Recommendations based on "A City on Mars: Can we settle space, should we settle space, and have we really thought this through?"

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By Ernest Cline

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg.“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment WeeklyA world at stake. A quest for the ultimate prize. Are you ready?In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club“Delightful . . . the grown-up’s Harry Potter.”—HuffPost“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

By James S. A. Corey

A special edition hardcover that celebrates the 10th anniversary of James S. A. Corey’s modern masterwork of science fiction.This 10th anniversary edition hardcover includes: A striking new cover Stained edges and illustrated endpapers A black and magenta foil case A reversible cover that features the full, uncropped artwork of the original cover art A new introduction from the authorsFrom New York Times-bestselling and Hugo award-winning author James S. A. Corey comes the first book in the genre-defining space opera series, The Expanse, introducing a captain, his crew, and a detective as they unravel a horrifying solar system wide conspiracy that begins with a single missing girl. Now a Prime original series.HUGO AWARD FOR BEST SERIES Humanity has colonized the solar system—Mars, the Moon, the Asteroid Belt and beyond—but the stars are still out of our reach.Jim Holden is XO of an ice miner making runs from the rings of Saturn to the mining stations of the Belt. When he and his crew stumble upon a derelict ship, the Scopuli, they find themselves in possession of a secret they never wanted. A secret that someone is willing to kill for—and kill on a scale unfathomable to Jim and his crew. War is brewing in the system unless he can find out who left the ship and why.Detective Miller is looking for a girl. One girl in a system of billions, but her parents have money and money talks. When the trail leads him to the Scopuli and rebel sympathizer Holden, he realizes that this girl may be the key to everything.Holden and Miller must thread the needle between the Earth government, the Outer Planet revolutionaries, and secretive corporations—and the odds are against them. But out in the Belt, the rules are different, and one small ship can change the fate of the universe."Interplanetary adventure the way it ought to be written." —George R. R. MartinThe ExpanseLeviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathLeviathan FallsMemory's LegionThe Expanse Short FictionDriveThe Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange DogsAuberonMemory's Legion

By Peter F. Hamilton

An innovator praised as one of the inventors of “the new space opera,” Peter F. Hamilton has also been hailed as the heir of such golden-age giants as Heinlein and Asimov. His star-spanning sagas are distinguished by deft plotting, engaging characters, provocative explorations of science and society, and soaring imaginative reach. Now, in one of the most eagerly anticipated offerings of the year, Hamilton brings his acclaimed Void trilogy to a stunning close.Exposed as the Second Dreamer, Araminta has become the target of a galaxywide search by government agent Paula Myo and the psychopath known as the Cat, along with others equally determined to prevent—or facilitate—the pilgrimage of the Living Dream cult into the heart of the Void. An indestructible microuniverse, the Void may contain paradise, as the cultists believe, but it is also a deadly threat. For the miraculous reality that exists inside its boundaries demands energy—energy drawn from everything outside those boundaries: from planets, stars, galaxies . . . from everything that lives.Meanwhile, the parallel story of Edeard, the Waterwalker—as told through a series of addictive dreams communicated to the gaiasphere via Inigo, the First Dreamer—continues to unfold. But now the inspirational tale of this idealistic young man takes a darker and more troubling turn as he finds himself faced with powerful new enemies—and temptations more powerful still.With time running out, a repentant Inigo must decide whether to release Edeard’s final dream: a dream whose message is scarcely less dangerous than the pilgrimage promises to be. And Araminta must choose whether to run from her unwanted responsibilities or face them down, with no guarantee of success or survival. But all these choices may be for naught if the monomaniacal Ilanthe, leader of the breakaway Accelerator Faction, is able to enter the Void. For it is not paradise she seeks there, but dominion.

By Robert A. Heinlein

It is a tale of revolution, of the rebellion of a former penal colony on the Moon against its masters on the Earth. It is a tale of a culture whose family structures are based on the presence of two men for every woman, leading to novel forms of marriage and family. It is the story of the disparate people, a computer technician, a vigorous young female agitator, and an elderly academic who become the movement's leaders, and of Mike, the supercomputer whose sentience is known only to the revolt's inner circle, who for reasons of his own is committed to the revolution's ultimate success.

By James S. A. Corey

The first novella set in the universe of James S. A. Corey's epic Captive's War series. Humanity's war is eternal, spread across the galaxy and the ages. Humanity's best hope to end the endless slaughter is the Livesuit forces. Soldiers meld their bodies to the bleeding edge technology, becoming something more than human for the duration of a war that might never end. For more from James S. A. Corey, check out: The Captive’s War: The Mercy of Gods The Expanse: Leviathan Wakes Caliban’s War Abaddon’s Gate Cibola Burn Nemesis Games Babylon’s Ashes Persepolis Rising Tiamat’s Wrath Leviathan Falls Memory’s Legion   The Expanse Short Fiction: Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers

By Philip K. Dick

San Francisco lies under a cloud of radioactive dust. People live in half-deserted apartment buildings, and keep electric animals as pets because so many real animals have died. Most people emigrate to Mars - unless they have a job to do on Earth. Like Rick Deckard - android killer for the police and owner of an electric sheep. This week he has to find, identify, and kill six androids which have escaped from Mars. They're machines, but they look and sound and think like humans - clever, dangerous humans. They will be hard to kill. The film Blade Runner was based on this famous novel.

By Orson Scott Card

'Achieves and delivers more than almost anything else within the science fiction genre, Ender's Game is a contemporary classic' - New York Times on Ender's Game A FALLEN HERO - HAUNTED BY HIS PAST, BUT CAN HE CHANGE THE FUTURE? Ender Wiggin was once considered a great military leader, a saviour for mankind. But now history judges his destruction of an alien race as monstrous rather than heroic. In the aftermath of the war, Ender disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story behind the battle with the aliens. Now, years later, a second alien race has been discovered. But again they are strange and frightening - and again, humans are dying. It is only the Speaker for the Dead, secretly Ender Wiggin, who has the courage to confront the mystery . . . and the truth. The Hugo and Nebula award-winning sequel to the classic science fiction novel Ender's Game

By Frank Lampard

Frankie and his team love playing football. There's always time for a game - especially in space!When Frankie and his friends climb into a broken Galaxy Quest ride, the shuttle sends them flying beyond the stars! Can Frankie and his team win a game against aliens, and save their new friends from a meteor? Frankie needs to win like never before!

By Wendy Mass

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements that can fuse into a new source of clean energy. But the elements are scattered throughout the galaxy. And it's up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. The Voyagers have made it to the last planet. If they complete this mission, they can finally go home. But they've been in space a long time, and it's starting to take its toll. When one of the crew falls deathly ill, the race back to Earth becomes even more urgent. They just have to combat fire-breathing dragons and an evil alien clone out to sabotage their every move. No big deal. At least the Voyagers have almost every element they need. Only one more to go--six elements to make the Source and save the world. So why is there a space in the Element Fuser for a seventh? Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.