Empfehlungen basierend auf "The Warden and the Wolf King (Wingfeather Saga)"

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von John Gwynne

'A masterfully crafted, brutally compelling Norse-inspired epic' Anthony RyanTHE GREATEST SAGAS ARE WRITTEN IN BLOOD.A century has passed since the gods fought and drove themselves to extinction. Now only their bones remain, promising great power to those brave enough to seek them out.As whispers of war echo across the land of Vigrið, fate follows in the footsteps of three warriors: a huntress on a dangerous quest, a noblewoman pursuing battle fame, and a thrall seeking vengeance among the mercenaries known as the Bloodsworn.All three will shape the fate of the world as it once more falls under the shadow of the gods.Set in a brand-new, Norse-inspired world, and packed with myth, magic and bloody vengeance, The Shadow of the Gods begins an epic new fantasy saga from bestselling author John Gwynne.Further praise for The Shadow of the Gods'Visceral, heart-breaking and unputdownable' Jay Kristoff'A satisfying and riveting read. The well-realised characters move against a backdrop of a world stunning in its immensity. It's everything I've come to expect from a John Gwynne book' Robin Hobb'A masterclass in storytelling . . . epic, gritty fantasy with an uncompromising amount of heart' FanFiAddict'Quintessential Gwynne honed to perfection . . . The Shadow of the Gods is absolutely stunning, one hell of an epic series opener and a spectacular dose of Viking-flavoured fantasy' The Tattooed Book Geek'Reminds me of all that I love in the fantasy genre. The Shadow of the Gods is an action-packed cinematic read' Fantasy Hive

von John Gwynne

1st UK ed #408/500. DJ is fine in Mylar. UNREAD

von RJ Barker

"You fear the forest.. It is not foolish." His words rang like bells in the clearing, each face reacting to their din. "But the forest does not hate you, it does not hunt you. It simply does not care about you."From British Fantasy Award-winning author RJ Barker comes the second installment in a new epic fantasy trilogy set in a forest straight out of darkest folklore with outlaws fighting an evil empire and warring deities.The Forester known as Cahan led the village of Harn in rebellion against the all-powerful, oppressive forces of the Rai. A great victory was won, but to avoid retaliation he must lead the people of Harn into the Wyrdwood.Cahan never wanted this responsibility, but fate has its eye on him, and without him the people will be helpless against the terrors of the forest. But in the ground of Crua, a dark god is growing in power using the strength of decay. It is something new, something worse than the magics of the Rai, and it has its claws in Cahan. The people of Harn need him, and they will need new allies if they are to have any hope of surviving in the depths of the Wyrdwood.Especially if the man they consider a hero, the Forester, Cahan Du-Nahere, is as lost to them as he believes.Praise for Gods of the Wyrdwood"An experienced novelist at the top of his game—this is Avatar meets Dune, on shrooms." —SFX"A sweeping story of destiny and redemption. Weighty, deliberate, tender and brutal, this is a big, wonderful book and an utterly involving read." —Daily MailFor more from RJ Barker, check out:The Wounded KingdomAge of AssassinsBlood of AssassinsKing of AssassinsThe Tide Child TrilogyThe Bone ShipsCall of the Bone ShipsThe Bone Ship's Wake

von Raymond E Feist

The first volume in legendary master and New York Times bestselling author Raymond E. Feist’s epic heroic fantasy series, The Firemane Saga—an electrifying tale of two young men whose choices will determine a world’s destiny.For centuries, the five greatest kingdoms of North and South Tembria, twin continents on the world of Garn, have coexisted in peace. But the balance of power is destroyed when four of the kingdoms violate an ancient covenant and betray the fifth: Ithrace, the Kingdom of Flames, ruled by Steveren Langene, known as "the Firemane" for his brilliant red hair. As war engulfs the world, Ithrace is destroyed and the Greater Realms of Tembria are thrust into a dangerous struggle for supremacy.As a Free Lord, Baron Daylon Dumarch owes allegiance to no king. When an abandoned infant is found hidden in Daylon’s pavilion, he realizes that the child must be the missing heir of the slain Steveren. The boy is valuable—and vulnerable. A cunning and patient man, Daylon decides to keep the baby’s existence secret, and sends him to be raised on the Island of Coaltachin, home of the so-called Kingdom of Night, where the powerful and lethal Nocusara, the "Hidden Warriors," legendary assassins and spies, are trained.Years later, another orphan of mysterious provenance, a young man named Declan, earns his Masters rank as a weapons smith. Blessed with intelligence and skill, he unlocks the secret to forging King’s Steel, the apex of a weapon maker’s trade known by very few. Yet this precious knowledge is also deadly, and Declan is forced to leave his home to safeguard his life. Landing in Lord Daylon’s provinces, he hopes to start anew.Soon, the two young men—an unknowing rightful heir to a throne and a brilliantly talented young swordsmith—will discover that their fates, and that of Garn, are entwined. The legendary, long-ago War of Betrayal has never truly ended . . . and they must discover the secret of who truly threatens their world.

von Janny Wurts

The long-awaited beginning of the fourth story arc - Sword of the Canon - in the epic fantasy series, the Wars of Light and Shadow.Betrayed and double-crossed, Arithon s'Ffalenn is held captive by the Order of the Koriathain. The desperate Fellowship Sorcerers have gambled the weal of Athera and forced through the perilous bargain that spared him, as the last Prince of Rathain, and their sole hope of unity. To suspend the Prime Matriarch's decree of execution, Arithon lives only to battle Marak's horde of free wraiths, unleashed one by one from the shielding grip of the star wards.But on the day the last wraith is redeemed, the inflexible terms sealed by Dakar's oath of debt will come to be forfeit...Against a world backdrop, in which the Religion of Light has undergone schism, the zealot True Sect's canon grips Tysan, its high priesthood stands consumed by its thwarted ambition: to conquer Havish, last crown bastion and backbone of order that secures the terms of Paravian survival. Now Lord Mayor of Etarra, Lysaer s'Ilessid must fight the pull of the Mistwraith's curse, and battle for sanity to uphold his just ethic. Another young defender will stand at his side, newly sworn by the Sorcerer's auspices.As Arithon's life once again becomes the fulcrum that shifts the game board, Elaira's choice might save or break the unstable future; while at large and answerable to no mortal law, Davien and the dragon that holds his service throw in the wild card no one predicts...

von Curtis Jobling

The epic saga continues in the third installment of this thrilling series!Drew Ferran, Lyssia's last remaining Wolf and the rightful heir to the kingdom's throne, is held prisoner by an evil Lizardlord. But rebellion's always a possibility when Drew's around, and with the help of his cohorts, he overthrows the slavers and embarks on a quest to find the long-lost tribe of Hawklords so they can join his war against the evil Catlords. This third book in the Wereworld series features even more heart-pounding action, wild characters, and epic struggle between good and evil."Game of Thrones for the tween set." —School Library Journal

von Diana Wynne Jones

For centuries, Dalemark has been a land divided by the warring earldoms of the North and South. Now, with the help of the Undying, the mysterious gods of Dalemark, four extraordinary young people -- from the past, present, and future -- must join forces to reunify their beloved land.ONLY THE ADON'S GIFTS -- THE RING, THE SWORD, AND THE CUP -- CAN REUNITE DALEMARK. CAN MAEWEN, A GIRL FROM DALEMARK'S FUTURE, HELP MORIL AND MITT FIND THE OBJECTS WITHOUT FALLING PREY TO THE ANCIENT EVIL OF KANKREDIN?

von Lou Anders

For fans of Lloyd Alexander and Brandon Mull comes Book 2 in the acclaimed Thrones and Bones fantasy-adventure trilogy that began with Frostborn. Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves. Meet Desstra. She's in training to join the Underhand--the elite agents of the dark elves. When she crosses paths with Karn, she is not all that she appears to be. Everyone is chasing after the horn of Osius, an ancient artifact with the power to change the world. The lengths to which Karn will go in the name of friendship will be sorely tested. Who knew that solving a riddle could be so deadly? The novel includes instructions for playing the board game Charioteers. Visit ThronesandBones.com for additional games, maps, character profiles, and more! Praise for Nightborn "Anders presents a captivating world." --Kirkus Reviews "[A]n adventure story with good pacing, well-drawn characters, and engaging action scenes." --Booklist Praise for Frostborn "Future fans of Tolkien and George R. R. Martin can happily cut their serial-fantasy teeth on this first book of an eventual series." --Kirkus Reviews "A fun, fast-paced, and highly enjoyable tale." --Garth Nix, bestselling author of the Abhorsen trilogy "A powerful, fast-paced tale. . . . The setting is rich, the characters well-defined, and the danger ever-paramount." --Publishers Weekly, Starred "An excellent choice for readers new to the genre. The themes of staying true to oneself, teamwork, and individuality will resonate with readers." --School Library Journal "The most delightful fantasy I have read in ages. . . . Put me on the waiting list for book two!" --Amy Plum, international bestselling author of the Die for Me series

von Allan Frewin Jones, Gary Chalk

Hedgehogs Trundle and Esmeralda are facing an impossible task. The last of the six lost crowns of the Badger Lords of Old is hidden on an island no one has ever heard of. Even if they do manage to find it, they must then set sail for a place that doesn't exist! With the crowns they have found behaving so very dangerously, Aunt Millie and the pirates breathing down their necks, and powerful magic working against them, is there any hope that they can fulfil their quest? This is the final book in the SUNDERED LANDS series by celebrated author Allan Frewin Jones and REDWALL illustrator Gary Chalk.

von Raymond E. Feist

After nearly thirty years and more than two dozen novels, Raymond E. Feist's Riftwar Cycle has become one of the most iconic, beloved, and enduring sagas in modern fantasy. The Riftwars—including the original Riftwar, the Serpentwar, the Darkwar, and the Demonwar—were epic battles between Good and Evil whose ramifications have echoed through generations. The latest entry in the epic, A Kingdom Besieged, ushers in the most fearsome threat the Kingdom has yet faced—the Chaoswar—a magic apocalypse with cataclysmic results. A Kingdom Besieged Years ago, the Empire of Great Kesh failed in its attempt to conquer Krondor after the Serpentwar, thanks to the bravery, cunning, and magic of the sorcerer Pug and the Conclave of Shadows. Since then, peace has benefitted both nations, and the Kingdom has been free from the threat of another Keshian invasion. Yet now, the dark clouds of war gather again. . . . From the Far Coast in the west to the frontier with the Eastern Kingdoms, rumors, uncertainty, and political instability are rampant. Spies have gone missing—some were murdered while others have turned traitor. Factions are rising, powerful legions from the Keshian Confederacy have been mobilized, and an attack on the kingdoms of the Isles and Roldem is all but certain. As the men of the Western Realm begin to mount a defense, Martin conDoin, the middle son of Lord Henry, Duke of Crydee, finds himself leading the charge against the invaders—like his legendary ancestor, Prince Arutha, who stood firm to the death against the Tsurani invasion. But Arutha had an entire army at his command. Martin has just a ragtag force comprised of a few old men and young boys. As Kesh's invading hordes once again descend upon the Kingdom, no one is safe—not experienced masters of intrigue Lord James Dasher Jamison and the beguiling and deadly Lady Franciezka; not the brave warrior Knight-Adamant Sandreena and a new generation of loyal yet untested defenders; not even the great Pug himself, the most powerful magician the world of Midkemia has ever known. A threat far more terrifying has arisen, an evil whose burgeoning power portends Midkemia's demise. And soon even the Kingdom's enchanted defender will find himself questioning everything he's ever held abiding, true, and treasured . . . including the loyalty and desires of his beloved son, Magnus.