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von John Gwynne

Packed with myth, magic, and bloody vengeance, John Gwynne's "masterfully crafted, brutally compelling, Norse-inspired epic" (Anthony Ryan) continues in The Hunger of the Gods.THE DEAD GODS ARE RISING. Lik-Rifa, the dragon god of legend, has been freed from her eternal prison. Now she plots a new age of blood and conquest.As Orka continues the hunt for her missing son, the Bloodsworn sweep south in a desperate race to save one of their own–and Varg takes the first steps on the path of vengeance.Elvar has sworn to fulfil her blood oath and rescue a prisoner from the clutches of Lik-Rifa and her dragonborn followers, but first she must persuade the Battle-Grim to follow her. Yet even the might of the Bloodsworn and Battle-Grim cannot stand alone against a dragon god.Their only hope lies within the mad writings of a chained god. A book of forbidden magic with the power to raise the wolf god Ulfrir from the dead...and bring about a battle that will shake the foundations of the earth.Praise for The Shadow of the Gods“There is not a dull chapter in this fantasy epic.” —Vulture (Best of the Year)"A satisfying and riveting read. It’s everything I’ve come to expect from a John Gwynne book." —Robin Hobb"A masterfully crafted, brutally compelling Norse-inspired epic." —Anthony Ryan"A masterclass in storytelling . . . epic, gritty fantasy with an uncompromising amount of heart." —FanFiAddictFor more from John Gwynne, check out:The Bloodsworn TrilogyThe Shadow of the GodsThe Hunger of the GodsOf Blood and BoneA Time of DreadA Time of BloodA Time of CourageThe Faithful and the FallenMaliceValorRuinWrath

von Trudi Canavan

Unable to avoid being drawn into the terrible conflict, Auraya, now protector of the Siyee, fears she will be unable to meet the conditions of the all-powerful gods she once served. And an offer from a mysterious woman may be impossible for Auraya to refuse, but, if revealed, would brand her an enemy of the gods. Now, the immortal Wilds will not be deterred in their quest for powerful, long-buried secrets. But they have deadly adversaries who also seek the world-shattering truth . . . and it may appear in a form that no one anticipates.

von Raymond E. Feist

The master fantasist’s thrilling conclusion to The Darkwar Saga To save the future of both empires, the powerful sorcerer Pug and the Conclave of Shadows have journeyed into the darkest of terrain: the Dasati home world. There, traveling undercover among the bloodthirsty and ruthless Dasati, they have encountered Bek, a disturbing young stranger whose secrets may prove more important than Pug knows. And back in the realm of Midkemia, as the young warriors Tad, Zane, and their friends protect the Kingdom from raiders, Miranda finds herself a prisoner of the Dasati, and, even more ominously, of Pug’s nemesis, the evil sorcerer Leso Varen. And Pug finds himself allied with a friend thought long dead, a friend whose remarkable powers will be sorely needed in the battle to come . . . a battle that will bring them all together in one great struggle for the future and very soul of Midkemia.

von Terry Pratchett

"As traumatic as it is to only choose one Pratchett, this first entry in his Guards sub-series encompasses everything that is brilliant about his writing: terrific characterization and plotting, a completely believable world, and new details that come up with each re-reading. . . . The story of dwarves, dragons and good police work remains fresh, sharp, and incredibly funny." — Telegraph (UK) Magic, mayhem, and a marauding dragon combine for extraordinary fun in this brilliant Discworld novel from New York Times bestselling author Terry Pratchett. Insurrection is in the air in the city of Ankh-Morpork. The Haves and Have-Nots are about to face off. Again. It’s old news to Captain Sam Vimes of the city’s ramshackle Night Watch. But this time, something is different—the Have-Nots have found the key to a dormant, lethal weapon that even they can’t fully control, and they’re about to unleash a campaign of terror on the city. Long believed extinct, a draco nobilis can now be seen patrolling the skies above Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, but it’s also soon crowned King. Can Vimes, Captain Carrot, and the rest of the Ankh-Morpork City Watch restore order (before it's burned to a crisp)? The Discworld novels can be read in any order but Guards! Guards! is the first book in the City Watch collection. The City Watch collection in order: Guards! Guards! Men at Arms Feet of Clay Jingo The Fifth Elephant Night Watch Thud! Snuff

von David Gemmell

Once the legendary knights of the Gabala defended the nine duchies. Their hearts were beautiful; their armor was beyond compare. They were greater than princes, more than men. But they were gone, disappeared through a demon-haunted gateway between worlds. Only one held back -- Manannan, whose every instinct told him to stay. Now he was the coward knight, and in torment. Murder and black magic beset the land. Rumors circulated that the king was enchanted, changed, that his soul was dead . . . and that a reign of terror was about to begin. Now Manannan realized he would have to face his darkest fears: he had no choice but to ride through that dreaded gate and seek out his vanished companions. And the secret he would learn there would tear his soul apart . . . . "A sharp, distinctive medieval fantasy. Dramatic, colorful, taut." -- Locus

von RAYMOND E FEIST

A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.

von Brian McClellan

As war rages, both sides are in a race to find the one thing that could turn the tides to their favor -- a stone with the power to turn humans into gods -- in the second book of Brian McClellan's epic fantasy tale of magic and gunpowder. The country is in turmoil. With the capital city occupied, half a million refugees are on the march, looking for safety on the frontier, accompanied by Lady Flint's soldiers. But escaping war is never easy, and soon the battle may find them, whether they are prepared or not. Back in the capital, Michel Bravis smuggles even more refugees out of the city. But internal forces are working against him. With enemies on all sides, Michel may be forced to find help with the very occupiers he's trying to undermine. Meanwhile, Ben Styke is building his own army. He and his mad lancers are gathering every able body they can find and searching for an ancient artifact that may have the power to turn the tides of war in their favor. But what they find may not be what they're looking for. Continue the pistol-packing fantasy series by the author whose debut novel Brandon Sanderson called "just plain awesome!" Gods of Blood and PowderSins of EmpireWrath of Empire For more from Brian McClellan, check out: Powder MagePromise of BloodThe Crimson CampaignThe Autumn Republic

von Gene Wolfe

Litany of the Long Sun contains the full texts of Nightside the Long Sun and Lake of the Long Sun, that together make up the first half of The Book of the Long Sun. This great work is set on a huge generation starship in the same future as the classic Book of the New Sun (also available in two volumes from Orb).

von Bernard Cornwell

The third installment of Bernard Cornwell’s New York Times bestselling series chronicling the epic saga of the making of England, “like Game of Thrones, but real” (The Observer, London)—the basis for The Last Kingdom, the hit television series.The year is 878. Uhtred, the dispossessed son of a Northumbrian lord, has helped the Saxons of Wessex defeat the invading Danes. Now, finally free of his allegiance to the victorious, ungrateful King Alfred, he is heading home to rescue his stepsister, a prisoner of Kjartan the Cruel in the formidable Danish stronghold of Dunholm. Uhtred’s best hope is his sword, Serpent-Breath, for his only allies are Hild, a West Saxon nun fleeing her calling, and Guthred, a slave who believes himself king. Rebellion, chaos, fear, and betrayal await them in the north, forcing Uhtred to turn once more, reluctantly, to the liege he formerly served in battle and blood: Alfred the Great.

von Brian McClellan

As their final battle approaches, a sellsword, a spy, and a general must find unlikely and dangerous allies in order to turn the tides of war in the final book of Brian McClellan's epic fantasy trilogy.The Dynize have unlocked the Landfall Godstone, and Michel Bravis is tasked with returning to Greenfire Depths to do whatever he can to prevent them from using its power; from sewing dissension among the enemy ranks to rallying the Palo population.Ben Styke's invasion of Dynize is curtailed when a storm scatters his fleet. Coming ashore with just twenty lancers, he is forced to rely on brains rather than brawn -- gaining new allies in a strange land on the cusp of its own internal violence.Bereft of her sorcery and physically and emotionally broken, Lady Vlora Flint now marches on Landfall at the head of an Adran army seeking vengeance against those who have conspired against her. While allied politicians seek to undo her from within, she faces insurmountable odds and Dynize's greatest general.Continue the epic fantasy series by the author whose debut novel Brandon Sanderson called "just plain awesome!"Gods of Blood and PowderSins of EmpireWrath of EmpireBlood of EmpireFor more from Brian McClellan, check out:Powder MagePromise of BloodThe Crimson CampaignThe Autumn Republic