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von Dungeons & Dragons
Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying gameThis is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.· A deep dive into the lore behind some of D&D’s most popular and iconic monsters· Dozens of monsters new to the fifth edition to include in your epic adventures· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!
von Wizards RPG Team
Diabolical dangers await in this adventure for the world’s greatest roleplaying game.Welcome to Baldur’s Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?• This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells.• Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes.• The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War.• Dungeon Masters will entice their heroes with devils’ deals, designed to lure adventurers with the ultimate temptations of power and treasure.• Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience
von Alex Irvine
For twenty-five years the colossal battle between Megatron and Optimus Prime has captivated Transformers fans around the world. Yet the full story of the conflict between the two most famous Transformers—everything that happened beforeOptimus and Megatron arrived on planet Earth—has always been a mystery . . . until now. Here, for the first time told in its entirety, is the thrilling saga of Optimus and Megatron before they were enemies, before they even knew each other.“Freedom is every Cybertronian’s right!” After Megatron utters these immortal words,the caste-bound planet of Cybertron is rocked to its foundations. Megatron, an undefeated gladiator thug, gives voice to the unspoken longings of the oppressed masses—and opens the mind of an insignificant data clerk to possibilities previously unthinkable.Long before becoming the honorable Optimus Prime, Orion Pax is a mere office underling, an unlikely candidate to answer an outlaw’s call to revolution. But Orion is determined to meet this defiant enemy of all that Cybertron stands for, no matter what he has to do, or how many laws he has to break.What happens between Orion Pax and Megatron forever changes the destiny of all Transformers. This gripping, action-packed novel reveals all the loyalties and treacheries, trust and betrayals, deadly violence and shining ideals, as well as the pivotal roles played by other characters, including Starscream, Sentinel Prime, Omega Supreme, and one of the thirteen original Primes, the last link to Cybertron’s glorious Golden Age.Discover how meek disciple Orion Pax becomes the fearless leader Optimus Prime; follow the tantalizing clues about the lost Matrix of Leadership and the lore surrounding it; find out why the two allies fighting a corrupt regime suddenly turn on each other, and what triggers their epic war. Transformers: Exodus provides everything fans ever wanted to know about one of the fiercest rivalries of all time.
von Mike Lim, 3dtotal Publishing
Take a trip through Daarken's mind as you travel from epic fantasy to contemporary beauty in ElysiumThe Art of Daarken, the culmination of the past four years of this freelance artist’s work in the gaming industry. This exciting journey covers a selection of personal illustrations and private commissions, as well as previously unseen pieces for world-famous franchises such as Magic: The Gathering (Wizards of the Coast) and World of Warcraft (Blizzard).Mike Daarken” Lim began working professionally in 2004 and has worked for clients like Wizards of the Coast, Blizzard, Honda, Electronics, Fantasy Flight Games, Kabam, and BreakAway Games.
von Bernard Cornwell
At the fortress of the eagles, three kings will fight ... Uhtred of Bebbanburg has won back his ancestral home but, threatened from all sides by enemies both old and new, he doesn't have long to enjoy the victory. In Mercia, rebellion is in the air as King Edward tries to seize control. In Wessex, rival parties scramble to settle on the identity of the next king. And across the country invading Norsemen continue their relentless incursion, ever hungry for land. Uhtred - a legendary warrior, admired and sought as an ally, feared as an adversary - finds himself once again torn between his two heritages: fighting on what he considers the wrong side, cursed by misfortune and tragedy and facing one of his most formidable enemies. Only the most astute cunning, the greatest loyalty and the most spectacular courage can save him. For decades, Uhtred has stood at the intersection between Pagan and Christian, between Saxon and Viking, between the old world he was born into and the new world being forged around him. But as the winds of change gather pace, the pressure on Uhtred as father, as politician and as warrior grows as never before. Gold title * A Global brand - Bernard Cornwell is the author of over 50 novels published in 30 countries and 28 languages: he is the most successful and prolific historical novelist writing today * This is the eleventh novel in The Last Kingdom series which is now a major television series with the third season to premiere on global streaming service Netflix in late 2018 * THE FLAME BEARER, the tenth book in this series, went straight to No. 1 in the Hardback fiction chart in Autumn 2016 and has now sold over 90,000 hardbacks * Bernard Cornwell has sold over 20 million books around the world * His previous hardback, FOOLS AND MORTALS, a foray into Elizabethan England, was a Top Ten bestseller and brought him to an even larger audience.
von Bernard Cornwell
*A brand new companion to the Last Kingdom series, Uhtred's Feast, is available to pre-order now* The 11th book in the epic and bestselling series that has gripped millions. A hero will be forged from this broken land. As seen on Netflix and BBC around the world. Lord Uhtred of Bebbanburg knows that peace is far from reach. Though he has won the battle for his ancestral home, rebellion looms in Mercia and invading Norsemen appear at every turn. With the country in turmoil, Uhtred comes face-to-face with King Skoll, a violent Norseman leading an army of úlfheðinn, or wolf warriors, hellbent on seizing a kingdom - and killing any in his path. Surrounded and outnumbered by new enemies, Uhtred must call on all his skill and courage to survive, and prevent his beloved Northumbria from falling to the Viking hordes.
von Steven Erikson
Reaper's Gale The Letherii Empire Is In Turmoil. And The Edur Fleet Draws Ever Closer. Warriors, Gods And Wanderers Converge. Soon There Will Be A Reckoning - And It Will Be On An Unimaginable Scale... Toll The Hounds The Lord Of Death Stands At The Beginning Of A Conspiracy That Will Shake The Cosmos, But At Its End There Waits Another. For Anomander Rake, Son Of Darkness, Has Come To Right An Ancient And Terrible Wrong... 'homeric In Scope And Vision...a Story That Never Fails To Thrill And Entertain...a Saga That Lives Up To Its Name, Both Intellectually And In Its Dramatic, Visually Rich And Lavish Storytelling' Sfsite
von Robert Ervin Howard
Black Hounds of Death is the fifth and final volume of The Weird Works of Robert E. Howard. This volume includes the last Conan story written by REH, Red Nails, a dark and bloody tale of destruction. Also included are a number of other great stories of horror and fantasy, along with some of REH's weird poetic verse. See the breadth of imagination of the godfather of sword & sorcery, the depths and the heights, the dark and the (occasional) light.
von Robert N. Charrette
First published seven years ago, the explosive Battletech series continues with Wolves on the Border. In order to resolve a dispute between the Warden and Crusader factions, the Wolf Clan sends a group of Clan freeborn warriors to the Inner Sphere disguised as a mercenary unit--none other than Jamie Wolf's infamous Wolf's Dragoons.
von Richard Baker, James Jacobs
Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. “Hear me! Tomorrow we march to war!” Red Hand of Doomis a Dungeons & Dragons adventure designed for characters of levels 6—12. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands? For use with these Dungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™