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von Dungeons & Dragons
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:• Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more• Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory• A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directionsAmid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.Beauty and guile are in the eyes of the beholder!
von Dungeons & Dragons
Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying gameThis is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.· A deep dive into the lore behind some of D&D’s most popular and iconic monsters· Dozens of monsters new to the fifth edition to include in your epic adventures· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!
von Wizards RPG Team
“The DMG is a dungeon master's best friend. It's the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D.”—Charlie Hall, PolygonWeave legendary stories in the world’s greatest roleplaying game.The Dungeon Master’s Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.Inside you’ll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master.
von Steven Erickson
VERY GOOD- SOFTCOVER BOOK. 1ST BRITISH EDITION, 1ST PRINTING as evidenced by complete number line ending in the number 1. Book has minor shelf and light edge wear. In very good, unread or lightly read condition, not price clipped, not library or book club edition, not remainder marked. Seller is a lifelong book collector and each edition comes directly from his 35,000+ volume collection! Orders are shipped every business day using USPS Media Mail for all U S. orders. Orders shipped from Grover Beach, California. 93433. Thank You!! DGS, 1995
von John Gwynne
The Fury of the Gods is the earth-shattering final book in John Gwynne's bestselling Norse-inspired epic fantasy series, packed with myth, magic and bloody vengeance. The final battle for the fate of Vigrid approaches... Varg has overcome the trials of his past and become an accepted member of the Bloodsworn, but now he and his newfound comrades face their biggest challenge yet: slaying a dragon. Elvar is struggling to consolidate her power in Snakavik, where she faces threats from without and within. As she fights to assert her authority in readiness for the coming conflict, she faces a surely insurmountable task: reigning in the ferocity of a wolf god. As Biorr and his warband make their way north, eager for blood, Gudvarr pursues a mission of his own, hoping to win Lik-Rifa’s favour and further his own ambitions. All paths lead to Snakavik, where the lines are being drawn for the final battle - a titanic clash that will shake the foundations of the world, and bear witness to the true fury of the gods.
von Terry Pratchett
The fourth Discworld novel.Although the scythe isn't pre-eminent among the weapons of war, anyone who has been on the wrong end of, say, a peasants' revolt will know that in skilled hands it is fearsome.For Mort however, it is about to become one of the tools of his trade. From henceforth, Death is no longer going to be the end, merely the means to an end. He has received an offer he can't refuse. As Death's apprentice he'll have free board, use of the company horse and being dead isn't compulsory. It's the dream job until he discovers that it can be a killer on his love life.
von Alex Irvine
For twenty-five years the colossal battle between Megatron and Optimus Prime has captivated Transformers fans around the world. Yet the full story of the conflict between the two most famous Transformers—everything that happened beforeOptimus and Megatron arrived on planet Earth—has always been a mystery . . . until now. Here, for the first time told in its entirety, is the thrilling saga of Optimus and Megatron before they were enemies, before they even knew each other.“Freedom is every Cybertronian’s right!” After Megatron utters these immortal words,the caste-bound planet of Cybertron is rocked to its foundations. Megatron, an undefeated gladiator thug, gives voice to the unspoken longings of the oppressed masses—and opens the mind of an insignificant data clerk to possibilities previously unthinkable.Long before becoming the honorable Optimus Prime, Orion Pax is a mere office underling, an unlikely candidate to answer an outlaw’s call to revolution. But Orion is determined to meet this defiant enemy of all that Cybertron stands for, no matter what he has to do, or how many laws he has to break.What happens between Orion Pax and Megatron forever changes the destiny of all Transformers. This gripping, action-packed novel reveals all the loyalties and treacheries, trust and betrayals, deadly violence and shining ideals, as well as the pivotal roles played by other characters, including Starscream, Sentinel Prime, Omega Supreme, and one of the thirteen original Primes, the last link to Cybertron’s glorious Golden Age.Discover how meek disciple Orion Pax becomes the fearless leader Optimus Prime; follow the tantalizing clues about the lost Matrix of Leadership and the lore surrounding it; find out why the two allies fighting a corrupt regime suddenly turn on each other, and what triggers their epic war. Transformers: Exodus provides everything fans ever wanted to know about one of the fiercest rivalries of all time.
von Wizards RPG Team
"A fun, fast-paced game that’s approachable for new players and has hidden depths for old veterans."—Jonathan Bolding, Escapist MagazineAll you need to start playing Dungeons & Dragons is your imagination, some dice, and this book.The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.
von Michael Moorcock
Gollancz is very proud to present the author's definitive editions of the saga of Elric, the last emperor of Melniboné. Michael Moorcock and his long-time friend and bibliographer John Davey have collaborated to produce the most consistent and coherent narrative from the disparate novels, novellas, short stories and non-fiction about Elric. From his early life in Melniboné all the way through to his final days, these seven volumes will be the definitive telling of the albino prince's story.Elric is one of the great creations of modern fantasy, and has inspired legions of imitators. If you know his story already, then this definitive edition will finally let you read the entire saga in the author's preferred order. If you've never experienced the chronicles of the albino with the soul-sucking sword, then this is the perfect place to start.
von Janny Wurts
Lysaer, Prince of Light, lacks the means to transport his vast warhost, but swears he will still capture Arithon, Master of Shadow, defenseless in his shipyard at the seaside village of Merior. Arithon has no choice but to attempt the impossible--to see one ship launched before Lysaer can corner him, or to raise up a counterforce and meet in battle. HarperPrism.