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von Robert Jackson Bennett
Revenge. It’s something Sigrud je Harkvaldsson is very, very good at. Maybe the only thing.So when he learns that his oldest friend and ally, former Prime Minister Shara Komayd, has been assassinated, he knows exactly what to do—and that no mortal force can stop him from meting out the suffering Shara’s killers deserve.Yet as Sigrud pursues his quarry with his customary terrifying efficiency, he begins to fear that this battle is an unwinnable one. Because discovering the truth behind Shara’s death will require him to take up arms in a secret, decades-long war, face down an angry young god, and unravel the last mysteries of Bulikov, the city of miracles itself. And—perhaps most daunting of all—finally face the truth about his own cursed existence.
von James Islington
"Love The Wheel of Time? This is about to become your new favorite series." - B&N SciFi & Fantasy BlogThe journey that began in The Shadow of What Was Lost and continued in An Echo of Things to Come now comes to its spectacular conclusion in The Light of All That Falls, the final chapter of the Licanius Trilogy by acclaimed epic fantasy author James Islington.After a savage battle, the Boundary is whole again-but it may be too late. Banes now stalk the lands of Andarra, and the Venerate have gathered their armies for a final, crushing blow.In Ilin Illan, Wirr fights to maintain a precarious alliance between Andarra's factions of power. With dark forces closing in on the capital, if he cannot succeed, the war is lost.Imprisoned and alone in a strange land, Davian is pitted against the remaining Venerate. As he tries to keep them from undoing Asha's sacrifice, he struggles to come to terms with his own path and all he has learned about Caeden, the friend he chose to set free.And finally, Caeden is confronted with the reality of a plan laid centuries ago--heartbroken at how it started and devastated by how it must end.The Licanius TrilogyThe Shadow of What Was LostAn Echo of Things to ComeThe Light of All That Falls
von Chris Kuzneski
THE HUNTERSIf you seek, they will find...The treasure:For two thousand years, Alexander the Great's legendary tomb - and the extraordinary riches within - has remained hidden, but recent events hold the key to locating the fabled vault. Only one team can solve the mystery that has plagued historians for centuries.The mission: The Hunters - an elite group assembled by an enigmatic billionaire to locate the world's greatest treasures - are tasked with finding the tomb. Following clues to Egypt, they encounter hostile forces determined to stop them. What started as a treasure hunt quickly becomes a rescue mission that will take the lives of hundreds and leave a city in ruins.As the danger mounts, will the Hunters rise to the challenge?Or will the team be killed before they find the ultimate prize? High-octane action. Brilliant characters. Classic Kuzneski.
von Mark Anthony
The Pale King has been defeated, his legions decimated. The Dark God Mohg has been destroyed. And the evil corporation, Duratek, has been disbanded, foiled in its efforts to strip-mine the world of Eldh. And for our heroes, three years have passed in relative peace. But only relative, because every one of them know in their hearts that their duties are not yet ended. For perihelion approaches, as the two worlds continue to grow nearer. And bad things are coming in its wake. In the skies over Earth, astronomers have noted an anomaly which seems to be swallowing stars whole. On Eldh, these rifts in the sky are appearing as well--and the dragon Sinfathisar tells Grace Beckett that, if left unchecked, these holes of anti-being will annihilate all of creation forever. He adds that only Travis Wilder--whom the Mournish believe is fated to raise the lost city of Morindu the Dark from the desert sands that hide and hold it--can save the world. But what is the connection between the lost city of the sorcerers and the wounds that rift the heavens? As Grace goes in search of Travis and Travis goes in search of his kidnapped daughter, all the threads of fate begin to pull together, revealing ancient mysteries on both worlds, and connections within connections that carry all the way back through time. With both worlds increasingly wracked by tempests and earthquakes and a palpable sense of hopelessness and despair, and with magic sputtering and dying around them, can our heroes patch together the missing pieces of the puzzle before all of life is annihilated?
von Max Gladstone
"Sharp, original, passionate." —NPRMax Gladstone's Craft Sequence chronicles the epic struggle to build a just society in a modern fantasy world.The great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back--and the people of Alt Coulumb aren't happy. Protests rock the city, and Kos Everburning's creditors attempt a hostile takeover of the fire god's church. Tara Abernathy, the god's in-house Craftswoman, must defend the church against the world's fiercest necromantic firm--and against her old classmate, a rising star in the Craftwork world.As if that weren't enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers' market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh's Place; and dragons give almost-helpful counsel.Set in a phenomenally built world in which lawyers ride lightning bolts, souls are currency, and cities are powered by the remains of fallen gods, Max Gladstone's Craft Sequence introduces readers to a modern fantasy landscape and an epic struggle to build a just society.For more from Max Gladstone, check out:The Craft SequenceThree Parts DeadTwo Serpents RiseFull Fathom FiveLast First SnowFour Roads Cross
von Max Gladstone
From the co-author of the viral New York Times bestseller This is How You Lose the Time War.Discover the destiny of the Craft in Dead Country, the standalone entry point to Max Gladstone's beloved fantasy epic. BOOK ONE OF THE CRAFT WARS SERIES Since her village chased her out with pitchforks, Tara Abernathy has resurrected gods, pulled down monsters, averted wars, and saved a city, twice. She thought she'd left her dusty little hometown forever. But that was before her father died. As she makes her way home to bury him, she finds a girl, as powerful and vulnerable and lost as she once was. Saving her from raiders twisted by the God Wars, Tara changes the course of the world. Dead Country is the first book in the Craft Wars Series, a tight sequence of novels that will bring the sprawling saga of the Craft to its end, and the perfect entry point to this incomparable world.Also Available by Max Gladstone:The Craft Sequence1. Three Parts Dead2. Two Serpents Rise3. Full Fathom Five4. Last First Snow5. Four Roads Cross6. Ruin of AngelsThe Craft Wars1. Dead Country2. Wicked ProblemsLast ExitEmpress of ForeverThis is How You Lose the Time War (with Amal El-Mohtar)
von R. A. Salvatore
I can find no answers in Mithril Hall....The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.he finds allies where he least expects them and enemies he htough long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
von Daniel Price
X-Men meets Blake Crouch in the explosive conclusion to Daniel Price’s genre-bending Silvers trilogy about six extraordinary people whose fates become intertwined on an Earth far different from our own...one that is headed for utter destruction.It's been two years since the world collapsed in a sheet of light, obliterating everything on Earth...but not quite everyone. Saved from the apocalypse by three mysterious beings, sisters Hannah and Amanda Given were marked with silver bracelets, along with four other survivors from their native world, and transported to an entirely different Earth, a place where the fabric of time is manipulated by common household appliances. Afflicted with time-bending powers they never wanted, and on the run from unexpected new enemies, “the Silvers” embarked on a dangerous journey for survival across an alien America—a hunt for answers that bound the group like family while revealing the gravely sinister intentions of their so-called saviors. But their new Earth is about to suffer the same fate as the old one and the Silvers have only ten weeks to prevent it. Their one hope is to find the remaining survivors of their home world—a quest that will take them from Mexico to England to a radically changed Japan—to gain more allies for the final confrontation with the godlike beings who first brought them to this Earth. Failure will mean death for billions of people. But victory may come at a cost the Silvers can’t afford.
von Ian Irvine
In the astonishing finale to the The View from the Mirror series, Karan -- the young Sensitive who holds the Mirror of Aachen, which has the power to heal or permanently destroy the rift between Worlds -- is held captive in desolate Carcharon Tower. Her lover, Llian, is in chains, falsely accused of betraying her to the enemy. And, with the dark moon rising, the Charon Rulke is now unstoppable as he prepares to open the Way between the Worlds. If he succeeds, the World will be overwhelmed by the demonic creatures of the Void, and the lands will be ravaged in the ultimate clash of a 3,000-year-long war. There is only one solution left: Karan must make the most unbearable sacrifice.