Empfehlungen basierend auf "Three Slices"

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von Kevin Hearne

'A NEW, ACTION-PACKED, ENCHANTINGLY FUN SERIES' Booklist on Ink & SigilFrom New York Times bestselling author Kevin Hearne comes Paper & Blood, the second book in his hugely entertaining new Ink & Sigil series. Set in the world of the Iron Druid Chronicles, it follows Al MacBharrais - an eccentric master of magic solving uncanny mysteries in Scotland . . .Packed to the brim with mystery, magic and mayhem, the Ink & Sigil series is perfect for fans of Rivers of London and Rotherweird.Praise for the Ink & Sigil series:'You are in for a great treat. Ink & Sigil is great escape reading, and I loved every word' Charlaine Harris, New York Times bestselling author of the Sookie Stackhouse books'Will transport you right in the Scottish realm of fey and fairies . . . The magic is both familiar and new, believable and extraordinary' Charlie Holmberg, author of The Paper Magician'Vividly blends Kevin Hearne's unique take on urban fantasy with the grit of Scottish magic' Adam Christopher, author of Empire State'Ink & Sigil is filled to the brim with the Hearne-anigans we've all grown to love. Fans of ribald humor, literary puns and the odd hobgoblin will be enchanted by this paranormal mystery' Jaye Wells, author of the Prospero's War series

von Luke Arnold

Fetch Philips has nothing left to believe in. Which is why he's surprised when the people of Sunder City start to believe in him...Rumour has it that Fetch is only one who can bring magic back into the world. So when a man is murdered in a way that can only be explained as magical, Fetch is brought in on the case. A case which just might unearth things best left buried...This sequel to The Last Smile in Sunder City follows the adventures of Fetch Phillips - a character destined to be loved by readers of Ben Aaronovitch, Jim Butcher and Terry Pratchett's Discworld.

von Anna James

Fourth in the modern-classic and bestselling bookwandering series for ages eight to twelve that celebrates all that is best in life: books, adventure, friendship – and cake.Milo lives on board the Sesquipedalian, or “Quip” – a magical train that uses the power of imagination to travel through both Story and the real world. The train is owned by Milo’s uncle, Horatio, and Milo has witnessed many of his uncle’s dodgy dealings as a book smuggler trading in rare books.When Horatio takes on a dangerous new job, he needs the help of Tilly Pages. And Tilly owes Horatio a favour. But when poisoned copies of The Wizard of Oz are sent to Horatio and Tilly's grandfather, sending them both into deep sleeps, Milo and Tilly find themselves racing against time to save them – and to figure out what is going on.Their journey takes them to the Emerald City with Dorothy, rocketing on the unruly Quip, and eventually to Venice in Italy, in pursuit of the mysterious Alchemist. The very essence of imagination, story itself, may be in danger . . .

von Chris Colfer

The thrilling third book in Chris Colfer's #1 New York Times bestselling A Tale of Magic... seriesAs the doors were pushed, flames and magma spewed out from between the cracks, offering glimpses into the world of fire and chaos beyond them.Brystal Evergreen is running out of time. It has been almost one year since she made a deal with Death to find and destroy the Immortal in exchange for her life. But she still hasn’t found a single clue about who or where the Immortal is. To make matters worse, something dark and malignant has risen from deep within the earth, threatening life as we know it.To stop this new evil, the fairies and witches must work with all the kingdoms and territories, including the Righteous Brotherhood and their Army of the Dead. But is the threat more familiar than they expected? And why is a secretive group of Sorcerers convinced that Xanthous Hayfield is connected to it?Sorcery, magic, and science collide in this thrilling third book in the Tale of Magic… series that will keep readers on the edge of their seats.

von Anna James

Third in the modern-classic and bestselling bookwandering series that celebrates all that is best in life: books, adventure, friendship – and cake.Strange things are happening. A man comes into Pages & Co looking for a book… then suddenly can’t remember it. Tilly and her family feel like the world is changing – but can’t quite put their finger on why.Meanwhile, the Underwoods are expanding their control over bookwandering – and they still have their sights set on Tilly. Leaving the safety of the bookshop, Tilly heads to America to find the legendary Archivists and save bookwandering…… or at least, that’s the plan. Wandering in layers of story, Tilly and her friend Oskar come up against dangers they could never have expected, team up with an unexpectedly familiar face, and ultimately find themselves taking on the biggest threat to stories there has ever been – with only their courage and ingenuity to help them. As well as some of their dearest fictional friends…

von Jim Butcher

Meet Harry Dresden, Chicago's first (and only) Wizard P.I. Turns out the 'everyday' world is full of strange and magical things - and most of them don't play well with humans. That's where Harry comes in.Since his girlfriend left town to deal with her newly acquired taste for blood, Harry's been down and out. He can't pay his rent. He's alienating his friends. He can't recall his last shower. Then when things are at their worst, the Winter Queen of Faerie saunters in with an offer Harry can't refuse. All he has to do is find out who murdered the Summer Knight, the Summer Queen's right-hand man, and clear the Winter Queen's name.It seems simple, but Faerie politics seldom work out that way. Then Harry discovers the fate of the entire world rests on this case. So no pressure...MAGIC - IT CAN GET A GUY KILLED.

von Jasper Fforde

Thursday Next, literary detective and newlywed is back to embark on an adventure that begins, quite literally on her own doorstep. It seems that Landen, her husband of four weeks, actually drowned in an accident when he was two years old. Someone, somewhere, sometime, is responsible. The sinister Goliath Corporation wants its operative Jack Schitt out of the poem in which Thursday trapped him, and it will do almost anything to achieve this - but bribing the ChronoGuard? Is that possible? Having barely caught her breath after The Eyre Affair, Thursday must battle corrupt politicians, try to save the world from extinction, and help the Neanderthals to species self-determination. Mastadon migrations, journeys into Just William, a chance meeting with the Flopsy Bunnies, and violent life-and-death struggles in the summer sales are all part of a greater plan. But whose? and why?

von Sebastien de Castell

A failed mage learns that just because he's not the chosen one it doesn't mean he can't be a hero in the fourth book of an exciting adventure fantasy series from Sebastien de Castell. For an outlaw spellslinger, the only way to survive is to hide. Kellen's curse is growing stronger, promising a future of madness and murder. And now that the bounty hunter sworn to kill ever last shadow black have caught his trail, he knows his days are numbered Desperate, Kellen braves a barren desert to find a mysterious order of monks rumored to posses a cure. But there are secrets darker and more dangerous than Kellen expected, and the price of his salvation may be more than he's willing to pay. Spellslinger SeriesSpellslingerShadowblackCharmcasterSoulbinder For more from Sebastien de Castell, check out: The Greatcoats QuartetTraitor's BladeSaint's BloodKnight's ShadowTyrant's Throne

von Angie Sage

Fantasy adventure at its best! This collection contains the first three books in Angie Sage's internationally bestselling Septimus Heap series: Magyk, Flyte, and Physik. Readers will love the enchanting and humorous adventures of a wizard apprentice and his quest to become an ExtraOrdinary Wizard. New York Times Bestselling Series “A fresh take on the world of magic.”—Child magazine “Readers will be indubitably hooked—worrying, laughing, and gasping over the nonstop adventures of this engaging troupe.” —VOYA (Starred Review) The series follows Septimus Heap, who, as a seventh son of a seventh son, has magical powers. After he becomes the apprentice of the ExtraOrdinary Wizard Marcia Overstrand, he starts his studies for seven years and a day to become an Ordinary Wizard (or maybe an ExtraOrdinary?). His adventures take place in a fictional world full of secrets and mysteries, a world where rats are messengers and can speak, a world where spells are common and where the dark forces are trying to penetrate.

von B. B. Alston

The hardcover box set of the blockbuster New York Times bestseller Amari and the Night Brothers and its sequel, Amari and the Great Game--two exhilarating fantasy novels, perfect for fans of Percy Jackson and Artemis Fowl. AMARI AND THE NIGHT BROTHERS: Amari Peters has never stopped believing her missing brother, Quinton, is alive. So when she discovers a ticking briefcase in his closet containing a nomination for a tryout at the Bureau of Supernatural Affairs, she's certain the secretive organization holds the key to locating Quinton--if only she can wrap her head around the idea of magicians, fairies, aliens, and other supernatural creatures all being real. Now she must compete for a spot against kids who've known about magic their whole lives. No matter how hard she tries, Amari can't seem to escape their scrutiny and doubt--especially when her own supernaturally enhanced talent is deemed "illegal." With an evil magician threatening the supernatural world, and her own classmates thinking she's an enemy, Amari has never felt more alone. But if she doesn't pass the tryouts, she may never find out what happened to Quinton. AMARI AND THE GREAT GAME: After finding her brother and saving the entire supernatural world, Amari is convinced her first full summer as a Junior Agent will be a breeze. But between the new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner's magical rewards is Quinton's last hope--so how can Amari refuse?