Recommendations based on "Blackguards: Tales of Assassins, Mercenaries, and Rogues"

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By Joe Abercrombie

The New York Times bestselling first book in Joe Abercrombie's The Age of Madness Trilogy where the age of the machine dawns, but the age of magic refuses to die.The chimneys of industry rise over Adua and the world seethes with new opportunities. But old scores run deep as ever.On the blood-soaked borders of Angland, Leo dan Brock struggles to win fame on the battlefield, and defeat the marauding armies of Stour Nightfall. He hopes for help from the crown. But King Jezal's son, the feckless Prince Orso, is a man who specializes in disappointments.Savine dan Glokta -- socialite, investor, and daughter of the most feared man in the Union -- plans to claw her way to the top of the slag-heap of society by any means necessary. But the slums boil over with a rage that all the money in the world cannot control.The age of the machine dawns, but the age of magic refuses to die. With the help of the mad hillwoman Isern-i-Phail, Rikke struggles to control the blessing, or the curse, of the Long Eye. Glimpsing the future is one thing, but with the guiding hand of the First of the Magi still pulling the strings, changing it will be quite another . . .For more from Joe Abercrombie, check out:The First Law SeriesThe Blade ItselfBefore They Are HangedLast Argument of KingsBest Served ColdThe HeroesRed CountryThe Shattered Sea TrilogyHalf a KingHalf a WorldHalf a War

By Abraham Lissauer

From NYT bestselling author Brent Weeks comes the first novel in his breakout fantasy trilogy in which a young boy trains under the city's most legendary and feared assassin, Durzo Blint.For Durzo Blint, assassination is an art -- and he is the city's most accomplished artist.For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly -- and to take risks. Risks like apprenticing himself to Durzo Blint.But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics -- and cultivate a flair for death.

By Bernard Cornwell

The third book in the epic and bestselling series that has gripped millions.A hero will be forged from this broken land.As seen on Netflix and BBC around the world.Uhtred wants revenge. He wants the land and castle that is his. He wants his treacherous uncle to pay for taking them.Heading north with his lover, former nun Hild, he finds chaos as the Vikings battle among themselves to consolidate their hold on the region. At the heart of it are men from Uhtred’s past – Sven the One-Eyed and Kjartan the Cruel, men of vicious reputation. Still, he has matched such men before.Then Uhtred suffers a betrayal to rival the treachery that deprived him of his birthright. It will leave him trapped with no hope of escape …Uhtred of Bebbanburg’s mind is as sharp as his sword. A thorn in the side of the priests and nobles who shape his fate, this Saxon raised by Vikings is torn between the life he loves and the cause he has sworn to serve.

By Nicholas Eames

A retired group of legendary mercenaries get the band back together for one last impossible mission in this award-winning debut epic fantasy."Fantastic, funny, ferocious." -- Sam SykesClay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld.Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help -- the kind of mission that only the very brave or the very stupid would sign up for.It's time to get the band back together.

By Peter F. Hamilton

Deploying invulnerable twenty-fifth-century soldiers called Skins, Zantiu-Braun's corporate starships loot entire planets. But as the Skins invade bucolic Thallspring, Z-B's strategy is about to go awry, all because of: Sgt. Lawrence Newton, a dreamer whose twenty years as a Skin have destroyed his hopes and desires; Denise Ebourn, a school teacher and resistance leader whose guerrilla tactics rival those of Che Guevara and George Washington and Simon Roderick, the director who serves Z-B with a dedication that not even he himself can understand. Grimly determined to steal, or protect, a mysterious treasure, the three players engage in a private war that will explode into unimaginable quests for personal grace...or galactic domination

By RAYMOND E FEIST

A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.

By Garth Nix

What began with Sabriel 25 years ago comes to an unforgettable conclusion to the Old Kingdom Trilogy in Abhosren by master of fantasy and globally bestselling Garth Nix, now available in a special anniversary edition with original art by Leo and Diane Dillon.The last hope for the living.The Abhorsen Sabriel and King Touchstone are missing, leaving only Lirael—newly come into her inheritance as the Abhorsen-in-Waiting—to stop the Destroyer. If Orannis’s unspeakable powers are unleashed, it will mean the end of all Life. With only a vision from the Clayr to guide her and the help of her companions—Sam, the Disreputable Dog, and Mogget—Lirael must search in both Life and Death for some means to defeat the evil destructor . . . before it is too late.“Nix brings his trilogy to a literally earth-shattering conclusion. Action explodes from the very first pages. Breathtaking, bittersweet, and utterly unforgettable.” —Kirkus Reviews (starred review)“This title has a cinematic sweep; the tense, climactic confrontation pulls from the very beginning into a tightly constructed, satisfying conclusion.” —BCCB

By Robin Hobb

A stunningly illustrated anniversary edition of the final chapter of the beloved Farseer Trilogy, hailed by George R.R. Martin as 'fantasy as it ought to be written' and by Lin-Manuel Miranda as 'an incredible series'. FitzChivalry Farseer and the Fool return in this final volume of the Farseer Trilogy, crowning the celebration of the twenty-fifth anniversary of Robin Hobb's legendary series. The matched trilogy is now complete, rounded out by Assassin's Quest, which contains ten full-colour illustrations by Magali Villeneuve. Step into the spellbinding finale of this modern classic of epic fantasy, replete with adventure, magic, treachery, and sacrifice. King Shrewd is dead at the hands of his son Regal. As is Fitz - or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest - perhaps to death. Only Verity's return - or the heir his princess carries - can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him - currents that will either drown him or make him something more than he was.

By Bernard Cornwell

The new novel in Bernard Cornwell's number one bestselling series on the making of England and the fate of his great hero, Uhtred of Bebbanburg. BBC2's major Autumn 2015 TV show THE LAST KINGDOM is based on the first two books in the series. A fragile peace is about to be broken... King Alfred's son Edward and formidable daughter, Æthelflaed, rule Wessex, Mercia and East Anglia. But all around the restless Northmen, eyeing the rich lands and wealthy churches, are mounting raids. Uhtred of Bebbanburg, the kingdoms' greatest warrior, controls northern Mercia from the strongly fortified city of Chester. But forces are rising up against him. Northmen allied to the Irish, led by the fierce warrior Ragnall Ivarson, are soon joined by the Northumbrians, and their strength could prove overwhelming. Despite the gathering threat, both Edward and Æthelflaed are reluctant to move out of the safety of their fortifications. But with Uhtred's own daughter married to Ivarson's brother, who can be trusted? In the struggle between family and loyalty, between personal ambition and political commitment, there will be no easy path. But a man with a warrior's courage may be able to find it. Such a man is Uhtred,and this may be his finest hour.

By Brent Weeks

Gavin Guile is missing, leaving Kip and his allies to face the White King's horde in the fourth novel of the NYT bestselling Lightbringer series by Brent Week's. When does an empire fall?The Seven Satrapies have collapsed into four-and those are falling before the White King's armies.Gavin Guile, ex-emperor, ex-Prism, ex-galley slave, formerly the one man who might have averted war, is now lost, broken, and trapped in a prison crafted by his own hands to hold a great magical genius. But Gavin has no magic at all. Worse, in this prison, Gavin may not be alone.Kip Guile will make a last, desperate attempt to stop the White King's growing horde. Karris White attempts to knit together an empire falling apart, helped only by her murderous and possibly treasonous father-in-law Andross Guile.Meanwhile, Teia's new talents will find a darker use-and the cost might be too much to bear.Together, they will fight to prevent a tainted empire from becoming something even worse. Devour this blockbuster epic fantasy series that had Peter V. Brett saying, "Brent Weeks is so good, it's starting to tick me off!"LightbringerThe Black PrismThe Blinding KnifeThe Broken EyeThe Blood MirrorFor more from Brent Weeks, check out:Night AngelThe Way of ShadowsShadow's EdgeBeyond the ShadowsNight Angel: The Complete Trilogy (omnibus)Perfect Shadow: A Night Angel Novella (e-only)The Way of Shadows: The Graphic Novel