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von James Islington
It has been twenty years since the end of the war. The dictatorial Augurs - once thought of almost as gods - were overthrown and wiped out during the conflict, their much-feared powers mysteriously failing them. Those who had ruled under them, men and women with a lesser ability known as the Gift, avoided the Augurs' fate only by submitting themselves to the rebellion's Four Tenets. A representation of these laws is now written into the flesh of any who use the Gift, forcing those so marked into absolute obedience.As a student of the Gifted, Davian suffers the consequences of a war fought – and lost – before he was born. Despised by most beyond the school walls, he and those around him are all but prisoners as they attempt to learn control of the Gift. Worse, as Davian struggles with his lessons, he knows that there is further to fall if he cannot pass his final tests.But when Davian discovers he has the ability to wield the forbidden power of the Augurs, he sets into motion a chain of events that will change everything. To the north, an ancient enemy long thought defeated begins to stir. And to the west, a young man whose fate is intertwined with Davian’s wakes up in the forest, covered in blood and with no memory of who he is…
von Michael Ford
This gripping sequel to Forgotten City is a twist-filled survival adventure that’s Mad Max for tweens. Everything Kobi once believed was a lie. Not only are there other survivors of the Waste that devastated the world thirteen years ago, but beyond the wasteland of Old Seattle lies a gleaming new city where thousands are desperate for a cure. To put an end to the Waste—and bring justice to those responsible–Kobi and his new friends will have to return to the heart of Old Seattle, where the outbreak began. It’s a dangerous journey. But Kobi knows what lies ahead. And he’s ready to fight. Nail-biting suspense and nonstop thrills make this action-packed adventure perfect for young readers who love survival adventures like Gary Paulsen’s Hatchet or dystopian series like Jeanne DuPrau’s City of Ember.
von Pittacus Lore
The fourth book of the #1 New York Times bestselling I Am Number Four series!John Smith—Number Four—thought that things would change once he and Nine reunited with the others. But he was wrong. After facing off with the Mogadorian ruler and almost being killed, the Garde realize they are drastically unprepared. Now they're hiding out in Nine's Chicago penthouse, trying to figure out their next move.Even with the return of an old ally, these superpowered teens aren’t strong enough yet to take on an entire army. To defeat their enemy, the Garde must master their Legacies and learn to work together as a team. And when they receive a sign from Number Five—the last missing member of the Garde—they know they are close to all being together finally. But could it be a trap? Time is running out, and the only thing they know for certain is that they have to get to Five before the Mogs do.Michael Bay, director of Transformers, raved: “Number Four is a hero for this generation.” This epic young adult series is perfect for fans of action-packed science fiction like The Fifth Wave series by Rick Yancey, The Maze Runner series by James Dashner, and Orson Scott Card’s Ender’s Game.The battle for Earth’s survival wages on. Read the rest of the series: #5: The Revenge of Seven, #6: The Fate of Ten, and #7: United as One.Don’t miss the first book in the brand-new I Am Number Four spin-off series: Generation One.
von Terry Brooks
Terry Brooks is one of a handful of writers whose work defines modern fantasy fiction. His twenty-three international bestsellers have ranged from the beloved Shannara series to stories that tread a much darker path. Armageddon's Children is a new creation-the perfect opportunity for readers unfamiliar with Brooks's previous work to experience an author at the height of his considerable storytelling powers. It is a gripping chronicle of a once-familiar world now spun shockingly out of control, in which an extraordinary few struggle to salvage hope in the face of terrifying chaos. Logan Tom is doomed to remember the past and determined to rescue the future. Far behind him lies a boyhood cut violently short by his family's slaughter, when the forces of madness and hate swept our world after decadent excesses led to civilization's downfall. Somewhere ahead of him rests the only chance to beat back the minions of evil that are systematically killing and enslaving the last remnants of humanity. Navigating the scarred and poisoned landscape that once was America and guided by a powerful talisman, Logan has sworn an oath to seek out a remarkable being born of magic, possessed of untold abilities, and destined to lead the final fight against darkness. Across the country, Angel Perez, herself a survivor of the malevolent, death-dealing forces combing the land, has also been chosen for an uncanny mission in the name of her ruined world's salvation. From the devastated streets of Los Angeles, she will journey to find a place-and a people-shrouded in mystery, celebrated in legend, and vital to the cause of humankind . . . even as a relentless foe follows close behind, bent on her extermination. While in the nearly forsaken city of Seattle, a makeshift family of refugees has carved out a tenuous existence among the street gangs, mutants, and marauders fighting to stay alive against mounting odds-and something unspeakable that has come from the shadows in search of prey. In time, all their paths will cross. Their common purpose will draw them together. Their courage and convictions will be tested and their fates will be decided, as their singular crusade begins: to take back, or lose forever, the only world they have. In Armageddon's Children, Brooks brings his gifts as a mythmaker to the timeless theme of the unending, essential conflict between darkness and light-and carries his unique imaginative vision to a stunning new level. Prepare for a breathtaking tour de force. To those who are new to Terry Brooks, welcome. And to those who have read him for many years: prepare for a dramatic surprise.
von Peter F. Hamilton
On Earth, satanist Quinn Dexter possesses a new army of the damned, using them to initiate The Night's Dawn, the entropic annihilation of all Creation. At the same time, Joshua Calvert, master of the Lady Macbeth , seeks a miracle in a haystack: the truth behind a legend that 15,000 years ago the alien Tyrathca intercepted a single message from unexplored space beyond Orion: "IT SEES THE UNIVERSE. IT CONTROLS EVERYTHING. OUR ARRIVAL WOKE IT." Could a God be sleeping somewhere between the stars? And can Joshua possibly find this unknown Deity before The Night's Dawn devours the cosmos?
von Patrick Carman
Alexa holds the fate of Elyon in her hands! Is she strong enough to win the ultimate battle against evil? This complete fantasy trilogy includes #1: The Dark Hills Divide, #2: Beyond the Valley of Thorns, #3: The Tenth City, all in a box set.
von Adam Blade
The war for Avantia has reached its terrifying conclusion!Tanner, Gwen, Castor, and Rufus have collected three pieces of the ancient mask that bestows the power to control all of Avantia's Beasts to the wearer. Only one final portion remains and it is being held in Derthsin's fiery volcanic lair.As the group travels toward the furious showdown, Tanner is plagued by the desire to put on the powerful Mask of Anoret. His struggle is amplified by the constant arguing between his friends. Only a united front of these four warriors and their powerful Beasts will be strong enough to defeat Derthsin and his army. The fate of all of Avantia is at stake and Tanner is determined to see that all of their sacrifice has not been in vain. But an unsettling premonition has been following Tanner's progress and the losses may have just begun.
von A. M. Sohma
Kit is back. And she's still stuck playing her ridiculous elf dancer character. After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn't leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.There's just one problem. Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn't ever been beaten before.Solus Miles, the best player on the server, is famous for fighting solo, but Kit's return changes that. With Kit fighting for their freedom, Solus realizes that he'll have to travel with her and her motley crew and play up the charade of their "fake" relationship as pledged players if he really wants to help her in this fight. (Besides, if he goes with her, maybe he can keep her from dying all the time, too.)When the top guilds are still skeptical of Kit's plan, she turns to those whom others overlook: the non-playable characters controlled by the game mechanics.But Retha has changed. Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit's veteran knowledge and strains her leadership like never before.Can she leverage her NPC allies and convince the other players to join her?
von Sam Sykes
Acclaimed author Sam Sykes returns with the exhilarating conclusion to his Bring Down Heaven trilogy.The great demon Khoth-Kapira has broken free of his prison and taken his first step upon the mortal world. And he owes it all to Lenk. Believing that the demon will heal a broken world that the gods have abandoned, Lenk serves as reluctant champion to Khoth-Kapira's cause. But as the desperate and fearful flock to Khoth-Kapira's banner, begging for salvation, Lenk begins to doubt his patron's great designs.The city of Cier'Djaal, meanwhile, has become the field for the last great battle of mortals. And as humans, shicts and tulwar prepare to tear each other apart, none are aware of the ancient horror that marches upon their tiny wars.At the tip of a spear or beneath the heel of demons, the reign of mortals ends.Bring Down HeavenThe City Stained RedThe Mortal TallyGod's Last Breath