Recommendations based on "A Thursday Next Digital Collection: Novels 1-5 (A Thursday Next Novel)"

Based on your reading history, we think you will also enjoy the following books.

By Erin Morgenstern

NEW YORK TIMES BESTSELLER • Two starcrossed magicians engage in a deadly game of cunning in the spellbinding novel that captured the world's imagination. • "Part love story, part fable ... defies both genres and expectations." —The Boston GlobeThe circus arrives without warning. No announcements precede it. It is simply there, when yesterday it was not. Within the black-and-white striped canvas tents is an utterly unique experience full of breathtaking amazements. It is called Le Cirque des Rêves, and it is only open at night.But behind the scenes, a fierce competition is underway: a duel between two young magicians, Celia and Marco, who have been trained since childhood expressly for this purpose by their mercurial instructors. Unbeknownst to them both, this is a game in which only one can be left standing. Despite the high stakes, Celia and Marco soon tumble headfirst into love, setting off a domino effect of dangerous consequences, and leaving the lives of everyone, from the performers to the patrons, hanging in the balance.

By Luke Arnold

Fetch Philips has nothing left to believe in. Which is why he's surprised when the people of Sunder City start to believe in him...Rumour has it that Fetch is only one who can bring magic back into the world. So when a man is murdered in a way that can only be explained as magical, Fetch is brought in on the case. A case which just might unearth things best left buried...This sequel to The Last Smile in Sunder City follows the adventures of Fetch Phillips - a character destined to be loved by readers of Ben Aaronovitch, Jim Butcher and Terry Pratchett's Discworld.

By Alexandria Rogers

The thrilling sequel to The Witch, the Sword, and the Cursed Knights, which takes readers even deeper into the legend of Camelot! Best friends Ellie Bettlebump and Caedmon Tuggle are different as the day is long. Caedmon’s a human, from a non-magical realm known as Wisconsin. Ellie, on the other hand, is full of magic—illegal magic. What they have in common is far more important, however. After the adventure of a lifetime, they are both officially Knights of the Round Table…in training. To graduate to the next level at the Knights Academy, they must complete three quests proving their heroism. If they fail, they’ll have to achieve the dreaded Impossible Quest, and repeat the same year forever.   Unfortunately, their quests prove more than a little difficult. Ellie is exposed as a witch and her magic is locked away by the powerful DeJoie family. In an effort to free herself from their control, Ellie winds up embroiled in a plan that could ruin the Knights of the Round Table: steal the source of the knights' power, and a wicked sorcerer will restore her magic.   As fate would have it, one of Caedmon's quests leads him to protect the source of the knights' power. If Caedmon wants to graduate—not to mention save the realms from certain disaster—he'll have to betray his best friend, forcing him to choose what truly matters most to him: knighthood or friendship.   As centuries of secrets collide and an ancient evil arises, Ellie and Caedmon must overcome this test of loyalty and friendship. If they don't, they will lose more than their battle against evil forces keeping them apart.   They will lose each other.

By Derek Landy

Meet Skulduggery PleasantAce DetectiveSnappy DresserRazor–tongued WitCrackerjack SorcererandWalking, Talking,Fire-throwing Skeleton—as well as ally, protector, and mentor of Stephanie Edgley, a very unusual and darkly talented twelve-year-old.These two alone must defeat an all-consuming ancient evil.The end of the world?Over his dead body.

By Anna James

Fourth in the modern-classic and bestselling bookwandering series for ages eight to twelve that celebrates all that is best in life: books, adventure, friendship – and cake.Milo lives on board the Sesquipedalian, or “Quip” – a magical train that uses the power of imagination to travel through both Story and the real world. The train is owned by Milo’s uncle, Horatio, and Milo has witnessed many of his uncle’s dodgy dealings as a book smuggler trading in rare books.When Horatio takes on a dangerous new job, he needs the help of Tilly Pages. And Tilly owes Horatio a favour. But when poisoned copies of The Wizard of Oz are sent to Horatio and Tilly's grandfather, sending them both into deep sleeps, Milo and Tilly find themselves racing against time to save them – and to figure out what is going on.Their journey takes them to the Emerald City with Dorothy, rocketing on the unruly Quip, and eventually to Venice in Italy, in pursuit of the mysterious Alchemist. The very essence of imagination, story itself, may be in danger . . .

By Chris Colfer

The thrilling third book in Chris Colfer's #1 New York Times bestselling A Tale of Magic... seriesAs the doors were pushed, flames and magma spewed out from between the cracks, offering glimpses into the world of fire and chaos beyond them.Brystal Evergreen is running out of time. It has been almost one year since she made a deal with Death to find and destroy the Immortal in exchange for her life. But she still hasn’t found a single clue about who or where the Immortal is. To make matters worse, something dark and malignant has risen from deep within the earth, threatening life as we know it.To stop this new evil, the fairies and witches must work with all the kingdoms and territories, including the Righteous Brotherhood and their Army of the Dead. But is the threat more familiar than they expected? And why is a secretive group of Sorcerers convinced that Xanthous Hayfield is connected to it?Sorcery, magic, and science collide in this thrilling third book in the Tale of Magic… series that will keep readers on the edge of their seats.

By Benedict Jacka

ANYONE CAN USE MAGIC - IF THEY CAN AFFORD THE PRICE . . .In a world where everything magical is bought up and controlled by the super rich - Stephen Oakwood has inherited a natural talent for magic. Plunged by his father's disappearance into a glittering world of scheming dynasties, warring patriarchs and vicious scions, Stephen must navigate magical high society and learn to control his gifts.Dangerous enemies await the Oakwood heir, and even more dangerous allies: if Stephen cannot master his magic quickly and learn to distinguish friend from foe, his name may end up on the missing persons list, just like his father.

By Georgia Byng

Molly Moon is back! Not only can she hypnotize anyone who crosses her path, travel through time and read minds, now she has a new power: morphing! From human to animal and back again, Molly must find her way back to her own body—and save the world while she’s at it—before it’s too late. In this fifth book in the wildly popular Molly Moon series, Molly is braver than ever before. Fans of Molly will once again be mesmerized by her wit, charm and grand adventures. It’s no wonder that Publishers Weekly asks, “Can there ever be too many Molly Moons?”

By Kathryn Littlewood

This third book in Kathryn Littlewood's acclaimed Bliss trilogy mixes the down-home heart punch of Ingrid Law's Newbery Honor Book Savvy, the always-on-the-edge-of-chaos comedy of Cheaper by the Dozen, and a humorous magic all its own to create a thoroughly original confection, a delicious guilty pleasure for readers of all ages.Rose won back her family's magical Cookery Booke in an international baking competition in A Dash of Magic, the second novel in the series. Rose is now world famous—so famous, in fact, that Mr. Butter, head of the Mostess Corporation, has kidnapped her so that she can develop new and improved magical recipes for his company's snack cakes. With the magically enhanced Dinkies and Moony Pies, Mr. Butter plans to take over the world.Together with her brothers, their talking cat and mouse, and an unlikely team of bakers, Rose must overthrow Mr. Butter before he destroys civilization, one magically evil snack cake at a time.

By A. C. H. Smith

Fourteen-year-old Sarah must reach the center of a dangerous labyrinth within thirteen hours in order to save her little brother, Toby from Jareth, King of the Goblins