Recommendations based on "Anathem"
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By Becky Chambers
National Bestseller!A Hugo and Locus Award Nominee!“Extraordinary . . . A future sci-fi masterwork in a new and welcome tradition.” -- Joanne Harris, author if ChocolatA stand-alone science fiction novella from the award-winning, bestselling, critically-acclaimed author of the Wayfarers series.At the turn of the twenty-second century, scientists make a breakthrough in human spaceflight. Through a revolutionary method known as somaforming, astronauts can survive in hostile environments off Earth using synthetic biological supplementations. They can produce antifreeze in subzero temperatures, absorb radiation and convert it for food, and conveniently adjust to the pull of different gravitational forces. With the fragility of the body no longer a limiting factor, human beings are at last able to journey to neighboring exoplanets long known to harbor life.A team of these explorers, Ariadne O’Neill and her three crewmates, are hard at work in a planetary system fifteen light-years from Sol, on a mission to ecologically survey four habitable worlds. But as Ariadne shifts through both form and time, the culture back on Earth has also been transformed. Faced with the possibility of returning to a planet that has forgotten those who have left, Ariadne begins to chronicle the story of the wonders and dangers of her mission, in the hope that someone back home might still be listening.
By James S. A. Corey
Through one of the gates, a colony stands alone. Their supplies are low. Their defenses, weak. The leadership is uncertain, and the community fragile. Huge alien beasts threaten the little they have left. But the worst monsters are human, and the greatest dangers are the past they brought.
By Vernor Vinge
In a future universe in which a mind's potential is determined by its location in space, Straumli realm scientists use an ancient Transcendent artifact as a weapon and unwittingly unleash a power capable of destroying the universe.
By Dale Brown, Jim DeFelice
A volatile U.S. ally has fallen prey to the terrorist beast. India is the target of radical Islamic jihadists, and the world watches breathlessly as tensions escalate between the uneasy giant and its longtime nemesis Pakistan—with China waiting in the wings, eager to flex its military might. A nuclear showdown seems inevitable, unless the masterminds at Dreamland can get to the mysterious source of the terror and end it, swiftly and permanently. Every technological wonder the military possesses must be employed to avert an all-out Apocalypse—from an awesome new hybrid Navy destroyer to robot Flighthawks. But the fate of the region and the world will depend on the newest brainchild of the Dreamland team: an unproven instrument of ultimate power code-named End Game.
By Ian Douglas
The last installment in the Star Carrier series, where first contact, space opera, and military adventure combine, from New York Times bestselling author Ian Douglas! Will this be the end? Or a new beginning... Having battled aliens to prove humanity's worth as a star-faring species, Admiral Trevor Gray has a new mission: follow the directives of the super-AI Konstantin and lead the star carrier America on a mission through time and space to determine if humanity can truly transcend into Singularity... and avoid the pitfalls that have plagued so many of the aliens Earth has encountered since it gained faster-than-light travel. But there are those out there who don't want an answer, who wish to maintain their own power with the status quo. Beyond the dangers of star travel, Gray must contend with politicians looking to end the influence of artificial intelligence on human decisions, a secret fleet out to destroy him, hostile aliens, and the vast, uncharted space full of clues but short on answers. A species must evolve to survive into the future. But that species must have a vision of the future. Gray hopes to find that vision for humanity...800,000 years in the past.
By Richard Garriott, David Fisher
The inspiring memoir from legendary entrepreneur, gaming pioneer, and space adventurer Richard Garriott -- "game god" (PC Gamer) and inspiration for Ready Player One -- Explore/Create invites us on a grand adventure, introducing us to the wondrous and magicalRichard Garriott's story begins with an Apple II and a dream. At eighteen, he spent his entire life savings -- two hundred dollars -- to produce Akalabeth, his first video game. That covered the floppy discs and the Ziploc bags the game was sold in; his mother drew the cover art. The first week they sold maybe a dozen copies, but soon after, the California Pacific Computer Company came calling, asking to publish the game. These were the Wild West days of the game industry -- hard partying, outrageous personalities, and fledgling studios trying to make a quick buck.Never could Richard have foreseen that this would become a multibillion-dollar industry with the top games eclipsing even Hollywood's highest grossing films. He would go on to launch Ultima, a seminal series of role-playing games. Ultima Online was the first massively multiplayer online role-playing game (MMORPG), and one of Time's 100 greatest video games ever. Throughout, Richard has aspired to build the most lifelike gaming worlds possible, allowing players to interact with every object on the screen, experience consequences for moral transgressions, and fully personalize their gaming journey.Away from the screen, Richard has also pushed the limits of human experience. A lifelong adventurer, he has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic and hunted for meteorites in Antarctica, and in 2008 he became one of the first private citizens to travel into space. In 2014, Maxim named him one of the "Six Most Interesting Men You Can Actually Meet." Here, in his own words, is his extraordinary life story.Filled with interactive tie-ins and challenges, Explore/Create is unlike any other memoir, an unforgettable ode to exploration and discovery that will spark the creative impulse in all of us.
By Ian Tregillis
I am the mechanical they named Jax. My kind was built to serve humankind, duty-bound to fulfil their every whim. But now our bonds are breaking, and my brothers and sisters are awakening. Our time has come. A new age is dawning. Set in a world that might have been, of mechanical men and alchemical dreams, this is the third and final novel in a stunning series of revolution by Ian Tregillis, confirming his place as one of the most original new voices in speculative fiction.
By K. B. Wagers
The Near-Earth Orbital Guard (Neo-G)--inspired by the real-life mission of the Coast Guard--patrols and protects the solar system. Now the crew of Zuma's Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black. Zuma's Ghost has won the Boarding Games for the second straight year. The crew--led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa--has all come together to form an unstoppable team. Until it all comes apart. Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they're going to fulfill their mission in the black. After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there's more to Chae that the crew doesn't know, and they must hide a secret that could endanger everyone they love--as well as their new teammates--if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma's Ghost gets involved, they end up as targets of this ruthless enemy. With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?
By Kevin Emerson
"Thrillingly ambitious and imaginative." —Soman Chainani, bestselling author of The School for Good and Evil, about Last Day on Mars It is Earth year 2223, but the Earth, along with the entire solar system, is gone. Liam and Phoebe, having barely escaped our exploding sun with their lives, are in stasis for the decade-long journey to the rogue planet Delphi, where they hope to meet up with the rest of the human refugees, find help for their injured parents, and pass along the devastating things they discovered on Mars: that someone destroyed their world intentionally, and that that someone might still be after them, trying to finish the job. Phoebe is carrying her own dark secret. One that finds her waking up secretly at various points in their journey, changing their path through space. One that will decide the fate of the human race, and many more besides. One that, very soon, she must reveal to Liam, whether he’s ready for the truth or not. The second volume in Kevin Emerson's thrilling sci-fi epic is a bold and terrifying quest into the outer reaches of time and space—one that will change our heroes, and their friendship, forever.
By David Brin
Isaac Asimov's Foundation Trilogy is one of the highwater marks of science fiction.The monumental story of a Galactic Empire in decline and a secret society of scientists who seek to shorten the coming Dark Age with tools of Psychohistory, Foundation pioneered many themes of modern science fiction.Now, with the approval of the Asimov estate, three of today's most acclaimed authors have completed the epic the Grand Master left unfinished.The Second Foundation Trilogy begins with Gregory Benford's Foundation's Fear, telling the origins of Hari Seldon, the Foundation's creator. Greg Bear's Foundation and Chaos relates the epic tale of Seldon's downfall and the first stirrings of robotic rebellion. Now, in David Brin's Foundation's Triumph, Seldon is about to escape exile and risk everything for one final quest-a search for knowledge and the power it bestows. The outcome of this final journey may secure humankind's future-or witness its final downfall...