the Ragged Road he is investigating leads to mushi that can leave a man worse than dead!Includes special extras after the story!

By Hiroshi Shiibashi

A supernatural saga of a 13-year-old by day, and a leader of a demon clan by night—straight from the pages of Weekly Shonen Jump!While the day belongs to humans, the night belongs to yokai, supernatural creatures that thrive on human fear. Caught between these worlds is Rikuo Nura. He's three-quarters human, but his grandfather is none other than Nurarihyon, the supreme commander of the Nura clan, a powerful yokai consortium. So, Rikuo is an ordinary teenager three quarters of the time, until his yokai blood awakens. Then Rikuo transforms into the future leader of the Nura clan, leading a hundred demons.The battle against Nue heats up as Rikuo and members of the opposing clans move to Mt. Osore, a holy mountain where spirits of the dead are called into battle. Will a reforged Nenekirimaru, the renowned yokai-killing blade, work to defeat the legions of the undead?

By Hiroyuki Asada

A New York Times best-selling sci-fi fantasy series with heart.Amberground is locked in darkness. A man-made star casts only a dim light over the land. The pitch-black wilderness is infested with Gaichuu—colossal insects with metal exoskeletons. The Gaichuu make travel between the cities of Amberground extremely dangerous. But thankfully the Letter Bees, a brave corps of messengers, risk their lives in order to keep the hearts of Amberground connected.Lag now knows what he has to do to save Amberground: unite the five children born on the mysterious Day of the Flicker. And his latest delivery may lead him to vital information. But meanwhile Lag has to cope with his brash new partner, Chico, who insists that nothing will stand in her way to becoming Head Bee!

By Kyo Shirodaira

The Blade Children are on the alert as the first "hunter"-Kanon Hilbert, a fellow Blade Child and Eyes Rutherford's childhood friend-is sent to eradicate them. To shore up their defenses, Eyes seeks the cooperation of track star Ryouko Takamachi, a Blade Child who despises both him and Kiyotaka Narumi. Well aware that Eyes won't take "no" for an answer, Ryouko decides to let her physical prowess speak for her and challenges him to a simple game of dodgeball...or is it?

By Yumi Hotta

With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo! -- VIZ Media