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von Peter V. Brett
Prepare For The Final Descent Into Darkness. Sunday Times And New York Times Bestselling Author Peter V. Brett Brings One Of The Most Imaginative Fantasy Sagas Of The Twenty-first Century To An Epic Close.
von Brent Weeks
In the stunning conclusion to the epic, New York Times bestselling Lightbringer series by Brent Weeks, kingdoms clash as Kip must finally escape his family's shadow in order to protect the land and people he loves.Gavin Guile, once the most powerful man the world had ever seen, has been laid low. He's lost his magic, and now he is on a suicide mission. Failure will condemn the woman he loves. Success will condemn his entire empire.As the White King springs his great traps and the Chromeria itself is threatened by treason and siege, Kip Guile must gather his forces, rally his allies, and scramble to return for one impossible final stand.The long-awaited epic conclusion of Brent Weeks's New York Times bestselling Lightbringer series.LightbringerThe Black PrismThe Blinding KnifeThe Broken EyeThe Blood MirrorThe Burning WhiteFor more from Brent Weeks, check out:Night AngelThe Way of ShadowsShadow's EdgeBeyond the ShadowsThe Night Angel Trilogy: 10th Anniversary EditionNight Angel: The Complete Trilogy (omnibus)Perfect Shadow: A Night Angel NovellaThe Way of Shadows: The Graphic Novel
von Henry H. Neff
Reeling from a personal tragedy but determined to stop the demon Astaroth, twelve-year-old Max McDaniel sets out from Rowan, where magic and nature flourish so long as the people do not oppose the demon, and travels through the preindustrial nightmare Astaroth has created using the Book of Origins.
von B. B. Alston
The gripping fourth book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers! Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor. In the wake of the extreme losses to the Bureau during the war with Dylan Van Helsing and the magicians, Amari has stepped back from being a Junior Agent to spend the school year as a normal kid. But as she prepares to graduate eighth grade, she's faced with a decision: Return to the Bureau and join the elite new Junior Special Agent Program, or retire for good--which would mean safety, but also losing her memories of the supernatural world. But soon she finds that she may not have a choice. A deadly new curse is threatening both the supernatural and mortal worlds as, beneath their skin, people are slowly becoming machines--and losing their very humanity. And it's somehow related to the First Magician. Hundreds of cases have been cropping up, with no cure in sight. And when the curse hits someone close to Amari, it's up to her to get to the bottom of this deadly mystery--even if it means trusting an old enemy.
von Pittacus Lore
Four thrilling bestselling novels are included in this collection: The Power of Six: I've seen him on the news. Followed the stories about what happened in Ohio. John Smith, out there, on the run. To the world, he's a mystery. But to me . . . he's one of us. There are six of us left. We're hiding, blending in, avoiding contact with one another . . . but our Legacies are developing, and soon we'll be equipped to fight. Is John Number Four, and is his appearance the sign I've been waiting for? And what about Number Five and Six? I am Number Seven. One of six still alive. And I'm ready to fight. The Rise of Nine: The stakes are higher than ever as John, Six, and Seven try desperately to find the rest of the Garde before it's too late. During the dangerous mission at the Mogadorian base in West Virginia, John found and rescued Nine. But even with their combined powers, special abilities known as Legacies, the pair barely escaped with their lives—and they lost Sam in the process. In order to save our world and their own, John and Nine must join forces with Six and Seven who have been battling the Mogadorians in Spain, and who are now trying to locate Number Eight in India. The Fall of Five: To defeat their enemy, the Garde must master their Legacies and learn to work together as a team. When the Garde receive a sign from Number Five—a crop circle in the shape of a Lorien symbol—they know they are close to being reunited. But could it be a trap? Time is running out, and the only thing they know for certain is that they have to get to Five before it's too late. The Revenge of Seven: The fifth book in the New York Times bestselling I Am Number Four series! The Garde have suffered an unbearable loss. Number Five has betrayed them. Eight is gone forever. Ella has been kidnapped. The others are now scattered. The Garde are broken and divided once again, but they will not be defeated. As long as one still stands, the battle for Earth's survival is not lost.
von Tom Clancy, Bill McCay, Steve R. Pieczenik
A member of Megan's fencing group invites her and her fellow Net Force Explorers to experience a virtual pre-World War I adventure. But suspicious of the prejudices programmed into the software, the Explorers find out that Megan's friend really wants to become the supreme ruler of the virtual nation of Latvinia. And if they don't act fast, they'll become prisoners of a virtual world.
von Patrick Carman
The thrilling prequel to the bestselling Land of Elyon trilogy -- with exciting illustrations and a whole new adventure!Before the walls went up ... there were adventures. Follow young Thomas Warvold and his brother as they journey through Elyon, discovering new mysteries, new challenges, and new magical creatures that will alter the history of the land.
von Tim Probert
In the fourth installment of the award-winning, critically acclaimed Lightfall series, Bea, Cad, and their friends continue their quest to restore light on their dark world. Perfect for fans of Amulet and Avatar, this next book dives deeper into the magical world of Irpa, where ancient secrets and adventures abound. After surviving a shipwreck on the Fuerre Sea, Cad washes ashore on the shores of Pellidyr. There, he searches for Lorgon, the Water Spirit, but instead finds the other spirits of Irpa who question if their planet can be saved. One of them offers to help Cad and transports him to A Place Between, a strange liminal realm between the living and the dead, where Cad works to uncover the reason Lorgon summoned them to Pellidyr in the first place. Meanwhile, Bea awakens within the walls of the capital city. While Pellidyr's leader has heard the tales of Bea's derring-do and believes her to be a hero with all the answers, she's never felt more uncertain about the future. What she does know is that she can't accomplish anything without her crew. When Bea's escape plan also brings her to A Place Between, she makes a shocking discovery that changes her understanding of everything that came before her...and what could soon follow.
von Michael Owen Carroll
They'd done it. Not only had Roz, Abby, Lance, and Thunder survived their first battle with a super villain, they'd defeated him. Krodin was dead, and they had saved the world. Now everything could go back to normal-good old, boring normal. School. Parents. Friends. But three weeks later, the world suddenly changes. The United States is under martial law, the people are little more than drones, and where Central Park should be there now stands a massive glass-and-steel building, home to the all-powerful Chancellor. In Michael Carroll's follow-up to the acclaimed Super Human, the world has been remade in the Chancellor's image, and it's about to get much much worse. Only this young band of heroes has a chance of stopping him, but can they return the world to what it was, or will they be stranded in this alternate world forever?
von Sean Fay Wolfe
An unofficial Minecraft-fan adventure series inspired by the bestselling game! Fans of the bestselling video game Minecraft, middle grade readers, and action-adventure story enthusiasts of all ages will experience an exciting journey that will take them far beyond the world they know. The Republic of Elementia is in ruins after the Noctem Alliance wages war on Element City. President Stan and his council are scattered across the server, trying to find their way back to one another to continue their fight for freedom. And a mysterious figure has joined their world—one with the power to save or destroy them all. In the stunning conclusion to the Elementia Chronicles trilogy, Stan, Kat, Charlie, and their friends make a last stand for the world they love in an epic battle of good vs. evil. Written when he was seventeen years old, Sean Fay Wolfe's The Elementia Chronicles Book III: Herobrine's Message is the third and final novel in The Elementia Chronicles trilogy. Disclaimer: This book is not authorized, sponsored, endorsed, or licensed by Mojang AB, Microsoft Corp., or any other person or entity owning or controlling any rights to the Minecraft name, trademarks, or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.