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von Michael R Fletcher
Faith shapes the landscape, defines the laws of physics, and makes a mockery of truth. Common knowledge isn't an axiom, it's a force of nature. What the masses believe is. But insanity is a weapon, conviction a shield. Delusions give birth to foul new gods.Violent and dark, the world is filled with the Geisteskranken--men and women whose delusions manifest, twisting reality. High Priest Konig seeks to create order from chaos. He defines the beliefs of his followers, leading their faith to one end: a young boy, Morgen, must Ascend to become a god. A god they can control.But there are many who would see this would-be-god in their thrall, including the High Priest's own Doppels, and a Slaver no one can resist. Three reprobates--The Greatest Swordsman in the World, a murderous Kleptic, and possibly the only sane man left--have their own nefarious plans for the young god.As these forces converge on the boy, there's one more obstacle: time is running out. When one's delusions become more powerful, they become harder to control. The fate of the Geisteskranken is to inevitably find oneself in the Afterdeath. The question, then, is:Who will rule there?
von Terry Pratchett
Hardcover. Good condition. First edition, first printing. Dust jacket is edge-worn and has several scores. One-centimetre tear on leading edge of rear jacket, causing abrasion on hardcover. Some bumping on hardcover spine ends. Contents are clear. AF
von Terry Pratchett
Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle - Discworld - a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy. Brutha is the Chosen One. His god has spoken to him, admittedly while in the shape of a tortoise. Brutha is a simple lad with few wants. He wants to overthrow a huge and corrupt church. He wants to prevent a horrible and holy war. He wants peace and brotherly love. He wants the inquisition to stop torturing him now, please. But most of all, what he really wants is for his god to choose Someone Else.
von Henry H. Neff
Reeling from a personal tragedy but determined to stop the demon Astaroth, twelve-year-old Max McDaniel sets out from Rowan, where magic and nature flourish so long as the people do not oppose the demon, and travels through the preindustrial nightmare Astaroth has created using the Book of Origins.
von Brent Weeks
For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's spent his entire life in the slums, but he has bigger ambitions. But just how far is he willing to go to climb out of the gutter? The graphic novel adaptation of Brent Weeks's best selling THE WAY OF SHADOWS kicks off with this first full chapter preview!
von Brandon Sanderson
The Dark Talent is the fifth action-packed fantasy adventure in the Alcatraz vs. the Evil Librarians series for young readers by the #1 New York Times bestselling author Brandon Sanderson. This never-before-published, fast-paced, and funny novel is now available in a deluxe hardcover edition, illustrated by Hayley Lazo.Alcatraz Smedry has successfully defeated the army of Evil Librarians and saved the kingdom of Mokia. Too bad he managed to break the Smedry Talents in the process. Even worse, his father is trying to enact a scheme that could ruin the world, and his friend, Bastille, is in a coma. To revive her, Alcatraz must infiltrate the Highbrary--known as The Library of Congress to Hushlanders--the seat of Evil Librarian power. Without his Talent to draw upon, can Alcatraz figure out a way to save Bastille and defeat the Evil Librarians once and for all?“Like Lemony Snicket and superhero comics rolled into one.” —Publishers Weekly, starred review
von Stephen Blackmoore
The ninth book of this dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts. Eric Carter has a lot on his plate.He's hunting the Oracle of Las Vegas, a literal talking head that manipulates the future to make its prophecies come true. But it has a new trick. It can change the past, too.Now Jazz Age Los Angeles is invading the present. Long gone buildings suddenly restored, decommissioned Red Car trains appearing on paved over tracks, miles of the city changing back to orange groves.Throw in a hundred-year-old doomsday cult, time magic, and a terrifyingly powerful spell to raise the dead and it makes for a busy week. Carter knows the Oracle is behind it all but he can't figure out how. Or why.But he better figure it out soon or he, the city, and everyone he knows might be wiped from existence.Cult Classic is noir urban fantasy at its finest, with a cutting voice, sharp wit, and a plot that will keep you on the edge of your seat.
von Jeanne Cavelos
The explosive space epic continues, as the techno-mages come face-to-face with the devastating evil of the Shadows . . . War against the Shadows is inevitable, and the ruling Circle has ordered the techno-mages into hiding. Many are unhappy with this decision--none more so than Galen, the only mage who has faced the Shadows and lived. But the Shadows aren't Galen's only enemy--he is driven to hunt and kill Elizar, the traitor who murdered the beautiful mage Isabelle while Galen stood by helplessly, his hands tied by the Circle's sacred code he had sworn to follow. Now a new mission awaits as the Circle contrives a plan that may enable the five hundred mages to escape without leaving a trace. Dispatched to the Shadow's ancient capitol to uncover the enemy's plans, Galen will find everything he so desperately seeks--including a shocking legacy that threatens to consume his very soul. Babylon 5 created by J. Michael Straczynski
von Ian Irvine
The world of Santhenar has fallen Most of the old allies are dead or captured, and the conquering Merdrun are carving Skyrock into a gigantic tower, with a sapphire-clad tunnel at its base. Is it a horrific new weapon to cleanse the world, so they can take it for their own? Only their arch-sorcerer, the sickening, life-drinking magiz, Dagog, knows. Karan, Flydd and their broken allies have only thirty days to find the answer. Thirty days to unlock nine-year-old Sulien's hidden memory and reveal the Merdrun's one fatal weakness. But Sulien has been abducted by the magiz, who needs her talent of far-seeing for his monstrous conspiracy. To save her daughter's life, Karan will have to break into a compound guarded by 150,000 enemy troops and every magical device known to the enemy. Assuming she can get past the traitor in the allies' ranks. You won't want to miss this truly epic fantasy series by a million-selling author What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser
von Richard Austin
Two months after the one-day war, America still in the grip of anarchy. The cities are in ruin and the countryside belongs to the scavengers and cannibals. The job of the Guardians, the crack four-man team armed with space-age weaponry, is to put into action the Blueprint for Renewal, the top-secret contingency plan devised before the holocaust. But the Blueprint has vanished with the President, with only parts of it known to key experts.