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By RPG Team Wizards
Product DescriptionAn anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.About the AuthorWizards D&D Team
By Dungeons & Dragons
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:• Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more• Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory• A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directionsAmid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.Beauty and guile are in the eyes of the beholder!
By Dungeons & Dragons
A menagerie of deadly monsters for the world’s greatest roleplaying game.The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
By Marvel Comics Group
Directed by Kenneth Branagh (Henry V, Harry Potter and the Chamber of Secrets) and starring Chris Hemsworth (Star Trek), Natalie Portman (Star Wars) and Academy Award Winner Anthony Hopkins (Silence of the Lambs), THOR promises to be one of 2011's biggest blockbusters, continuing the story set up in IRON MAN, IRON MAN 2 and THE INCREDIBLE HULK, and leading into THE FIRST AVENGER: CAPTAIN AMERICA and THE AVENGERS.
By Richard Baker, James Jacobs
Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. “Hear me! Tomorrow we march to war!” Red Hand of Doomis a Dungeons & Dragons adventure designed for characters of levels 6—12. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands? For use with these Dungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™
By Joseph Delaney
Wulf must face his greatest enemy yet - and this time, he's all alone . . . Wulf is at war - a war against the Dark. As Pan's soldier and champion, it's his responsibility to fight for what is right. An early winter has come to the County, threatening its people with starvation - but there is an even more dangerous foe to face. A demon is trying to become the next ruler of the Dark. He has many names but one of them is Loki, the Trickster God. Loki has many, terrible powers - but his most deadly weapon is the one that controls all Wulf's own power . . . Featuring fan-favourite characters Grimalkin, Thorne, Jenny and even Slither, Wulf's War is sure to delight - and fright!
By Matt Sernett, Matthew Sernett, Erik Scott De Bie, Ari Marmell
Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
By Dan Abnett, Andy Lanning
The Guardians have been to hell and back on a desperate quest to save the past, present and future of the universe itself. But after their monumental efforts and terrible sacrifice, could it be that - due to the end of War of Kings and the creation of The Fault - the universe is an even more dangerous place than before?
By Bernard Cornwell
THE PALE HORSEMAN the compelling sequel to the bestselling THE LAST KINGDOM. Uhtred, Northumbrian born, raised a Viking and now married to a Saxon, is already a formidable figure and warrior. But at twenty he is still arrogant, pagan and headstrong, so not a comfortable ally for the thoughtful, pious Alfred. But these two, with Alfred's family and a few of Uhtred's companions, are apparently all that remains of the Wessex leadership after a disastrous truce. It is the lowest time for the Saxons. Defeated comprehensively by the Vikings who now occupy most of England, Alfred and his surviving followers retreat to the trackless marshlands of Somerset. There, forced to move restlessly to escape betrayal or detection, using the marsh mists for cover, they travel by small boats from one island to another, hoping that they can regroup and find some more strength and support. They seek refuge in Athelney, a tidal swamp to which Alfred's kingdom has shrunk. Uhtred finds himself torn between his Danish foster brother and the winning Vikings, and his growing respect for the stubborn leadership of Alfred. He must decide whether to rebuild the Saxons' strength from his watery base and help them to take on the Vikings once more. THE PALE HORSEMAN is a splendid story of divided loyalties and desperate heroism, with a wonderful range of characters from Vikings to British kings in their Cornish fortresses, from political but passionate priests to enduring fishermen and farmers desperately striving to survive as the battle sweeps over them. Uhtred and Alfred, Vikings and Saxons, are a winning combination for Bernard Cornwell.
By Gavin Thorpe, Guy Haley
The first-ever Warhammer 40,000 encyclopedia is here. Dive into the vast universe of Warhammer 40,000 and explore miniatures from every faction, captured in all their glory through official photography. Follow key characters throughout the evolution of their models and experience in pinpoint detail the warriors who wage endless war across the ravaged galaxy of the 41st Millennium. Explore the Warhammer 40,000 universe and its factions in striking detail: The first book of its kind, this Ultimate Guide goes into unparalleled detail on the miniatures and lore of Warhammer 40,000 and is sure to delight long-time fans and newcomers alike. Lavishly illustrated with hundreds of beautifully shot photographs of Warhammer 40,000 miniatures that showcase fine details and intricate designs across each faction, from the mighty Space Marines to the ravenous Tyranids, foul Chaos Daemons, deathless Necrons - and more. Written by Guy Haley and Gav Thorpe - these prolific Black Library authors who are household names of Warhammer fandom walk you through this world with richly detailed descriptions and insights into the lore. Packed with insight into the game's defining miniatures, Warhammer 40,000: The Ultimate Guide goes deep into the Warhammer 40,000 universe like never before. Whether you're a new fan who wants a complete guide to the setting, a collector of miniatures, a follower of the lore, or simply looking to celebrate your favorite hobby, this must-have volume is an essential visual journey through the grim darkness of Warhammer 40,000. © Copyright Games Workshop Limited 2024