Recommendations based on "Blue Lock 2"

Based on your reading history, we think you will also enjoy the following books.

By Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!

By Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?

By Takehiko Inoue

Three volumes in one! A prestige treatment of Inoue’s epic samurai series with bonus content, color pages, storyboard samples and more!Real-life figure Miyamoto Musashi was the most celebrated samurai of all time. The quintessential warrior-philosopher, Musashi authored A Book of Five Rings, a classic treatise in the canon of world philosophy and military strategy. But the path to enlightenment is an endless journey, and to get there through violent means--by way of the sword--makes mere survival an even greater challenge.It's been one year since Yoshioka Denshichiro granted Musashi a reprieve for a rematch. Denshichiro may have been a better swordsman back then, but with Musashi before him now, he realizes the truly incredible strides his opponent has made in such a short period of time. By sheer force of will, a reluctant Denshichiro moves forward into the fight. And what will the deadly repercussions be for Musashi after this duel that's all but already won?

By Yuu Kamiya

One of the gamer siblings has vanished! In the world of Disboard, everything is decided by games. And after rising to reign as the monarchs of the remnants of Disboard's humans, gamer siblings Sora and Shiro have now wagered the fate of every human being alive on the outcome of a game against the Eastern Union! But immediately after making this wager, Sora disappears, leaving only a cryptic message behind. ' ', the legendary two-in-one gamer, has been torn asunder! What is Sora thinking? What will Shiro do? What will become of humanity? And what about the paradise of animal girls?!In the third volume of the bestselling alternate-world fantasy series, it's a risky showdown against the Werebeasts!

By Hiroyuki Takei

R to L (Japanese Style)Yoh Asakura is a shaman--one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the Shaman Fight, the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…Lady Jeanne prepares to perform the ritual that will finally revive Ren. But will the rest of the X-LAWS let Ren live once he's revived? Meanwhile, Horohoro, depressed over how weak he is, wanders off...right into a cluster of Hao's thugs, who are using their might to overpower the Icemen! Horohoro tries to stop them, but will he have what it takes?

By Ishio Yamagata

Enemies without...and an enemy within. After escaping the impostor's trap, the newly assembled Braves of the Six Flowers set off to fight the Evil God--only to find yet another person bearing the Crest! With the clock ticking down on the time until their fearsome enemy awakens, the seven have no choice but to journey through the Howling Vilelands with a false hero among them. To make matters worse, a seemingly invincible fiend commander with connections to several Braves attacks the divided group. They must work together to have even a hope of defeating such an adversary...but how can they, when anyone could be the traitor?

By Yuuki Kodama

As the showdown with Akim draws nigh, have Staz and Wolf trained hard enough to make a difference in the coming battle? Would their strength even matter if the Blacklisted actually take the stage, or will Demon World's most notorious villains eradicate one another before the games even begin? And of course, all of this may be a moot point if Braz's scheming pays off...The showdown is on the horizon, but is Akim just too powerful now for anyone to have even a prayer of surviving...?

By Yuu Miyazaki

Having begun attending Seidoukan Academy--one of the six magical schools in the city known as the Asterisk--Ayato Amagiri begins the task he's truly there to accomplish: investigating the disappearance of his elder sister! He's given a powerful weapon that she once wielded, and it seems like he's on the right track. But when he and Julis are attacked in broad daylight by mysterious forces, it's clear his search isn't going to be as easy as he'd hoped...

By Nobuyuki Anzai

Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off - he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life. Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile - and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as 'ARMS,' one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as 'Babbo,' which everyone wants but, it seems, only Ginta can possess!

By Nobuyuki Anzai

The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to lift the curse and separate man from dog! But the victory is unfortunately short lived as, on the eve of the next War Game, most of Team Mär is sucked into the alternate dimension of the Training Gate! There they face their most powerful enemy yet--themselves!The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to