Recommendations based on "Beast Quest: 34: Murk the Swamp Man"

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By Joe Abercrombie

The New York Times bestselling first book in Joe Abercrombie's The Age of Madness Trilogy where the age of the machine dawns, but the age of magic refuses to die.The chimneys of industry rise over Adua and the world seethes with new opportunities. But old scores run deep as ever.On the blood-soaked borders of Angland, Leo dan Brock struggles to win fame on the battlefield, and defeat the marauding armies of Stour Nightfall. He hopes for help from the crown. But King Jezal's son, the feckless Prince Orso, is a man who specializes in disappointments.Savine dan Glokta -- socialite, investor, and daughter of the most feared man in the Union -- plans to claw her way to the top of the slag-heap of society by any means necessary. But the slums boil over with a rage that all the money in the world cannot control.The age of the machine dawns, but the age of magic refuses to die. With the help of the mad hillwoman Isern-i-Phail, Rikke struggles to control the blessing, or the curse, of the Long Eye. Glimpsing the future is one thing, but with the guiding hand of the First of the Magi still pulling the strings, changing it will be quite another . . .For more from Joe Abercrombie, check out:The First Law SeriesThe Blade ItselfBefore They Are HangedLast Argument of KingsBest Served ColdThe HeroesRed CountryThe Shattered Sea TrilogyHalf a KingHalf a WorldHalf a War

By Sam Sykes

A deal struck in a dark place set an outlaw mage on the path to revenge. And now that it’s led to places even darker, she and everyone she knows may pay the price for her bargain in the final novel of “an unforgettable epic fantasy” trilogy (Publisher’s Weekly).Sal the Cacophony has made few friends, but many enemies. Many, many enemies. When her magic was taken from her, she cried out for revenge. And a power she never understood promised her vengeance. A deal for a bloody price was made.And now the bill has come due.In one of the last free cities of the burned-out ruin of the Scar, Sal’s many foes—old and new—have hunted down her and her few allies—willing and otherwise -- and all her plans to save them might not be enough.One last stand. One more story. One final blade to be drawn.For more from Sam Sykes, check out:The Grave of Empires:Seven Blades in BlackTen Arrows of IronThree Axes to FallBring Down Heaven:The City Stained RedThe Mortal TallyGod's Last BreathThe Affinity for Steel Trilogy:Tome of the UndergatesBlack HaloThe Skybound Sea

By Peter F. Hamilton

Deploying invulnerable twenty-fifth-century soldiers called Skins, Zantiu-Braun's corporate starships loot entire planets. But as the Skins invade bucolic Thallspring, Z-B's strategy is about to go awry, all because of: Sgt. Lawrence Newton, a dreamer whose twenty years as a Skin have destroyed his hopes and desires; Denise Ebourn, a school teacher and resistance leader whose guerrilla tactics rival those of Che Guevara and George Washington and Simon Roderick, the director who serves Z-B with a dedication that not even he himself can understand. Grimly determined to steal, or protect, a mysterious treasure, the three players engage in a private war that will explode into unimaginable quests for personal grace...or galactic domination

By RAYMOND E FEIST

A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.

By John Gwynne

Called A 'hell Of A Debut' By Bestselling Author Conn Iggulden, Malice By John Gwynne Is The First In The Faithful And The Fallen Series. Young Corban Watches Enviously As Boys Become Warriors, Learning The Art Of War. He Yearns To Wield His Sword And Spear To Protect His King’s Realm. But That Day Will Come All Too Soon. Only When He Loses Those He Loves Will He Learn The True Price Of Courage. The Banished Lands Has A Violent Past Where Armies Of Men And Giants Clashed In Battle, The Earth Running Dark With Their Heartsblood. Although The Giant-clans Were Broken In Ages Past, Their Ruined Fortresses Still Scar The Land. But Now Giants Stir Anew, The Very Stones Weep Blood And There Are Sightings Of Giant Wyrms. Those Who Can Still Read The Signs See A Threat Far Greater Than The Ancient Wars. Sorrow Will Darken The World, As Angels And Demons Make It Their Battlefield. Then There Will Be A War To End All Wars. High King Aquilus Summons His Fellow Kings To Council, Seeking An Alliance In This Time Of Need. Prophesy Indicates Darkness And Light Will Demand Two Champions, The Black Sun And The Bright Star. They Would Be Wise To Seek Out Both, For If The Black Sun Gains Ascendancy, Mankind’s Hopes And Dreams Will Fall To Dust.

By Terry Brooks

The fate of a world rests on an unlikely hero. . . . Tucked away in peaceful Shady Vale, the young half-elf Shea Ohmsford gives little thought to the outside world. Yet far to the north, the evil Warlock Lord has dispatched shadowy Skull Bearers, creatures twisted by dark sorcery, to hunt him down. At the same time, a black-cloaked giant of a man appears in Shady Vale. He claims to be the mysterious Druid known as Allanon, a wizardly wanderer of vast knowledge and power-and he has come to see Shea. For Shea, he says, is the last descendant of an ancient Elven king. Only he, in all the world, can wield the fabled Sword of Shannara. And only the Sword can stop the Warlock Lord from destroying all that lives. The Sword lies far from Shady Vale, in the Druid castle of Paranor. And Paranor has fallen under the shadow of the Warlock Lord. Yet all is not lost. Shea will rise to the challenge. Together with Allanon and a handful of brave companions, he begins a desperate quest into the very heart of evil. . . . "The Sword of Shannara" Part 1: "In the Shadow of the Warlock Lord" is the newest addition to the Del Rey Imagine program, which offers the best in classic fantasy and science fiction for readers 12 and up.

By Kevin Hearne

With a sly blend of fantasy, humor, and paranormal adventure, Kevin Hearne is the trickster god of action-packed mash-ups. In The Iron Druid Chronicles, Atticus O’Sullivan is a folk hero for the twenty-first century, battling legendary beasts, shadowy mystics, and demonic demigods from around the world. Now get Hounded, Hexed, and Hammered all at once in this eBook bundle, a triple dose of mayhem straight out of Hearne’s genre-smashing imagination. This ebook edition includes a special preview of Kevin Hearne’s upcoming novel A Plague of Giants, as well as two bonus short stories set in the world of The Iron Druid Chronicles: “Clan Rathskeller” and the eBook exclusive “Kaibab Unbound.” HOUNDED Atticus O’Sullivan, last of the Druids, lives peacefully in Tempe, Arizona, running an occult bookshop and shape-shifting in his spare time. A handsome, tattooed Irish dude, he looks like he’s about twenty-one years old—actually, he’s twenty-one centuries old and he wields a magical sword known as Fragarach, the Answerer. Unfortunately, a very angry Celtic god wants that sword, and now Atticus will need all his power—plus the help of a seductive goddess of death, his vampire and werewolf team of attorneys, and a sexy bartender possessed by a Hindu witch—to kick some Celtic arse and deliver himself from evil. HEXED Atticus doesn’t care much for witches, but he’s about to make nice with the local coven when suddenly the witch population in Tempe quadruples overnight. And the new girls are not just bad, they’re badasses with a dark history on the German side of World War II. But with a fallen angel feasting on local students, a horde of Bacchants blowing in from Vegas, and a dangerously sexy Celtic goddess of fire vying for his attention, Atticus is having trouble scheduling the witch hunt. HAMMERED Thor, the Norse god of thunder, is a blowhard and a bully, and Viking vampire Leif Helgarson has asked his friend Atticus for help taking down this Norse nightmare. As a rule, Atticus generally tries to stay away from the guy with the lightning bolts. Soon, though, Atticus and Leif are off to the plane of Asgard, where they team up with a werewolf, a sorcerer, and an army of frost giants for an epic showdown against vicious Valkyries, angry gods, and the hammer-wielding Thunder Thug himself.

By David Dalglish

From USA Today bestselling author David Dalglish "Prove that you can stand against the darkness and live." In book #4 of the Shadowdance series, Haern is the King's Watcher, born an assassin only to become the city of Veldaren's protector against the thief guilds. When Lord Victor Kane attacks the city, determined to stamp out all corruption, foreign gangs pour in amidst the chaos in an attempt to overthrow the current lords of the underworld. And when a mysterious killer known as the Widow begins mutilating thieves, paranoia engulfs the city. Haern knows someone is behind the turmoil, pulling strings. If he doesn't find out who -- and soon -- his beloved city will burn. Light or darkness: where will the line be drawn? Fantasy author David Dalglish spins a tale of retribution and darkness, and an underworld reaching for ultimate power in this fourth novel of the Shadowdance series, previously released as Blood of the Underworld.

By David Gemmell

All of Waylander's instincts had screamed at him to spurn the contract from Kaem the cruel, the killer of nations. But he had ignored them. He had made his kill. And even as he went to collect his gold, he knew that he had been betrayed.Now the Dark Brotherhood and the hounds of chaos were hunting him, even as Kaem's armies waged war on the Drenai lands, intent on killing every man, woman, and child. The Drenai soldiers were doomed to ultimate defeat, and chaos would soon reign. Then a strange old man told Waylander that the only way to turn the tide of battle would be for Waylander himself to retrieve the legendary Armor of Bronze from its hiding place deep within a shadow-haunted land. He would be hunted. He was certain to fail. But he must try, the old man commanded--commanded in the name of his son, the king, who had been slain by an assassin... Waylander was the most unlikely of heroes--for he was a traitor, the Slayer who had killed the king...

By David Eddings

Here David Eddings continues his bestselling The Malloreon, taking the quest across a strange continent and among stranger peoples struggling over the religion of a dead God. A story of ancient, opposing Destinies, battling for control of all men.Zandramas had stolen King Garion’s infant son and fled to use the child in some ritual that would make the Dark Destiny supreme. Garion and his friends had followed, but now they were captives of Zakath, Emperor of Mallorea, who, while friendly, stubbornly refused to let them leave.Meanwhile, a horde of demons was ravaging the cities through which they must travel. Zandramas was escaping further toward her goal. And the Seeress of Kell revealed that they must be at the ancient palace of Ashaba within a matter of days or Zandramas would win by default. Then a horrible, fatal plague struck the city of Mal Zeth, closing it against all traffic in or out.