Recommendations based on "Blade and Bastard, Vol. 1 (manga)"

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By Norihiro Yagi

A New York Times best selling, multi-arc, character-driven story with great battles and strong-willed females that will appeal to males and females alike.In a world where monsters called Yoma prey on humans and live among them in disguise, humanity's only hope is a new breed of warrior known as Claymores. Half human, half monster, these silver-eyed slayers possess supernatural strength but are condemned to fight their savage impulses or lose their humanity completely.In the northern town of Pieta, Clare and a force of Claymores battle a troupe of Awakened Ones to prevent them from advancing south. Their orders are to hold off the evil horde at all costs, while the Organization prepares a secret weapon. Clare and her comrades realize that theirs is a suicide mission. As their friends fall one by one, the warriors band together to make their last stand.

By Norihiro Yagi

A New York Times best selling, multi-arc, character-driven story with great battles and strong-willed females that will appeal to males and females alike.In a world where monsters called Yoma prey on humans and live among them in disguise, humanity's only hope is a new breed of warrior known as Claymores. Half human, half monster, these silver-eyed slayers possess supernatural strength but are condemned to fight their savage impulses or lose their humanity completely.Rebel Claymores, the Organization that created them, and a host of reanimated top-level warriors clash with savage intensity. The Claymores’ demonic impulses are provoked, threatening to destroy their human consciousnesses. Meanwhile, Hysteria, animated by blind vengeance, grows stronger with each attack against her. Is it possible that the rebels will be defeated by their long-dead comrades?

By Rob J. Hayes

He'll die as many times as it takes.The Ipian Empire was once a land that welcomed dragons and spirits alike, but a century of war and bloodshed saw them all but vanish. Now, the lost things are returning and the Onryo have gathered. Five legendary spirits with mysterious powers, bent on freeing an ancient evil that would wreak havoc on humanity.Haruto swore his soul to the God of Death for the chance to hunt down the vengeful ghost of his wife. Now an onmyoji, he’s tasked by the Imperial Throne to hunt down monsters and malicious spirits. But he knows not all spirits are evil and not all deserve the peace of the sword.Kira is a student at Heiwa, an academy for children with dangerous techniques. But she has a secret, she’s not like the other students. When the school is attacked, she flees with one of the tutors, determined to hide both from those who would kill her, and those who would use her.As a plague of spirits sweeps across the land, the Onryo leave a bloody trail for Haruto to follow. But who’s hunting who?

By Jason Rohan

Ever since Kenny learned that he'd been chosen as bearer of a magical sword, he and best friend Kiyomi have been protecting the human world from ancient Japanese monsters. But Kiyomi's human soul has been taken from her and only the restoration of the sword, the mirror and the jewel can save her from transforming into a monster herself.

By Takehiko Inoue

Eisner-award nominated creator Takehiko Inoue’s critically acclaimed take on the life of Miyamoto Mushashi. Transcends the potential of what manga can be.Striving for enlightenment by way of the sword, Miyamoto Musashi is prepared to cut down anyone who stands in his way. Vagabond is an action-packed portrayal of the life and times of the quintessential warrior-philosopher--the most celebrated samurai of all time!REMATCH!Martial arts is more than just battling to defeat your opponent; it's a mental test to overcome yourself. Inshun of Hozoin Temple comes upon this realization in midst of his epic rematch against Musashi. Last time, Inshun was too much for Musashi to handle, but now the tables are turned as Inshun faces his own personal demons as well as a new and revitalized Musashi.

By Hiroshi Shiibashi

A supernatural saga of a 13-year-old by day, and a leader of a demon clan by night—straight from the pages of Weekly Shonen Jump!While the day belongs to humans, the night belongs to yokai, supernatural creatures that thrive on human fear. Caught between these worlds is Rikuo Nura. He's three-quarters human, but his grandfather is none other than Nurarihyon, the supreme commander of the Nura clan, a powerful yokai consortium. So, Rikuo is an ordinary teenager three quarters of the time, until his yokai blood awakens. Then Rikuo transforms into the future leader of the Nura clan, leading a hundred demons.Rikuo arrives at the palace where Seimei awaits as the battle reaches its climax! When Rikuo, Seimei and Hagoromo-Gitsune engage in a three-sided struggle, will two of the longtime adversaries join forces to defeat the third?! In this exciting final volume, the story of three generations of yokai yakuza comes full circle!

By Kugane Maruyama, Satoshi Oshio

The day of the battle with the Great One fast approaches. Can Zaryusu unite the lizardmen tribes before they're all wiped from this earth? The Red Eyes have agreed to an alliance, but the Dragon Tusks will be trickier. They prize strength above all else-meaning Zaryusu will need to defeat their chief in combat before they'll even think of hearing him out!

By Nobuyuki Anzai

A junior high loser enters the vivid world of his dreams where, at last, he is a hero!Ginta Toramizu is a 14-year-old kid in junior high school who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, he's not good at sports, and to top it off-he's short! But Ginta is a dreamer and has had the same dream 102 times: it's always in the same fantasy world where he is a hero blessed with all the special abilities he lacks in real life.Then one day a supernatural figure appears at his school and summons him-to the world of his dreams! In this strange universe filled with magic and wonder, he is strong, tough, agile-and he can see without his glasses! Thus, Ginta begins a quest in search for the magical items known as Arms, one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as "Babbo", which everybody wants but, it seems, only Ginta can possess!

By Nobuyuki Anzai

The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to lift the curse and separate man from dog! But the victory is unfortunately short lived as, on the eve of the next War Game, most of Team Mär is sucked into the alternate dimension of the Training Gate! There they face their most powerful enemy yet--themselves!The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to

By Nobuhiro Watsuki

The battle to decide the fate of Meiji-era swordsmanship has begun!If there's one thing tough-as-nails street brawler--and ex-Sekihô Army cadet--Sagara Sanosuke can't stand, it's hypocritical, loudmouthed braggarts who talk the talk but are incapable of walking the walk. Finding himself in the middle of a provincial squabble between an old man and the local yakuza, Sano returns to his old "fight merchant" ways and agrees to do some ad hoc butt kicking for pay. But the old man he's hired to tangle with might be his strongest foe to date.If there's one thing tough-as-nails street brawler--and ex-Sekihô Army cadet--Sagara Sanosuke can't stand, it's hypocritical, loudmouthed braggarts who talk the talk but are incapable of walking the walk. Finding himself in the middle of a provincial squabble between an old man and the local yakuza, Sano returns to his old "fight me