Recommendations based on "Assassin's Creed: Awakening Vol. 1"

Based on your reading history, we think you will also enjoy the following books.

By Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?

By Reki Kawahara

The Saga Of Sword Art Online Continues With Three Side Stories Set During The Aincrad And Alfheim Eras. The Game Of Death Took Its Toll On Every Player In A Different Way--when One Turns Up Dead On The Fifty-seventh Floor, The Game's Afoot, And It's Up To Asuna And Kirito To Crack The Case. There's Also The Story Of How Kirito Got His Excalibur Sword In Alfheim (with A Little Help From His Friends). And When The Game Of Death First Began, Kirito Learned A Difficult Lesson--one He Would Never Forget.

By Hiro Mashima

GRAY-OUTGray’s old training companion Reitei Lyon is trying to revive a calamity demon, but doing so will make their former master’s sacrifice meaningless! What’s the secret of Gray’s past, and why does he keep taking off his clothing? Gray is revealed (metaphorically speaking) in this pivotal volume!

By Fujino Omori

In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon. But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans. He wants to pick up girls. Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!

Link must find and combat Skull Kid, who wears a mask that possesses evil powers, after he steals Link's supplies and turns him into a Deku Scrub in the forest of Hyrule.

By Jun Mochizuki

Alle soglie dei quindici anni il nobile Oz Vessalius trova uno strano orologio da taschino e, toccandolo, viene catapultato in un sogno delirante in cui una misteriosa ragazza lo minaccia di morte. Tornato in sé, il ragazzo dimentica l’accaduto e si concentra sulla propria cerimonia di passaggio all’età adulta... Peccato che sul più bello il grande orologio del palazzo, fermo da cent’anni, si rimetta in moto, segnalando così la venuta del leggendario “prescelto”: la vita tranquilla di Oz sta per trasformarsi in un’oscura spirale di sangue! La sua stessa esistenza, a quanto pare, è un peccato che va purificato, e la salvezza è legata a un patto oscuro..

By Takehiko Inoue

Three volumes in one! A prestige treatment of Inoue’s epic samurai series with bonus content, color pages, storyboard samples and more!Real-life figure Miyamoto Musashi was the most celebrated samurai of all time. The quintessential warrior-philosopher, Musashi authored A Book of Five Rings, a classic treatise in the canon of world philosophy and military strategy. But the path to enlightenment is an endless journey, and to get there through violent means--by way of the sword--makes mere survival an even greater challenge.Glimmering WavesIn a remote seaside village, an abandoned infant is left to the care of a reclusive old man who has all but renounced the ways of the world. This helpless child is destined to become Sasaki Kojirō--the legendary archrival of Miyamoto Musashi. Inoue's unique take on this enigmatic figure lays the foundation for his fictional account of the most famous rivalry in Japanese history.

By Higasa Akai

Accepting The Post Of Royal Tutor At The Court Of The King Of Grannzreich, Heine Wittgenstein Is A Little Professor With A Big Job Ahead! Each Of The Kingdom's Four Princes Has A Rather Distinct Personality. Does Their Diminutive New Instructor Have What It Takes To Lay Down Some Learning? It's A Comedy Of Educational Proportions!

By Hiroyuki Takei

Yoh Asakura has spent years training for the Shaman Fight, a tournament that determines who will become the Shaman King and shape humanity’s future. Unfortunately for Yoh, every shaman in the world is vying for the same prize… R to L (Japanese Style). "Cornerstone" Yoh and Lyserg are in the heat of battle with Luchist! Will they be able to defeat the X-Laws once and for all so they can finally move on to Hao? More important, if Hao's victory in the Shaman Fight is indeed inevitable, how can Yoh and friends ever hope to defeat him? Yoh Asakura is a shaman--one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…

By Yuu Kamiya

"Tet, the One True God, takes a break to amuse himself among the mortals only to collapse on the streets of Elkia. When a familiar face finds him and lends a helping hand, the God of Play regales her with a tale from the Great War about a human man who challenged the world and a strange girl who sought to comprehend the human heart..."--Page [4] of cover.