Recommendations based on "Birthright Volume 2: Call to Adventure"

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By Derek Landy

The second cycle of the internationally bestselling Skulduggery Pleasant series comes to a thrilling end. You are not ready…The Faceless Ones have returned to our universe. The bad guys have won.With the end of everything just days away – and no longer able to rely on Valkyrie Cain – Skulduggery must make allies of enemies if he's going to stand any chance of saving what's left of the world. And just when things are looking their bleakest, they manage to get even worse, with Omen Darkly suddenly having to step up when his brother, the Chosen One, falls.There's a lot going on. Most of it is bad. Sorry about that.

By Simon R. Green

I’m John Taylor. I was born in the Nightside, that square mile in the hidden center of London where it is always the hour of the wolf, where gods and monsters walk side by side and where every dark question ever asked can be answered—for a price.I left for a while, but I did come back, to make my living doing what I do better than anyone else: finding things—lost or stolen, real or imaginary.Recently, I found the most dangerous thing of all: the true identity of my long-gone mother. Turns out she’s a being who’s been around since before the dawn of history. Then, she created the Nightside—and now, for her own warped reasons, she intends to destroy it.To stop her before she even gets started, I’ve got to do some hard traveling—back in Time, through endless eons, into the very distant—and probably deadly—past…

By Pittacus Lore

Four thrilling bestselling novels are included in this collection: The Power of Six: I've seen him on the news. Followed the stories about what happened in Ohio. John Smith, out there, on the run. To the world, he's a mystery. But to me . . . he's one of us. There are six of us left. We're hiding, blending in, avoiding contact with one another . . . but our Legacies are developing, and soon we'll be equipped to fight. Is John Number Four, and is his appearance the sign I've been waiting for? And what about Number Five and Six? I am Number Seven. One of six still alive. And I'm ready to fight. The Rise of Nine: The stakes are higher than ever as John, Six, and Seven try desperately to find the rest of the Garde before it's too late. During the dangerous mission at the Mogadorian base in West Virginia, John found and rescued Nine. But even with their combined powers, special abilities known as Legacies, the pair barely escaped with their lives—and they lost Sam in the process. In order to save our world and their own, John and Nine must join forces with Six and Seven who have been battling the Mogadorians in Spain, and who are now trying to locate Number Eight in India. The Fall of Five: To defeat their enemy, the Garde must master their Legacies and learn to work together as a team. When the Garde receive a sign from Number Five—a crop circle in the shape of a Lorien symbol—they know they are close to being reunited. But could it be a trap? Time is running out, and the only thing they know for certain is that they have to get to Five before it's too late. The Revenge of Seven: The fifth book in the New York Times bestselling I Am Number Four series! The Garde have suffered an unbearable loss. Number Five has betrayed them. Eight is gone forever. Ella has been kidnapped. The others are now scattered. The Garde are broken and divided once again, but they will not be defeated. As long as one still stands, the battle for Earth's survival is not lost.

By Karen Traviss

A New York Times bestseller! In the first of three official tie-in novels to the hugely successful videogame from Microsoft and Epic Games, the last human survivors of a vicious alien attack fight a pivotal battle for the fate of mankind.As kids, the three of them were inseparable; as soldiers, they would be torn apart. Marcus Fenix and Dominic Santiago fought alongside Dom’s elder brother Carlos at Aspho Fields in the epic battle that changed the course of the Pendulum Wars. There’s a new war to fight now, a war for mankind’s very survival. But while the last human stronghold on Sera braces itself for another onslaught from the Locust Horde, ghosts come back to haunt Marcus and Dom. For Marcus—decorated war hero, convicted traitor—the return of an old comrade threatens to dredge up an agonizing secret he’s sworn to keep.As the beleaguered Gears of the Coalition of Ordered Governments take a last stand to save mankind from extermination, the harrowing decisions made at Aspho Fields have to be relived and made again. Marcus and Dom can take anything the Locust Horde throws at them—but will their friendship survive the truth about Carlos Santiago?

By Karen Traviss

Continuing the saga of the bestselling game series! In the third of three official tie-in novels to the hugely successful videogame from Microsoft and Epic Games, Marcus Fenix and his Gears defend humanity’s final city from the Locust horde.With the Locust Horde apparently destroyed, Jacinto’s survivors have begun to rebuild human society on the Locust stronghold. Raiding pirate gangs take a toll—but it’s nothing that Marcus Fenix and the Gears can’t handle. Then the nightmare they thought they’d left behind begins to stalk them again. Something far worse, something even the Locust dreaded, has emerged to spread across the planet, and not even this remote island haven is beyond its reach. Gears and Stranded must fight side by side to survive their deadliest enemy yet, falling back on the savage tactics of another bloody siege—Anvil Gate.

By James Frey

This second thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline—and win Endgame. Before the Calling . . . Twelve Players-in-training are tested to the very edge of their physical and mental abilities. Endgame: The Training Diaries Volume 2: Descendant follows Baitsakhan, Maccabee, Shari, and Aisling, as they prepare for the apocalyptic game they may or may not be chosen to take part in. They must shed their normal lives and transform into the Players they were meant to be. They must train, learn, prepare. To Play, survive, and solve. To kill or be killed. Endgame is real. Endgame is coming. And only one can win.

By Chris Kuzneski

THE HUNTERSIf you seek, they will find...The treasure:For two thousand years, Alexander the Great's legendary tomb - and the extraordinary riches within - has remained hidden, but recent events hold the key to locating the fabled vault. Only one team can solve the mystery that has plagued historians for centuries.The mission: The Hunters - an elite group assembled by an enigmatic billionaire to locate the world's greatest treasures - are tasked with finding the tomb. Following clues to Egypt, they encounter hostile forces determined to stop them. What started as a treasure hunt quickly becomes a rescue mission that will take the lives of hundreds and leave a city in ruins.As the danger mounts, will the Hunters rise to the challenge?Or will the team be killed before they find the ultimate prize? High-octane action. Brilliant characters. Classic Kuzneski.

By William W. Johnstone

Ten years after the Great War, Ben Raines and his band of rebels embark on a journey to New York City, where the Night People --a group of flesh-eating mutants--reside, and Ben and his army must annihilate this new enemy for the sake of freedom. Reissue.

By Pittacus Lore

The first book in a pulse-pounding new series that’s set in the world of the #1 New York Times bestselling I Am Number Four series. The war may be over—but for the next generation, the battle has just begun! It has been over a year since the invasion of Earth was thwarted in Pittacus Lore’s United as One. But in order to win, our alien allies known as the Garde unleashed their Loric energy that spread throughout the globe. Now human teenagers have begun to develop incredible powers of their own, known as Legacies. To help these incredible and potentially dangerous individuals—and put the world at ease—the Garde have created an academy where they can train this new generation to control their powers and hopefully one day help mankind. But not everyone thinks that’s the best use of their talents. And the teens may need to use their Legacies sooner than they ever imagined. Perfect for fans of Marvel’s X-Men and Rick Yancey’s The 5th Wave, this epic new series follows a diverse cast of teens as they struggle to hone their abilities and decide what, if anything, they should do with them. As a spin-off of the bestselling I Am Number Four series, those familiar with the original books and newcomers alike will devour this fast-paced, action-packed sci-fi adventure.

By Bill Myers, James Riordan

Some doors are better left unopened. Some doors, you donÆt want to find out what lies behind them. In the Forbidden Doors series by bestselling author Bill Myers, teenager Rebecca ÔBeckaÖ Williams, her younger brother Scott, and her friend Ryan Riordan are swept into heart-stopping encounters with an all-too-real invisible worldÙa world fraught with deception and spiritual adversaries that promise goodness and enlightenment but will stop at nothing to destroy life, sanity, and human souls. Witchcraft. Reincarnation. Ouija Boards. UFOs. Shamanism. Counterfeit spiritualities are widespread and popular with spiritually searching young adults such as BeckaÆs peers. WhatÆs the harm? Find out. Join Becka, Scott, and Ryan as they head for mind-bending clashes between the forces of darkness and the kingdom of God. Combining meticulous research, realistic settings, and masterful storytelling, the Forbidden Doors novels take you from the mountains of New Mexico to the inner workings of a secret societyÙand into the truth of GodÆs Word, which exposes lies and reveals the reality of spiritual warfare. Each volume in the series contains three books that center around a particular kind of Forbidden Door. Book One: Dark Powers contains The Society, The Deceived, and The Spell; Book Two: Invisible Terror contains The Haunting, The Guardian, and The Encounter; Book Three: Deadly Loyalty contains The Curse, The Undead, and The Scream; Book Four: Ancient Forces contains The Ancients, The Wiccan, and The Cards