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von James Islington
It has been twenty years since the end of the war. The dictatorial Augurs - once thought of almost as gods - were overthrown and wiped out during the conflict, their much-feared powers mysteriously failing them. Those who had ruled under them, men and women with a lesser ability known as the Gift, avoided the Augurs' fate only by submitting themselves to the rebellion's Four Tenets. A representation of these laws is now written into the flesh of any who use the Gift, forcing those so marked into absolute obedience.As a student of the Gifted, Davian suffers the consequences of a war fought – and lost – before he was born. Despised by most beyond the school walls, he and those around him are all but prisoners as they attempt to learn control of the Gift. Worse, as Davian struggles with his lessons, he knows that there is further to fall if he cannot pass his final tests.But when Davian discovers he has the ability to wield the forbidden power of the Augurs, he sets into motion a chain of events that will change everything. To the north, an ancient enemy long thought defeated begins to stir. And to the west, a young man whose fate is intertwined with Davian’s wakes up in the forest, covered in blood and with no memory of who he is…
von Benedict Jacka
Alex Verus faces his dark side in this return to the bestselling urban fantasy series about a London-based mage.To protect his friends, Mage Alex Verus has had to change--and embrace his dark side. But the life mage Anne has changed too, and made a bond with a dangerous power. She's going after everyone she's got a grudge against--and it's a long list.In the meantime, Alex has to deal with his arch-enemy, Levistus. The Council's death squads are hunting Alex as well as Anne, and the only way for Alex to stop them is to end his long war with Levistus and the Council, by whatever means necessary. It will take everything Alex has to stay a step ahead of the Council and stop Anne from letting the world burn.
von Brian Lumley
Harry Keogh, the Necroscope, the man who can talk to the dead, and Earth's greatest vampire hunter, has been searching for his wife and infant son, gone missing during Harry's war against the vampires. This obsession has left him open to subtle influence by an ancient vampire, Radu. Entombed in amber, trapped in undeath, Radu plans for his resurrection and plots the destruction of other vampires who might challenge his supremacy.Thus, Radu's enemies are now Harry's--and Harry cannot properly defend himself. His powers--his deadspeak and his ability to transport himself through the Mobius Continuum--are locked away in the recesses of his vampire-clouded mind.But Harry is not without allies, living and dead. E-Branch, the psychic spy organization, is worried about Harry. So is harry's long-dead Ma, and the ancient philosopher and prophet Nostradamus, whose centuries-old quatrain make eerie sense in the modern world.Right now, Harry Keogh doesn't even know he's the Necroscope. But Earth's teeming dead won't let him forget them for long--and won't let him forget that Radu and his vampire kind are humanity's deadliest enemies.
von Joe Dever
Lone Wolf has returned from Daziarn to discover all his mortal enemies are poised to conquer Magnamund. His mission is to travel to the underworld of Helegedad to confront Darklord Gnagg. That is the scene, and it is up to the readers to supply the end, for only they can determine Lone Wolf's destiny.
von Stephen Blackmoore
The ninth book of this dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts. Eric Carter has a lot on his plate.He's hunting the Oracle of Las Vegas, a literal talking head that manipulates the future to make its prophecies come true. But it has a new trick. It can change the past, too.Now Jazz Age Los Angeles is invading the present. Long gone buildings suddenly restored, decommissioned Red Car trains appearing on paved over tracks, miles of the city changing back to orange groves.Throw in a hundred-year-old doomsday cult, time magic, and a terrifyingly powerful spell to raise the dead and it makes for a busy week. Carter knows the Oracle is behind it all but he can't figure out how. Or why.But he better figure it out soon or he, the city, and everyone he knows might be wiped from existence.Cult Classic is noir urban fantasy at its finest, with a cutting voice, sharp wit, and a plot that will keep you on the edge of your seat.
von A. J. Dalton
The gods will see you brought down ... The spirits of your ancestors will have their revenge upon you ... The Saviours will drain you of your very soul. In claiming a place in the world, mortals have won many enemies for themselves. The ancient gods are jealous and conspire against them. The King of the Dead looks to lead his armies into the land of the living. In their own realm, the mighty Declension watches and waits, as events begin to unfold precisely as they had always planned. Jillan and his companions are beset on all sides, yet are plagued by self-doubt and internal division. When the final battle for survival begins, both they and their gods face extinction. They are easy prey for the warriors of the Declension, who are intent upon stripping Jillan of his magic and raising up their empire once more. His friends and beloved Hella taken from him, Jillan is captured and tortured. He is ultimately broken and condemned to work in a mine, to see out his days labouring in misery for the enemy he has fought against his entire life. He is a man without hope.
von R. A. Salvatore
I can find no answers in Mithril Hall....The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.he finds allies where he least expects them and enemies he htough long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
von Joel Rosenberg
When it all began, it was just supposed to be a game: seven college students sitting down for an evening of role playing. But a real wizard intervened, and the students found themselves in a world where magic worked-too well-and caught up in a battle between the forces of slavery and freedom. Years later, Jason Cullinane, son of the now-legendary Karl Cullinane, has taken up his mysteriously vanished father's role as baron when reports reach him of an attack in his realm by a wolfpack that seems to be more than an ordinary wolfpack. When he and his comrades investigate, they find a rift into the world Faerie from which evil creatures are entering the mortal world to kill and conquer. Cullinane now must not only battle his father's old enemies in the Slavers' Guild, but somehow defeat this powerful supernatural menace. And the greatest danger to the band may come from one of their own who has seemingly switched sides in the struggle . .
von C. J. Carella, Kevin Siembieda
Thousands (perhaps tens of thousands) of people have discovered another fabric of reality concealed between the shadows of the world they once knew. A terrifying world of the supernatural of which they are charter members — they are the Nightbane.Highlights * More information about the shadow world of the Nightbane. * More details about the Nightbane and Nightlands. * Discover the Astral Plane and the Dreamstream. * Spook Squad described in full detail. * New Nightbane Talents, Morphus shapes and data. * New character classes like the Astral Mage. * New psionic abilities and campaign ideas. * Cover by Martin McKenna.
von Matthew Woodring Stover
In Heroes Die and Blade of Tyshalle, Matthew Stover created a new kind of fantasy novel, and a new kind of hero to go with it: Caine, a street thug turned superstar, battling in a future where reality shows take place in another dimension, on a world where magic exists and gods are up close and personal. In that beautiful, savage land, Caine is an assassin without peer, a living legend born from one of the highest-rated reality shows ever made. That season, Caine almost single-handedly defeated–and all but exterminated–the fiercest of all tribes: the Black Knives. But the shocking truth of what really took place during that blood-drenched adventure has never been revealed . . . until now. Thirty years later, Caine returns to the scene of his greatest triumph–some would say greatest crime–at the request of his adopted brother Orbek, the last of the true Black Knives. But where Caine goes, danger follows, and he soon finds himself back in familiar territory: fighting for his life against impossible odds, with the fate of two worlds hanging in the balance. Just the way Caine likes it.