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By Wizards RPG Team
Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game.This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.
By John Gwynne
The Fury of the Gods is the earth-shattering final book in John Gwynne's bestselling Norse-inspired epic fantasy series, packed with myth, magic and bloody vengeance. The final battle for the fate of Vigrid approaches... Varg has overcome the trials of his past and become an accepted member of the Bloodsworn, but now he and his newfound comrades face their biggest challenge yet: slaying a dragon. Elvar is struggling to consolidate her power in Snakavik, where she faces threats from without and within. As she fights to assert her authority in readiness for the coming conflict, she faces a surely insurmountable task: reigning in the ferocity of a wolf god. As Biorr and his warband make their way north, eager for blood, Gudvarr pursues a mission of his own, hoping to win Lik-Rifa’s favour and further his own ambitions. All paths lead to Snakavik, where the lines are being drawn for the final battle - a titanic clash that will shake the foundations of the world, and bear witness to the true fury of the gods.
By Steven Erikson
The eighth book in Erikson's acclaimed Malazan Book of the Fallen fantasy sequenceIt is said that Hood waits at the end of every plot, every scheme, each grandiose ambition. But this time it is different: this time the Lord of Death is there at the beginning...Darujhistan swelters in the summer heat and seethes with portents, rumours and whispers. Strangers have arrived, a murderer is abroad, past-tyrannies are stirring and assassins seem to be targeting the owners of K'rul's Bar. For the rotund, waistcoat-clad man knows such events will be dwarfed by what is about to happen: for in the distance can be heard the baying of hounds.Far away, in Black Coral, the ruling Tiste Andii appear oblivious to the threat posed by the fast-growing cult of the Redeemer - an honourable, one-mortal man who seems powerless against the twisted vision of his followers.So Hood waits at the beginning of a conspiracy that will shake the cosmos, but at its end there is another: Anomander Rake, Son of Darkness, has come to right an ancient and terrible wrong...Archaeologist and anthropologist Steven Erikson's debut fantasy novel, Gardens of the Moon, was shortlisted for the World Fantasy Award and introduced fantasy readers to his epic 'The Malazan Book of the Fallen' sequence, which has been hailed 'a masterwork of the imagination'. This River Awakens was his first novel, and originally published under the name Steve Lundin. Having lived in Cornwall for a number of years, Steve will be returning to Canada in late summer 2012. To find out more, visit www.malazanempire.com and www.stevenerikson.com
By Mike Lim, 3dtotal Publishing
Take a trip through Daarken's mind as you travel from epic fantasy to contemporary beauty in ElysiumThe Art of Daarken, the culmination of the past four years of this freelance artist’s work in the gaming industry. This exciting journey covers a selection of personal illustrations and private commissions, as well as previously unseen pieces for world-famous franchises such as Magic: The Gathering (Wizards of the Coast) and World of Warcraft (Blizzard).Mike Daarken” Lim began working professionally in 2004 and has worked for clients like Wizards of the Coast, Blizzard, Honda, Electronics, Fantasy Flight Games, Kabam, and BreakAway Games.
By C. L. Werner
In the shadowy backstreets of the Old World, vicious bounty hunters ply their lethal trade--catching fugitives for a purse of gold. Brunner is one such ruthless man...but also keeps the closely guarded secret of a former life of luxury and nobility that turned to betrayal and bloodshed. With dark thoughts of vengeance burning away inside him, Brunner must battle to foil the plans of his latest quarry before his nemesis, Krogh, carries out a deadly retribution.
By Wayne Smith
"Harrowing." Kirkus ReviewsThor is a German shepherd belonging to a typical suburban family, wise, trustworthy, and tirelessly devoted to his human "pack." Then Uncle Ted comes to live with Thor's owners. And the terror begins. For Ted is no longer fully human, and only Thor can detect the Bad Thing lurking within Uncle Ted. Only Thor can sense the horror he is helpless to communicate. And only Thor can defeat that horror.
By Dungeons & Dragons
Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.• Confront horrific monsters born from the world’s devastating wars.
By Bernard Cornwell
The No.1 Sunday Times bestseller IN THE FINAL RECKONING, CHOOSE YOUR SIDE CAREFULLY... The epic conclusion to the globally bestselling historical series. After years fighting to reclaim his rightful home, Uhtred of Bebbanburg has returned to Northumbria. With his loyal band of warriors and a new woman by his side, his household is secure - yet Uhtred is far from safe. Beyond the walls of his impregnable fortress, a battle for power rages. To the south, King Æthelstan has unified the three kingdoms of Wessex, Mercia and East Anglia - and now eyes a bigger prize. To the north, King Constantine and other Scottish and Irish leaders seek to extend their borders and expand their dominion. Caught in the eye of the storm is Uhtred. Threatened and bribed by all sides, he faces an impossible choice: stay out of the struggle, risking his freedom, or throw himself into the cauldron of war and the most terrible battle Britain has ever experienced. Only fate can decide the outcome. The epic story of how England was made concludes in WAR LORD, the magnificent finale to the Last Kingdom series. Perfect for fans of Simon Scarrow, Matthew Harffy and Ken Follett.
By Robert N. Charrette
First published seven years ago, the explosive Battletech series continues with Wolves on the Border. In order to resolve a dispute between the Warden and Crusader factions, the Wolf Clan sends a group of Clan freeborn warriors to the Inner Sphere disguised as a mercenary unit--none other than Jamie Wolf's infamous Wolf's Dragoons.
By Richard Baker, James Jacobs
Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. “Hear me! Tomorrow we march to war!” Red Hand of Doomis a Dungeons & Dragons adventure designed for characters of levels 6—12. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands? For use with these Dungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™