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von RPG Team Wizards
Product DescriptionAn anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.About the AuthorWizards D&D Team
von Dungeons & Dragons
Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying gameThis is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.· A deep dive into the lore behind some of D&D’s most popular and iconic monsters· Dozens of monsters new to the fifth edition to include in your epic adventures· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!
von John Gwynne
The Fury of the Gods is the earth-shattering final book in John Gwynne's bestselling Norse-inspired epic fantasy series, packed with myth, magic and bloody vengeance. The final battle for the fate of Vigrid approaches... Varg has overcome the trials of his past and become an accepted member of the Bloodsworn, but now he and his newfound comrades face their biggest challenge yet: slaying a dragon. Elvar is struggling to consolidate her power in Snakavik, where she faces threats from without and within. As she fights to assert her authority in readiness for the coming conflict, she faces a surely insurmountable task: reigning in the ferocity of a wolf god. As Biorr and his warband make their way north, eager for blood, Gudvarr pursues a mission of his own, hoping to win Lik-Rifa’s favour and further his own ambitions. All paths lead to Snakavik, where the lines are being drawn for the final battle - a titanic clash that will shake the foundations of the world, and bear witness to the true fury of the gods.
von Terry Pratchett
The fourth Discworld novel.Although the scythe isn't pre-eminent among the weapons of war, anyone who has been on the wrong end of, say, a peasants' revolt will know that in skilled hands it is fearsome.For Mort however, it is about to become one of the tools of his trade. From henceforth, Death is no longer going to be the end, merely the means to an end. He has received an offer he can't refuse. As Death's apprentice he'll have free board, use of the company horse and being dead isn't compulsory. It's the dream job until he discovers that it can be a killer on his love life.
von Glen Cook
When sorcerers and demigods go to war, those wars are fought by mercenaries, "dog soldiers," grunts in the trenches. And the stories of those soldiers are the stories of Glen Cook's hugely popular "Black Company" novels. If the Joseph Heller of Catch-22 were to tell the story of The Lord of the Rings, it might read like the Black Company books. There is nothing else in fantasy like them.Now, at last, Cook brings the "Glittering Stone" cycle within the Black Company series to an end . . . but an end with many other tales left to tell. As Soldiers Live opens, Croaker is military dictator of all the Taglias, and no Black Company member has died in battle for four years. Croaker figures it can't last. He's right.For, of course, many of the Company's old adversaries are still around. Narayan Singh and his adopted daughter--actually the offspring of Croaker and the Lady--hope to bring about the apocalyptic Year of the Skulls. Other old enemies like Shadowcatcher, Longshadow, and Howler are also ready to do the Company harm. And much of the Company is still recovering from the fifteen years many of them spent in a stasis field.Then a report arrives of an evil spirit, a forvalaka, that has taken over one of their old enemies. It attacks them at a shadowgate--setting off a chain of events that will bring the Company to the edge of apocalypse and, as usual, several steps beyond.Glen Cook is the leading modern writer of epic fantasy noir, and Soldiers Live is Cook at his best. None of his legion of fans will want to miss it.
von Marvel Comics Group
Directed by Kenneth Branagh (Henry V, Harry Potter and the Chamber of Secrets) and starring Chris Hemsworth (Star Trek), Natalie Portman (Star Wars) and Academy Award Winner Anthony Hopkins (Silence of the Lambs), THOR promises to be one of 2011's biggest blockbusters, continuing the story set up in IRON MAN, IRON MAN 2 and THE INCREDIBLE HULK, and leading into THE FIRST AVENGER: CAPTAIN AMERICA and THE AVENGERS.
von Joseph Delaney
Wulf must face his greatest enemy yet - and this time, he's all alone . . . Wulf is at war - a war against the Dark. As Pan's soldier and champion, it's his responsibility to fight for what is right. An early winter has come to the County, threatening its people with starvation - but there is an even more dangerous foe to face. A demon is trying to become the next ruler of the Dark. He has many names but one of them is Loki, the Trickster God. Loki has many, terrible powers - but his most deadly weapon is the one that controls all Wulf's own power . . . Featuring fan-favourite characters Grimalkin, Thorne, Jenny and even Slither, Wulf's War is sure to delight - and fright!
von Rob David (Comic book writer), Dan Abnett
The war for Eternia reaches its epic conclusion! The Eternity War seems all but over. Hordak has seized the full powers of Grayskull--now, nowhere in the universe is safe from his wrath. Only He-Man has the ability to stop him...but He-Man is no more. King Adam surrendered his power to save his people, and now the armies of Eternia march on a hopeless quest to battle a near-omnipotent opponent. But elsewhere on Eternia, a strange partnership has formed between Adam's sister, She-Ra, and his greatest enemy, Skeletor. Skeletor has a plan to turn Hordak's own powers against him and free the universe from the threat of the Evil Horde. But Skeletor is not known for his kind heart and generosity. If he has a plan to bring down Hordak, will it only serve to make Skeletor an even deadlier threat than Hordak ever was? And if He-Man is truly gone, who will be able to stand up to Skeletor when he is the ultimate power in the universe? Writer Dan Abnett (EARTH 2: SOCIETY, AQUAMAN) and artist Pop Mhan (DC UNIVERSE VS. THE MASTERS OF THE UNIVERSE), along with He-Man's Head Writer Rob David, turn the world of He-Man and the Masters of the Universe on its ear. Collects issues #7-15.
von Terry Pratchett
A Discworld Death series tie-in map book with fold out map. Go beyond the novels to discover more about the fantastically funny and gloriously inventive world of Terry Pratchett’s Discworld series.It's no more than a breath away...Everyone needs a place to relax after a long day, after all. So here is the place where the Grim Reaper can kick back and take the load off his scythe. Here's the golf course that's not so much crazy as insane, and the useless maze, and the dark gardens - all brought (incongruously) to life. And here, for the first time ever, you will find out the reason why Death can't understand rockeries, and what hapens to garden gnomes.As Death rides Binky into the sunset (of other people's lives), you can at last see what he gets up to when he's not at work.
von David Drake
The hottest science fiction mercenaries of the decade are back, so why count the cost? The other guy is going to pay for it! Hammer's Slammers must win a two-front war while maintaining the civilian power structure against hordes of religious fanatics.