Recommendations based on "As you wake, break the shell"

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By unknown author

"Earth is not well. The promise of starting life anew somewhere far, far away--no climate change, no war, no Twitter--beckons, and settling the stars finally seems within our grasp. Or is it? Critically acclaimed, bestselling authors Kelly and Zach Weinersmith set out to write the essential guide to a glorious future of space settlements, but after years of research, they aren't so sure it's a good idea. Space technologies and space business are progressing fast, but we lack the knowledge needed to have space kids, build space farms, and create space nations in a way that doesn't spark conflict back home. In a world hurtling toward human expansion into space, A City on Mars investigates whether the dream of new worlds won't create nightmares, both for settlers and the people they leave behind. In the process, the Weinersmiths answer every question about space you've ever wondered about, and many you've never considered: Can you make babies in space? Should corporations govern space settlements? What about space war? Are we headed for a housing crisis on the Moon's Peaks of Eternal Light--and what happens if you're left in the Craters of Eternal Darkness? Why do astronauts love taco sauce? Speaking of meals, what's the legal status of space cannibalism? With deep expertise, a winning sense of humor, and art from the beloved creator of Saturday Morning Breakfast Cereal, the Weinersmiths investigate perhaps the biggest questions humanity will ever ask itself--whether and how to become multiplanetary. Get in, we're going to Mars"--

By John Birmingham

In this epic sci-fi adventure for fans of The Expanse and Battlestar Galactica, five intrepid heroes must unite to save civilization after a long-dormant enemy awakens and strikes a devastating blow “This jarring, engrossing story of a species-wide fight for survival is recommended for all science fiction readers.”—Publishers Weekly (starred review) The galaxy was once terrorized by the Sturm, a group of “species purists” intent on destroying any human with genetic or cybernetic enhancements. Fashioning themselves as the one true “Human Republic,” the Sturm cut a bloody swath across the stars, killing billions before finally being defeated and driven into the far reaches of Dark Space. Centuries of peace bred complacency. Everyone believed the Sturm had died out in the Dark. They were wrong. The enemy has returned and, with a brutal and decisive attack, knocks out almost all of humanity’s defenses. Now on the brink of annihilation, humankind’s only hope is a few brave souls who survived the initial attack: Commander Lucinda Hardy, thrust into uncertain command of the Royal Armadalen Navy’s only surviving warship. Booker3, a soldier of Earth, sentenced to die for treason, whose time on death row is cut short when the Sturm attack his prison compound. Princess Alessia, a young royal of the Montanblanc Corporation, forced to flee when her home planet is overrun and her entire family executed. Sephina L’trel, the leader of an outlaw band who must call on all of her criminal skills to resist the invasion. And, finally, Admiral Frazer McLennan, the infamous hero of the first war with the Sturm hundreds of years ago, who hopes to rout his old foes once and for all—or die trying. These five flawed, reluctant heroes must band together to prevail against a relentless enemy and near-impossible odds. For if they fail, the future itself is doomed. “Frenetic action viewed in a black fun-house mirror.”—Kirkus Reviews

By James S. A. Corey

A novella set in the hard-scrabble world of James S. A. Corey's NYT-bestselling Expanse series, The Churn takes the bestselling sci-fi series to the dark world of organized crime, drugs, secrets, and murder that shaped the Rocinante's mechanic, Amos. Now a Prime Original series. This story will be available in the complete Expanse story collection, Memory’s Legion. HUGO AWARD WINNER FOR BEST SERIES Before his trip to the stars, before the Rocinante, Timmy was confined to a Baltimore where crime paid you or killed you. Unless the authorities got to you first. On a future Earth beset by overpopulation, pollution, and poverty, people do what they must to survive. The Churn follows a crime boss named Burton as his organization is threatened by a new private security force tasked with cleaning up the city. When the police start cracking down, Burton and his footsoldiers-loyal lieutenant Erich, former prostitute Lydia, and young enforcer Timmy-become increasingly desperate to find a way out. The Expanse Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Tiamat's Wrath ​Leviathan Falls Memory's Legion The Expanse Short Fiction Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers

By Robin Wasserman

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait -- 6 books are coming all in one year!Earth is in danger! The only thing that can save our planet are six essential elements scattered throughout the galaxy. It is up to the Voyagers—a team of four kids (plus one stowaway) —to gather them all and return to Earth.Failure is not an option. The Alpha team knows that the second element is hidden on Meta Prime, a planet filled with metal mazes, catapults of fire, and warring alien robots. But what they don’t know is that another spaceship is following hot on their trail. . . .Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.

By James S. A. Corey

The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series.A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs

By Lucy Hawking

When George finds a way to escape the spacecraft Artemis, where he has been trapped, he is overjoyed. Surely now he can return to Earth. But when George touches down, he knows immediately that something is wrong. There's a barren wasteland where his home town used to be, intelligent robots roam the streets, and no one will talk to George about the Earth that he used to know. With the help of an unexpected new friend, can George find out what - or who - is behind this terrible new world, before it's too late?

By Wendy Mass

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements that can fuse into a new source of clean energy. But the elements are scattered throughout the galaxy. And it's up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. The Voyagers have made it to the last planet. If they complete this mission, they can finally go home. But they've been in space a long time, and it's starting to take its toll. When one of the crew falls deathly ill, the race back to Earth becomes even more urgent. They just have to combat fire-breathing dragons and an evil alien clone out to sabotage their every move. No big deal. At least the Voyagers have almost every element they need. Only one more to go--six elements to make the Source and save the world. So why is there a space in the Element Fuser for a seventh? Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.

By Ian Douglas

The greatest threat to humanities survival is about to emerge from the depths of space. This bundle includes the first three books in New York Times bestselling author Ian Douglas’ Star Carrier series. There is a milestone in the evolution of every sentient race, a Tech Singularity Event, when the species achieves transcendence through its technological advances. Now the creatures known as humans are near this momentous turning point. But an armed threat is approaching from deepest space, determined to prevent humankind from crossing over that boundary—by total annihilation if necessary. To the Sh'daar, the driving technologies of transcendent change are anathema and must be obliterated from the universe—along with those who would employ them. As their great warships destroy everything in their path en route to the Sol system, the human Confederation government falls into dangerous disarray. There is but one hope, and it rests with a rogue Navy Admiral, commander of the kilometer-long star carrier America, as he leads his courageous fighters deep into enemy space towards humankind's greatest conflict—and quite possibly its last. Includes: Earth Strike, Centre of Gravity and Singularity.

By Kevin Emerson

The conclusion to Kevin Emerson’s epic, which Tui Sutherland, New York Times bestselling author of the Wings of Fire series, has called “perfect science fiction.” It is Earth year 2256—but the fate of the few who even remember Earth is perilously in doubt. Mina Saunders-Chang and many of the surviving humans are stranded in the Centauri system, having barely survived their confrontation with the Telphon refugees. Now everyone—human and Telphon alike—is caught in the blast zone of the Centauri supernova. And yet there’s only one question Mina is asking: Where are Liam and Phoebe? Having barely made it through the battle at the Centauri system with their lives, Liam and Phoebe awake on a mysterious ship in the middle of a dead universe. The ship bears the markings of a human starliner that disappeared decades ago—but even more disturbing than that is the massive alien machine floating in the starless space before them. A machine long abandoned but now showing signs of life. A machine that has begun speaking to Liam in a voice only he can hear. . . . An Epic Space Opera Finale: The fate of humanity rests on two fronts as Mina fights for survival in the Centauri system while her brother Liam confronts a galaxy-altering machine in a dead universe. A Desperate Sibling Story: Separated by impossible odds, Mina’s only goal is to find Liam, unaware that he’s been chosen by a powerful, ancient intelligence that speaks only to him. High-Stakes Alien Conflict: Trapped between the hostile Telphon aliens and a looming supernova, the last remnants of humanity face extinction with every passing moment. A Universe of Secrets: Unravel the mystery of a ghost ship from the past and an ancient machine that holds the key to the future—or the end—of everything.