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von Joe Abercrombie
The New York Times bestselling first book in Joe Abercrombie's The Age of Madness Trilogy where the age of the machine dawns, but the age of magic refuses to die.The chimneys of industry rise over Adua and the world seethes with new opportunities. But old scores run deep as ever.On the blood-soaked borders of Angland, Leo dan Brock struggles to win fame on the battlefield, and defeat the marauding armies of Stour Nightfall. He hopes for help from the crown. But King Jezal's son, the feckless Prince Orso, is a man who specializes in disappointments.Savine dan Glokta -- socialite, investor, and daughter of the most feared man in the Union -- plans to claw her way to the top of the slag-heap of society by any means necessary. But the slums boil over with a rage that all the money in the world cannot control.The age of the machine dawns, but the age of magic refuses to die. With the help of the mad hillwoman Isern-i-Phail, Rikke struggles to control the blessing, or the curse, of the Long Eye. Glimpsing the future is one thing, but with the guiding hand of the First of the Magi still pulling the strings, changing it will be quite another . . .For more from Joe Abercrombie, check out:The First Law SeriesThe Blade ItselfBefore They Are HangedLast Argument of KingsBest Served ColdThe HeroesRed CountryThe Shattered Sea TrilogyHalf a KingHalf a WorldHalf a War
von Kevin Hearne
NEW YORK TIMES BESTSELLER For a two-thousand-year-old Druid, Atticus O’Sullivan is a pretty fast runner. Good thing, because he’s being chased by not one but two goddesses of the hunt—Artemis and Diana—for messing with one of their own. Dodging their slings and arrows, Atticus, Granuaile, and his wolfhound Oberon are making a mad dash across modern-day Europe to seek help from a friend of the Tuatha Dé Danann. His usual magical option of shifting planes is blocked, so instead of playing hide-and-seek, the game plan is . . . run like hell. Crashing the pantheon marathon is the Norse god Loki. Killing Atticus is the only loose end he needs to tie up before unleashing Ragnarok—AKA the Apocalypse. Atticus and Granuaile have to outfox the Olympians and contain the god of mischief if they want to go on living—and still have a world to live in. Includes Kevin Hearne’s novella “Two Ravens and One Crow” in the back of the book Don’t miss any of Kevin Hearne’s phenomenal Iron Druid Chronicles novels: HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED Praise for Kevin Hearne “It may be possible that Hearne and Atticus are the logical heir to Butcher and Dresden.”―SFFWorld “An exciting mix of comedy, action, and mythology . . . [Atticus] is one of the best main characters currently present in the urban fantasy genre.”—Fantasy Book Critic, on Tricked “Superb . . . eminently readable . . . plenty of quips and zap-pow-bang fighting.”—Publishers Weekly (starred review), on Hounded Praise for Hunted “Hunted is the best by far! . . . Storytelling doesn’t get much better than this, folks. The author has caught lightning (pun intended) in a bottle and he keeps doing it again, and again. If you haven’t caught on to the joy that is the Iron Druid Chronicles, you should remedy that, post-haste.”—My Bookish Ways “Hunted is everything you’ve come to expect from an Iron Druid book, and then some. I give Hunted [a] five out of five.”—Roqoo Depot “A fun, action packed book that delivers some great sequences, and some superb narrative with some great humour.”—The Founding Fields “Hunted is filled with everything I love about the series. Snark runs rampant, action is non-stop, the world building is phenomenal, and the characters are ones that you would love to sit down and have a drink with.”—Mad Hatter Reads “Hunted is an adrenaline-filled read with tons of action, fantastic mythology and some real twists. The epilogue has me itching to get my hands on the next in the series.”—Vampire Book Club
von Fonda Lee
The Kaul siblings' battle with rival clans reaches new heights in the heart-pounding continuation of the Green Bone Saga, an epic trilogy about family, honor, and those who live and die by the ancient laws of blood and jade.On the island of Kekon, the Kaul family is locked in a violent feud for control of the capital city and the supply of magical jade that endows trained Green Bone warriors with supernatural powers they alone have possessed for hundreds of years.Beyond Kekon's borders, war is brewing. Powerful foreign governments and mercenary criminal kingpins alike turn their eyes on the island nation. Jade, Kekon's most prized resource, could make them rich - or give them the edge they'd need to topple their rivals.Faced with threats on all sides, the Kaul family is forced to form new and dangerous alliances, confront enemies in the darkest streets and the tallest office towers, and put honor aside in order to do whatever it takes to ensure their own survival—and that of all the Green Bones of Kekon.Praise for the Green Bone Saga:"A beautifully realized setting, a great cast of characters, and dramatic action scenes. What a fun, gripping read!" —Ann Leckie, Hugo, Nebula, and Arthur C. Clarke Award-winning author"Lee has upped her game in this novel, with deeper, more nail-biting intrigue and stunning, heart-pumping action scenes. Her character development is pitch-perfect."―Booklist"An instantly absorbing tale of blood, honor, family, and magic, spiced with unexpectedly tender character beats." —NPRThe Green Bone SagaJade CityJade WarJade Legacy
von Peter F. Hamilton
Deploying invulnerable twenty-fifth-century soldiers called Skins, Zantiu-Braun's corporate starships loot entire planets. But as the Skins invade bucolic Thallspring, Z-B's strategy is about to go awry, all because of: Sgt. Lawrence Newton, a dreamer whose twenty years as a Skin have destroyed his hopes and desires; Denise Ebourn, a school teacher and resistance leader whose guerrilla tactics rival those of Che Guevara and George Washington and Simon Roderick, the director who serves Z-B with a dedication that not even he himself can understand. Grimly determined to steal, or protect, a mysterious treasure, the three players engage in a private war that will explode into unimaginable quests for personal grace...or galactic domination
von David Gemmell
Once the legendary knights of the Gabala defended the nine duchies. Their hearts were beautiful; their armor was beyond compare. They were greater than princes, more than men. But they were gone, disappeared through a demon-haunted gateway between worlds. Only one held back -- Manannan, whose every instinct told him to stay. Now he was the coward knight, and in torment. Murder and black magic beset the land. Rumors circulated that the king was enchanted, changed, that his soul was dead . . . and that a reign of terror was about to begin. Now Manannan realized he would have to face his darkest fears: he had no choice but to ride through that dreaded gate and seek out his vanished companions. And the secret he would learn there would tear his soul apart . . . . "A sharp, distinctive medieval fantasy. Dramatic, colorful, taut." -- Locus
von Brent Weeks
Gavin's powers are fading and his end draws near as war rages across the satrapies in the second novel novel of the NYT bestselling Lightbringer series by Brent Week.Gavin Guile is dying. He'd thought he had five years left--now he has less than one. With fifty thousand refugees, a bastard son, and an ex-fiancée who may have learned his darkest secret, Gavin has problems on every side. All magic in the world is running wild and threatens to destroy the Seven Satrapies. Worst of all, the old gods are being reborn, and their army of color wights is unstoppable. The only salvation may be the brother whose freedom and life Gavin stole sixteen years ago. If you loved the action and adventure of the Night Angel trilogy, you will devour this incredible epic fantasy series by Brent Weeks.LightbringerThe Black PrismThe Blinding KnifeThe Broken EyeThe Blood MirrorFor more from Brent Weeks, check out:Night AngelThe Way of ShadowsShadow's EdgeBeyond the ShadowsNight Angel: The Complete Trilogy (omnibus)Perfect Shadow: A Night Angel Novella (e-only)The Way of Shadows: The Graphic Novel
von Janny Wurts
Lysaer, Prince of Light, lacks the means to transport his vast warhost, but swears he will still capture Arithon, Master of Shadow, defenseless in his shipyard at the seaside village of Merior. Arithon has no choice but to attempt the impossible--to see one ship launched before Lysaer can corner him, or to raise up a counterforce and meet in battle. HarperPrism.
von Angus Watson
The second book in Angus Watson's epic Iron Age fantasy trilogy.Leaders are forged in the fires of war.br>Iron Age warriors Dug and Lowa captured Maidun castle and freed its slaves. But now they must defend it.A Roman invasion is coming from Gaul, but rather than uniting to defend their home, the British tribes go to battle with each other -- and see Maidun as an easy target.Meanwhile, Lowa's spies infiltrate Gaul, discovering the Romans have recruited British druids. And Maidunite Ragnall finds his loyalties torn when he meets Rome's charismatic general, Julius Caesar.War is coming. Who will pay its price?
von Bernard Cornwell
A collection of the first four installments of Bernard Cornwell’s bestselling series chronicling the epic saga of the making of England, “like Game of Thrones, but real” (The Observer, London)—the basis for The Last Kingdom, the hit television series. The Saxon Tales Collection includes: The Last Kingdom, The Pale Horseman, Lords of the North, and Sword Song.Starting with The Last Kingdom, this is the exciting—yet little known—story of the making of England in the 9th and 10th centuries, the years in which King Alfred the Great, his son and grandson defeated the Danish Vikings who had invaded and occupied three of England’s four kingdoms.This thrilling adventure—based on existing records of Cornwell’s ancestors—depicts a time when law and order were ripped violently apart by a pagan assault on Christian England, an assault that came very close to destroying England.“History comes alive.”—Boston Globe